DodoBot
Dalayan Elder
Due to the popularity of some six man areas at the high tiers of the game, I've often wondered why certain (especially lower tier) zones are very infrequently done when they offer otherwise great encounters. I realize this topic isn't new, but I wanted to create this thread as a discussion of the overall state of six mans.
Most of us realize that the most highly sought-after six man areas (Emberflow, Fae) offer a combination of good experience, cash loot, and excellent boss drops. In the case of Emberflow, we can add BOEs, quest drops, and Irreplaceable Tomes to that list. Taking a group to these places offers incentives even if you aren't going for a particular drop, and they also have chances at some of the best items available outside of raids.
At the next tier down in desirability are the places where the zone is a well-used exp zone with one or more six-man encounters available in it. OG, Cita, and BQ fall into this category. The primary incentive to doing these six mans is to get a specific item from a boss, but there are separate good reasons to exp in these zones (BOEs, cash, tomes). For lower tier characters, CMal offers another good example of a zone which is primarily targeted for bosses, but still offers great exp and random drop items - though the cash loot could be much better.
As an important point, I'd also like to add that there is a lack of low to mid tier six man content. CMal is the only reasonable offering to support players from fresh 65 into the low-level raid game. Lower level Emberflow mobs aren't a bad option, but the zone seems far more utilized by top end players than the low-to mid tier. HMal and MieD are too difficult for people who are starting out and Cata, while doable, does not offer good boss drops at all.
Below this is a list of the most common traits of "undesirable" six man areas. These encounters all suffer from one or more of the following problems:
Some previous discussions can be found at:
Windstone thread: http://forum.shardsofdalaya.com/threads/windstone-feedback.28652/
Mielech D thread: http://forum.shardsofdalaya.com/threads/mielechs-laboratory-feedback.29117/#post-294757
Most of us realize that the most highly sought-after six man areas (Emberflow, Fae) offer a combination of good experience, cash loot, and excellent boss drops. In the case of Emberflow, we can add BOEs, quest drops, and Irreplaceable Tomes to that list. Taking a group to these places offers incentives even if you aren't going for a particular drop, and they also have chances at some of the best items available outside of raids.
At the next tier down in desirability are the places where the zone is a well-used exp zone with one or more six-man encounters available in it. OG, Cita, and BQ fall into this category. The primary incentive to doing these six mans is to get a specific item from a boss, but there are separate good reasons to exp in these zones (BOEs, cash, tomes). For lower tier characters, CMal offers another good example of a zone which is primarily targeted for bosses, but still offers great exp and random drop items - though the cash loot could be much better.
As an important point, I'd also like to add that there is a lack of low to mid tier six man content. CMal is the only reasonable offering to support players from fresh 65 into the low-level raid game. Lower level Emberflow mobs aren't a bad option, but the zone seems far more utilized by top end players than the low-to mid tier. HMal and MieD are too difficult for people who are starting out and Cata, while doable, does not offer good boss drops at all.
Below this is a list of the most common traits of "undesirable" six man areas. These encounters all suffer from one or more of the following problems:
- Inappropriate tier loot relative to the difficulty of the zone (if a zone requires T10 characters but drops T8 loot, you don't have to wonder why people do not go there).
- Lack of cash, tome, or BOE incentive for those not after a specific item from a boss.
- Poor experience relative to the difficulty or kill time of the mobs.
- Consider improving the boss loot and cash from Cata and perhaps and some trash-drop BOEs.
- Improve itemization and cash in HatesfuryB - this also helps to get more people ready for the refuge faction and the Ikisith raid game and puts some good content to work.
- Decrease difficulty of MielD and offer better cash incentives to going there for characters who would actually use the boss loot.
- If the remake of Dreadfang Spire could ever be completed, that would offer a perfect opportunity for another broad-tier Cmal - like zone. (Though I realize content creation is hard and we have a lot to do)
- I'm not really sure how to get the word out about HMal - maybe if there were some quests tied to going there or if there were things to do in the outdoor "A" side...
- Ethereal Dojo is so underplayed, almost nobody I know was even available to comment... Someone chime in here, please!
- Nadox was amazing back in the day, but I hear it's a nightmare to code and nobody played there anyway because of lack of (outside Nadox) loot...
- Better cash incentives in WS (although I've heard this zone is being examined at present, so I'm hesitant to talk about it).
- Increase the availability of quest drops throughout this content. Vah drops in Emberflow are yet another reason people like a zone which is already popular for good reason.
Some previous discussions can be found at:
Windstone thread: http://forum.shardsofdalaya.com/threads/windstone-feedback.28652/
Mielech D thread: http://forum.shardsofdalaya.com/threads/mielechs-laboratory-feedback.29117/#post-294757
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