Rorne
The sad fish is a reactionary creature; an enemy o
explain this
I design all the new icons we use for items. But lets keep this thread moving!
explain this
Flarewynd
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
Skill: Archery Atk Delay: 59
DMG: 100
Focus Effect: Tarhyl's Rage
Bane DMG Humanoid: 1
Effect: Mending Flames (Clicky2, 0.5)
Skill Mod: Archery 3
DEX: +25 CHA: +25 WIS: +25 HP: +165
SV FIRE: +25
WT: 3.5 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
I always thought the +3 archery mod on this was completely useless. By the time you have this bow you should have Thaz BP/Gloves/MQ aug and be capped. So even if it was a +5 aug, which is the minimum useful number for archery mod post T8 it'd still be over cap. So possibly change it into a combination of Crit strike, FT, or anything but archery. Maybe +3 Fire Dmg or more Bane Humanoid Damage.
While 3 is an odd number, I fail to see how taking out archery mods and saying everyone should have thaz bp, gloves and aug is a valid argument for anything. If anything as a ranger you should be working towards getting more mods put on gear so that you are not required to wear Thaz bp/gloves. This was somewhat helped with refuge augs (I'm fairly certain there is a +archery aug), as well as new Ikisith raid-gear but like before is still somewhat of a problem on old-world gear.
The problem is +3 archery does not match any of the other archery mods commonly used to add up to 25. If you didn't have an extra +2 somewhere else you'd have 23. Also you're never stuck using Thaz BP. Its the best BP for a ranger until the Sanctum BP. The gloves are the only thing there are a lot of upgrades for but really they are quite good as well.
I'm sick, and I mean really SICK about crybabbie RNGs (and ROGs) who have +skill agus tailored for them (Refuge) and keep moaning how everything below +5 Skill is a waste and drown in mods for their beloved skills, while everybody else has a hard time to max the skills that would increase their DPS - how many MAG/WIZ do you know with max evocation mod, how many NEC/MAGs with max conjuration mods, how many MNK/BSTs have max double attack mod? None.
So please, cut it out!
Is their even enough gear in the game, that a bst/mnk could use, to get to max double attack? I have seen a few pieces here and there with it on, but usually it is only +2 or +3. Plenty of pieces with h2h on it, but I don't even use paired h2h weapons anymore, nor do any of the monks or bsts in my guild.
I'm sick, and I mean really SICK about crybabbie RNGs (and ROGs) who have +skill agus tailored for them (Refuge) and keep moaning how everything below +5 Skill is a waste and drown in mods for their beloved skills, while everybody else has a hard time to max the skills that would increase their DPS - how many MAG/WIZ do you know with max evocation mod, how many NEC/MAGs with max conjuration mods, how many MNK/BSTs have max double attack mod? None.
So please, cut it out!
I think it would add a cool sort of cordination for the int casters in the raid to reap a decent benefit.