Dev Dread Megathread

It's to prevent them being used as ghetto group heals from what I can see.

If this is actually the case, they could just add a recast time or increase the mana cost to like 1800. Even without the long cast time, it would still be an incredibly shitty group heal at about 450hp for 1100 mana which doesn't receive any Healing Inc. benefits.
 
Supreme Ritulaist Olfgats is FUBARed and I want to kill him again whats his deal? :hmpf:
 
If this is actually the case, they could just add a recast time or increase the mana cost to like 1800. Even without the long cast time, it would still be an incredibly shitty group heal at about 450hp for 1100 mana which doesn't receive any Healing Inc. benefits.

Option with long recast time
"Casting SB RFOCUS"
"Sorry I missed it/I am late"
"We'll have to wait x min to recast it"

Option with increasing mana cost
- Casting Buffs.
- Waiting longer to get full mana.

These options are awful time-wise compared to casting it during 30 secs. Also get your AAs, there is a reason why those AAs are there.
 
Maybe those aren't the best solutions, but I still don't buy into the fact that it would be used as a ghetto group heal if the casting time were decreased. 450 points of healing that can't crit and won't receive healing bonuses for 1100 mana. I couldn't see myself ever using that.
 
Reagents
Oh reagents. We've probably all used spells that take reagents. You want to cast aegolism on your traek alt so you can get him his 200th AA but first you have to go through the painful process of obtaining the peridots. So you stomp your feet as you load up some mage from god knows where and you completely bypass a real stupid obstacle that is completely trivial to anyone that has mage info or is really good at harassing a mage online. So I have to ask. What-is-the-point-of-reagents. I can understand the point before the prevalence of summoned peridots (I guess...) but this is a strange new world that has utterly and completely trivialized the point of peridots being a reagent for anything and honestly I have to ask, what the hell was the point of spells having reagents in the first place other than for players to be minimally inconvenienced or to maybe plop down a little cash just so they can utilize a part of their class. Pet reagents were done away with and now it's time to be brave and go all the way for a bunch of other spells.

Just some thoughts.

Necro rez. wtb Rubies plz thx. (This hasn't been mentioned yet, afaik)
Wizards / necros for force shield. Peridots
Wizard lvl 60 familiar. Peridots. (Which btw is a pet :-O )

I see no issue with mages ability to summon peridots. Sure, its an inconvenience to load a mage to summon them but if thats the case, buy them from a merchant and your problem is solved.

While I understand the frustration with obtaining reagents for a spell, it is an aspect of the spells that make them require more thought than just the push of a button to use. It is an aspect of what makes the spell, the spell it is. As for the pet reagents being removed, I think they should be put back in. ;-)

My 2cp.
 
Magicians are ruining the economy. Charms and items persist or have a redeemable value when expended. Expensive reagents are the only true plat sink, but no one needs them.

Magicians are ruining the economy. Those assholes.

Still as amazing and true as the day it was written. Well i guess augs and tradeskills in general but really
 
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This thread had great potential.. and then people started posting in it..

Shit happens :D

One thing I would like to propose is to eliminate the 30 sec timer on med trance.
Its pretty much killed caster involement in most groups, if you wish to bring casters back into a "fun" class then please remove the 30sec meditation time. Adjust spell damage accordingly but its annoying as f**k when a ROG / MNK with emp can DPS forever where as a caster is constantly looking at his/her mana bar and sitting on their ass.
 
One thing I would like to propose is to eliminate the 30 sec timer on med trance.Its pretty much killed caster involement in most groups, if you wish to bring casters back into a "fun" class then please remove the 30sec meditation time. Adjust spell damage accordingly but its annoying as f**k when a ROG / MNK with emp can DPS forever where as a caster is constantly looking at his/her mana bar and sitting on their ass.
The idea of changing designated burst DPS into sustained DPS is terrible. If you can't adjust to playing burst, reroll a melee.
 
Anyways, go forth and post with logic and reason fellow players.

This is why I appreciate what Rorne stated in the OP, ie a chance to voice your opinion without recorse.

I do think int casters have been shat on to put it mildly, and with the introduction of the 30 sec med time a few years back just made things harder. So again I would question why it was introduced. It breaks the enjoyment and flow of a group, having to wait 30 secs for meditate to fully function seems unecessary as any good raid / XP group will be dropping a mob every 30 secs and not waiting for mana. With the introduction of countless "clickies" available to melee classes I would also question what has been made available to INT classes, seems to me that classes have become diluted due to clicky buffs, so who needs an INT caster?

