OK yay, got the go-ahead for things! So the spells first:
Spells
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- Glaciation of Blood - like Funeral Pyre (necro) but cold-based and a faster cast time because hybrid. Numbers may need tweaking.
- Glaciation will have a progression set like Ignite Blood for lower levels, working out exactly when these will come in
Sounds good, look forward to testing it.
- Hakahm's Companion Curse - another in the curse line of spells - ALL pets will crit against the target while it runs. It will last for double the normal curse duration as long as it doesn't end up being OP. This is unique to BLs, and should increase their desirability, I would hope, with other pet classes. Shorter CD than other curses due to its more limited nature
A pet curse? Interesting.
- Removal of Plague, which will stay in the other classes that currently have it
Good riddance
- Bump to Venom of the Wild (already done)
Hooray!
AA
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- Great suggestion yesterday, Spirit Speed (the AA) will become a spell, and the new Curse will take place of the AA. This will make a spell slot a bit more accessible
As long as it is rolled into an existing pet buff, and all pet buff durations get normalized along with.
Stances
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- Still finalizing what these look like, but looking at 2 or 3 that drain stamina. NO I HAVE NO PLANS TO GET RID OF /S7!!!!
Hopefully at least one will be a low drain, true DPS stance...
TBD
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I know, Runic2 pet. I'm probably going to do that last TBH, but I know it still needs doing
Any word on a pet between the one we have and the r2, by chance? Numerous suggestions for it.
Questions
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- Savagery is not going to lose its components, and with that, I question it's remaining usefulness. How do folks feel about getting rid of it? What can we REALISTICALLY replace it with? If you say ice comet i will beat u
WTF? Why the heck not? If you guys can't be realistic on it, why shouldn't we ask for Ice Comet? (lol) The spell suffers from a double negative right now, short duration and a reagent requirement. If you flat out, and stupidly, refuse to remove the reagent, then the short duration should be changed.
Alternative ideas: First: Remove savagery, and add its existing stat boost (all of it) to SV. The same people that want savagery are the same ones who use SV over SSS anyways. Second: Make it a group buff, with similar duration/recast as cunning. Then we can cunning caster group, Sav melee group, and proceed to nap.. err.. dps.
- Spirit of Tearing: I don't like this spell, I'm still torn on what to do with it
I know some have paid a silly price to get this spell in the past, but it seems almost the best thing would to be just remove it. Barring that, it needs to probably do double the damage it does, along with debuffing resists on the mob, and have a decent enough proc rate that it keeps that debuff on. Otherwise, it will not be enough to convince people to not use the heal. It also needs to be able to overwrites soothing (and soothing on it), so that we can swap as desired by content. Because it sucks to have to unsummon an equipped pet and summon a new one because of a pet proc that triggers a wipe. Yes, there is pet hold, but then there goes a chunk of our dps, and the idea is to make us more dependent on our pet's dps as part of the bst dps, isn't it?
- Bitter Cold: probably going away, incorporated into one of the stances. How do folks feel about this?
I wouldn't be sad to see it go, they seemed a weird addition near the end of leveling, and the recourse uses one of badly limited buff slots. The stance would have to be a fairly low stamina cost for us to maintain. And then, we could easily fall into the pit that it might be the only one that gets used, if the dots truly become effective. Perhaps just buff up the later dots by the amount BC gives, and be done with it? The other alternative, would be to build the dot boost recourse into a buff we already cast, like Sav, Cunning, or Bliss. That way, the new stances can be more dynamic and situational, and not have to depend on being better than the "dot stance" to get used.
USEFUL feedback pls.