Dev Dread Megathread

Reagants.. Say you play a mage. You doing a t9-11 guy who AoEs. Their pet is useless as it will die in seconds. The only person that cares about the mage pet is the mage. What a hassle it is too get another one up swap spells to rebuff it. Cause alot of fights the mage cant rain mobs due to pulls and such. So mage then turns into a nuker. His single targets nukes drastically cuts his dps down with no rains nor pet. Before any flames come I do understand different mobs different strats and not any one class is going to make a difference. For instance I put the bst on the same page as the mage on those mobs but the bst will be dpsing and the mage casting but probably going to do the same amount of dmg if parsed.

You are not totally right here...
First, do your pet tomes. They REALLY make a difference.
Second, make sure your pet has gear (summoned silks add a lot of resists too)
Third, use barrier ward (removes 75% of spell damage on pet) on those named fights. Yes it has a too long recast to be really good, but chose what fight you really want pet to live.
Fourth, be ACTIVE with your pet... like call it in to you to get that group heal that has to be casted on the caster group anyway.
I have seen way too many pets die just because the owner dont call it in but let it stand there spanking away. If that is the case, let it die...

About using rains...
If you actually TALK to the tank about having mobs moved a small bit after mezzes, there usually is room to rain.


Most fights a mage can be good dps, a few not. (but every class have fights where they are lower dps)

On a sidenote.
On those heavy AE fights (if it's fire or cold) those 100 extra resist from elemental barrier can keep a caster group alive.
 
I totally agree with you on this but most times the mages are being botted by somebody else who just knows how to do rains and click pet attack.
 
So the problem isnt the mage as class, but it is not mained for raids? or botted by ppl who dont know what to do with the bot? Of course it is not gonna be a good result... But for all fairness that works the same way for a rogue as an example. If you just stand in the back and stab away, you ARE gonna get aggro , get the mob to turn and possible silence the entire raid instead of just the war... That doesnt make the rogue a bad class at raids.
 
Our mained mage does exceptional DPS aside from providing item summons, DS, and mod rods. He really enjoys playing his class as well.
 
Please unmem Summon Derail and give me some cool brainstorming
 
Nice idear Rorne.

Brainstorm;

Off the yop of my head. Im a caster so that is my main focus.

Make the game less grind heavy, tone down the amount of exp tomes take (by alot if you ask me - and you don't).

Make the standart resist of higher tier mobs less. It is common for trash and bosses to be highly resistent cutting down on the caster usefullness.

Add the othere skill augs to the refuge vendor. It only has Alteration, archery and Backstab right now. There are tons of othere skills that needs help. Lets say you are a monk, you have +15 HtH skill and now you just got a 2hb weapon and you have 0 skill for that on your equipment. You can now have the option of dropping some resist and getting that skill.
Also I think you should add an option of buying refuge tokens for cash maybe lets say 4k pr 1. Drain some cash right there. Right now all it dos is drain tomes out of the game.

Let the Intcaster shielding spell line stack just like the cleric and druid shielding lines. I is strange that a whole line of spells go unused.



/equip_flame_retardant_clothes
 
Ideas, well..
I had my idea for Bst to gain a group SoW effect, and except for 1 positive feedback, nobody responded at all.
Add to the charms on the vendor. Specifically, add ones for the other weapon skills, and the various casting skills. As it is now, we have two each for backstab/archery, and 1 for h2h and 2hs (@ +10, when rest are +15)
I like the idea for quested spells for the INT casters, that used in conjunction, can cause good damage. Conjunction could even be a good name for it.
 
Change the rogue poison Concentrated Arsenic to behave the same way that Haemophelia does; that is, change the poison so that it doesn't overwrite itself and start the splurt-like dot damage over from the beginning
 
Ideas, well..
I had my idea for Bst to gain a group SoW effect, and except for 1 positive feedback, nobody responded at all.

I actually liked this idea a lot. I've played a bst up to 65 and god is it tedious to sow every single person. I mean I get possibly not wanting to give Spirit of Bih'Li to beastlords all things considered but I don't see pack spirit really stepping on toes when druids have FoE and honestly no one is going to be like UGH MY UTILITY I wanted to cast another low duration convenience buff on them.