A good example would be http://wiki.shardsofdalaya.com/index.php/Spell:_O%27Keils_Levity Wiz cast time 6 secs + loading time
Compare with http://wiki.shardsofdalaya.com/index.php insta cast Okelity's levity/Boots_of_The_Shifting_Currents Insta cast Okeli's levity non wizard useable

Or the Lvl 61 mage root clicky with no level req http://wiki.shardsofdalaya.com/index.php/Boots_of_Entanglement not useable by a mage but can be used by a lv1 toon.

Think a little more .....
 
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Just to correct for sortness of memory: the wait-time was introduced at the same time that regenerating mana via meditate was made wildly faster than it had been previously.

yeah, i remember when the justification was presented and i still support the change.

I think aflop is on to something tho regarding int casters and being a novelty on raids and not valuable components. wizards for ports/burst (if they're AA'd and geared) and necros for dots on raid bosses, but mages and enchanters are basically fluff additions. although i don't know what enchanters would do with more mana on raids because even at my tier GoGing 4+ targets and chokeholding and vexing and sometimes slowing and sometimes stunning I never run OOM unless we're fighting mana drain mobs and even then i usually make do with gather mana.

but thank god my guild likes having me around for class diversity and empower recasts. I make jokes about enchanters and mages on raids but i have no idea how to fix this problem and maintain class balance. I remember some tongue-in-cheek suggestions over a year ago that might give enchanters some situational but effective melee ability via self only illusions which admittedly i still think would be cool if not heavily discouraged 99% of the time by any raid leader who was competent. also, changes to mage illusion AAs are tits so maybe i'm just talking so i can say i did.
 
Enchanters and Magicians are great to have on raids, and any raid that leaves them out is missing out. Wizards and Necromancers as well are very useful and great DPS.

I only accept the "int casters are just novelty classes and useful for Fortune Favors the Diverse loot code" argument from lower tier guilds whose raid membership consists of people who will eventually cause repeated wipes on encounters that require paying attention for emotes and responding appropriately to them.

I'm not just claiming this as vacuously true by lack of counterexample. <Fair Weather Friends> frequently raids with 5-7 int casters. It requires a bit different of a mentality than a melee-stacked raid, but it's not the dysfunctional mess some people would like you to think it is.

---------------

As for the Wizard class and the 30 second meditative trance wait: we already have a means of mana regeneration for those 30 seconds, Arcane Echo. Finish with a big nuke leaving the mob at low health but not dead and then sit. Wizards are burst DPS and do it well. You don't need to match the damage output of a rogue on every randomly selected 10 second interval. Some people are emotional incapable of sitting down and not doing an additional 150 damage to the mob at the expense of 2 ticks of meditating later; hence, those people should not play the Wizard class. It's really a beautiful class once you get used to it.
 
I only accept the "int casters are just novelty classes and useful for Fortune Favors the Diverse loot code" argument from lower tier guilds whose raid membership consists of people who will eventually cause repeated wipes on encounters that require paying attention for emotes and responding appropriately to them.

i see what you did there :psyduck:
 
I am pretty sure after X tier enchanters are the first class to go oom every fight, high end content spoilers here.
 
Fearless Raids with, A) Enchanter Every single raid we box in our enchanter B) A mage if he doesn't show up 9/10 times we box him in. GoGs are sexy, Curses even more so, Backup slower when shits super resistant, Vexs, Mezzing, Lets not forget thaz where you are required to have a enchanter on tier. Our mage Brokz, manages to do really really good dps, + added utility. I.E. He summons a bag or 2 of dots on the enchanter, The enchanter can now spam what is basicly a 2500point heal, On tier fights this has come in handy more than you would think. If your not bringing mages/enchanters on raids your missing out on alot of utility...Oh lets not forget shared mind in the tank group...
 
Fearless Raids with, A) Enchanter Every single raid we box in our enchanter B) A mage if he doesn't show up 9/10 times we box him in. GoGs are sexy, Curses even more so, Backup slower when shits super resistant, Vexs, Mezzing, Lets not forget thaz where you are required to have a enchanter on tier. Our mage Brokz, manages to do really really good dps, + added utility. I.E. He summons a bag or 2 of dots on the enchanter, The enchanter can now spam what is basicly a 2500point heal, On tier fights this has come in handy more than you would think. If your not bringing mages/enchanters on raids your missing out on alot of utility...Oh lets not forget shared mind in the tank group...

Runecloak spam has won us Enthann and Corefire fights the first time around. Enchanters are tits
 
We have a mained enc, that we box if we have to, and a mained mage that shows up for every raid. ENC makes so many encounters easier, and I couldn't imagine not having the mage's dps there. (Much less he keeps me in dots so I can keeps Savage on the rogues.)
 
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