Fletching Revamp Megathread

Status
Not open for further replies.
yeah also can you imbue only a stack of arrows at a time? Otherwise wasting an entire quiver of arrows just to see what all the imbueing agents do is a slap in the face. I guess I could use crappy arrows though...
 
Seriously make the fletcher buy arrows back...

I like that you want to make all tradeskills viable but fletching is a class specific skill and you made it just annoying as bad as nearly every other TS...thats freaking great
 
Last edited:
*turns a deaf ear to Driizz*

When you learn something about Fletching -- add it to the wiki. 3 weeks from now, all those stats will be known and the 42 imbueing agents and of what goes with what... also will be public knowledge.

Historically, it's been me, Kerolynee, Aarielly, and Grizabella (and to some extent Rari recently) that has taken it on ourselves to find this information (like unbundling arrows) and put it on the wiki for everyone to appreciate. Aarielly and Grizabella have quit, Kerolynne doesn't fletch, and I can't put up anything because I wrote it. Also, I'm giving everyone else a long head start on Fletching before I touch it.

It'd be good for the community for any of you to add information to wiki as you get it.
 
Sorry I don't completely agree with you like you seem to expect.
Mindless whining aside my main concern is:
1: There are no 10 base damage arrows anymore so reaching what was the top of the line "consistently good in all situation arrows" through fletching is not possible AT ALL.
2: The best arrows rely on elemental damage or bane damage and thus are situational requiring you to have a bunch of arrows lying around for when you need them. Also that means you'll have to go through and memorize which mobs are what type and constantly switch out arrows depending on the zone your guild is raiding. This is probably going to create a huge inventory problem for rangers trying to use the best arrows in every situation.
3. Even if the ranger doesn't do fletching himself he is still going to be buying arrows and dealing with the situations I explained above. No other class has to deal with anything remotely similar to what you just required of rangers to maximize damage. Rogues can always use the same dagger, wizards generally use Archaic, Relic Lure, or Relic Fire nukes etc its not a hard choice.

Basically you could have made arrows more consistent and made nightmare arrows 8dmg and I would not be complaining at all. You just over did it.
 
Unrelated note: You should Identify the arrows. There's some useful information there.

But rangers don't have identify as a spell :( My suggestion: give anybody who can cast identify, and put a clicky for everybody who can't on a vendor! I know i would overuse the spell, I did when boxing tryptic and he had his sage's amulet. Was fun identifying everything in his inv :p
 
Sorry I don't completely agree with you like you seem to expect.
Mindless whining aside my main concern is:
1: There are no 10 base damage arrows anymore so reaching what was the top of the line "consistently good in all situation arrows" through fletching is not possible AT ALL.
Bane damage is unresistable so can't you just pick and choose for boss fights and come out on top?

Basically you could have made arrows more consistent and made nightmare arrows 8dmg and I would not be complaining at all. You just over did it.
Look we all knew that change was coming someday, Halial is like tier 4.

But rangers don't have identify as a spell :( My suggestion: give anybody who can cast identify, and put a clicky for everybody who can't on a vendor! I know i would overuse the spell, I did when boxing tryptic and he had his sage's amulet. Was fun identifying everything in his inv :p
There is a pretty common drop from kaesora that casts identify.
 
Last edited:
Is there a bane dmg for every type of boss? Like for ToT maybe all the bosses are of a like type I guess I'd have to check. For thaz are they all elemental or extraplanar? Are there going to be extraplanar bane damage arrows?
 
Is there a bane dmg for every type of boss? Like for ToT maybe all the bosses are of a like type I guess I'd have to check. For thaz are they all elemental or extraplanar? Are there going to be extraplanar bane damage arrows?
I have no idea regarding which banes there are but as for the "what are they" you can get a bard to check with JI now.
 
As far as Identify goes -- there are non-rangers that do fletching, you can probably get a caster to identify things for you (have them cast it on you), and if it never happens, it's not the end of the world, but it might provide information from time to time.
 
I'm archiving old fletching content on the wiki. I've updated several items that were added since the revamp (go you guys!) to fit our item conventions on the wiki - if you need guidance on how to add arrows beyond the formatting guides in the help section, check out the ones that are there. Once we get enough added, I will convert the tables to the sort which depend on items to fill them in, but for now I'll maintain the old version since people seem to find it less confusing.
 
Last edited:
Fletching

Just re-rolling my ranger and had a thought...

A line of No-drop arrows that have a lower cost (No idea how much lower) that would be significantly lower damage/range with a significantly higher trivial for example

lets say the lowest 1 damage arrows cost 1sp per combine and it trivials for 5, at lets say a recipe is added at 25 that same arrow is available for 5cp per combine

I think it could be balanced (probably not with my numbers) to make it economical for rangers to afford decent arrows for there skill, while still sinking mana when you want better numbers or skillups

it could also once arrows start getting really great, could be 75% of the one they are imitating or less, so for optimal dps you still have to spend the plat or something
 
What bane damage will affect Body Type: Monster? I'm thinking Humanoid?

And also is there a bane damage that affects elementals?
 
In response to Driizz:

Bane is bodytype-based. I recommend going elemental for those situations.

I suppose if there's the demand for them, I could create Monster-bane arrows and recipes, though.

----------

In response to Hillary:

Have you actually looked into the new Fletching yet? You should. The numbers may surprise you. The cost from 0 to 180 is now just barely slightly lower than the optimal skillup path from 0 to 234 pre-revamp. You'll need to keep that in mind when I gently say "no, I've lowered the cost already".
 
In response to Hillary:

Have you actually looked into the new Fletching yet? You should. The numbers may surprise you. The cost from 0 to 180 is now just barely slightly lower than the optimal skillup path from 0 to 234 pre-revamp. You'll need to keep that in mind when I gently say "no, I've lowered the cost already".

Thanks for the quick response! I have only gone from skill 1 - 2 :) just with all the whining I thought it might be an idea that hasn't been considered
 
Makes me sad the links on the small bundles and quivers don't work :( :( :( Would save so much typing if these links were fixed/made
 
Status
Not open for further replies.
Back
Top Bottom