ACTUALLY

This is another topic I want to bring up. Low duration buffs suck. It's definitely understood in the case of some things but take Cunning for example, with having the beastlord in group you'd have the spell on constantly anyways, the only practical reason I can think of for the duration to be so low is to prevent people from loading you up for the buff then logging you out. Still it seems extremely inelegant a solution that unfairly punishes classes with buffs like that.
 
we toyed with the idea of removing tgb and having buffs fade when the people left the grp but it sounded mean
 
we toyed with the idea of removing tgb and having buffs fade when the people left the grp but it sounded mean

You could just hybridize this and have them begin to tick down the normal duration when the person leaves. Obviously there would have be exceptions like raego which already lasts forever but I have already said all this junk to you so really this is for the benefit of everyone else reading so they can think I am cool.
 
This is another topic I want to bring up. Low duration buffs suck. It's definitely understood in the case of some things but take Cunning for example, with having the beastlord in group you'd have the spell on constantly anyways, the only practical reason I can think of for the duration to be so low is to prevent people from loading you up for the buff then logging you out. Still it seems extremely inelegant a solution that unfairly punishes classes with buffs like that.

Speaking of low duration buffs. Some of the lower level buffs only last like 20-40minutes and its that way for all classes. Anyway they could be bumped up to like an hour minimum?

examples
http://wiki.shardsofdalaya.com/index.php/Spell:_Turtle_Skin
http://wiki.shardsofdalaya.com/index.php/Spell:_Protect
http://wiki.shardsofdalaya.com/index.php/Spell:_Spirit_Strength
http://wiki.shardsofdalaya.com/index.php/Spell:_Spirit_Armor
http://wiki.shardsofdalaya.com/index.php/Spell:_Endure_Magic
http://wiki.shardsofdalaya.com/index.php/Spell:_Daring
http://wiki.shardsofdalaya.com/index.php/Spell:_Breeze
http://wiki.shardsofdalaya.com/index.php/Spell:_Quickness
 

I like this idea a lot. Currently playing a shaman alt and its very annoying to have to rebuff every 20 mins or so. The spells don't last nearly as long as they should.
 
I liked the tone of this thread better when it was about fixing forgotten problems and not so much about making things easy just 'cause.
 
yeah here is another thing: bane enhancement sucks for everyone but paladins... but that is another whole focus line!!! i am posting this because we already have ideas on how to deal with this but this would have been a good thing for someone else to have posted
 
I liked the tone of this thread better when it was about fixing forgotten problems and not so much about making things easy just 'cause.

I agree the thread has sort of stagnated and lost it's tone but I don't think making a buff you can keep up permanently last a little longer is really removing any challenge from the game.
 
edit: nm, new light has been shed as to whether or not I am in fact, the dumb...
 
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The buff duration is something that really should be addressed. Imo, the idea of lower levels should be to get a feel for the game, and a feel for your class. Spending absurd amounts of time blowing all your mana buffing, medding, donig it again; then having to re do this every 20 mintues is not really part of the game anywhere. Not to mention, i'm not sure how this works exactly, but if you combined the stats like agi/dex and str/sta at lower levels, you could free up spells to be used for other things?
 
After reading the suggestions about buff durations, I thought of another thing that I feel could use some tweaking. As of right now, the Shaman group buff spells Khura's Focus and Relic: Ancestral Focus have cast times of 26 and 28 seconds respectively. I feel that there is no reason for these horrendously long cast times, as the casting time for nearly every other HP buff is around 10 seconds. Yes, you can get quick buff which significantly reduces the cast time, but I see no reason why shamans without those AA's should have to suffer through a half-minute cast time.
 
After reading the suggestions about buff durations, I thought of another thing that I feel could use some tweaking. As of right now, the Shaman group buff spells Khura's Focus and Relic: Ancestral Focus have cast times of 26 and 28 seconds respectively. I feel that there is no reason for these horrendously long cast times, as the casting time for nearly every other HP buff is around 10 seconds. Yes, you can get quick buff which significantly reduces the cast time, but I see no reason why shamans without those AA's should have to suffer through a half-minute cast time.

It's to prevent them being used as ghetto group heals from what I can see.
 
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