Temellin
*Gnomalicious*
The Necromancer AA PBAoE Lifetap, Leechstorm, has been discussed many times. The general agreement is that it is not very useful, that any role it would play is replaced by the other lifetap AA (Recession) that does more damage (1510 points versus 715 points, which means basically if Leechstorm is going to heal for the same amount it has to hit 3 targets) is less situational, and is unresistable (Meaning recession will always land, but Leechstorm will not), and that players would like to see it changed to something useful.
So, I suggest that it be changed to a pet-utility AA similar to either:
A) Frenzied Burnout (The Magician AA that "Allows you to cast a spell upon your pet that will cause it to go beserk, doing increased damage.") or Spirit Steed (The Beastlord AA that "grants your pet a 25% over-cap haste that stacks with nearly all other kinds of haste.") To be specific, I think it should be changed to an AA that gives necromancers the ability to have their pets do more damage or gain some additional haste. This would not be out of line based on the AAs that the other pet-oriented classes have to strengthen their minions.
or
B) Elemental Mastery (The Magician AA that "Will allow your pet to gain the full advantage from AA abilities that affect your ability to hit and be hit in combat, as well as score critical blasts with spells.") It could be changed to an AA that follows this same design to allow for the necromancer's minion to do better in combat, this would allow the pets to be more useful, hit more often, and not die as swiftly on raids and in groups.
Or Alternatively C) Change it to a unique AA that improves the survivability of the necromancer's minion, by increasing the damage done/health healed by their lifetap procs, by increasing their saves, by giving them the chance to dodge/mitigate spells, or by simply increasing their health/mitigation.
So, I suggest that it be changed to a pet-utility AA similar to either:
A) Frenzied Burnout (The Magician AA that "Allows you to cast a spell upon your pet that will cause it to go beserk, doing increased damage.") or Spirit Steed (The Beastlord AA that "grants your pet a 25% over-cap haste that stacks with nearly all other kinds of haste.") To be specific, I think it should be changed to an AA that gives necromancers the ability to have their pets do more damage or gain some additional haste. This would not be out of line based on the AAs that the other pet-oriented classes have to strengthen their minions.
or
B) Elemental Mastery (The Magician AA that "Will allow your pet to gain the full advantage from AA abilities that affect your ability to hit and be hit in combat, as well as score critical blasts with spells.") It could be changed to an AA that follows this same design to allow for the necromancer's minion to do better in combat, this would allow the pets to be more useful, hit more often, and not die as swiftly on raids and in groups.
Or Alternatively C) Change it to a unique AA that improves the survivability of the necromancer's minion, by increasing the damage done/health healed by their lifetap procs, by increasing their saves, by giving them the chance to dodge/mitigate spells, or by simply increasing their health/mitigation.
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