Charms

Not calling you out by any means at all, so please don't take this the wrong way. I mean, you can't please everyone. I remember you from a long long time ago. You were in my guild when we were killing dragons in DHK(I remember you singing Superman by Eminem in ventrilo with a girl - can't remember her name). You have had that same charm equipped since then, so I'm not quite sure whether or not you either just haven't had the plat or you haven't found an archery mod.

This is entirely wrong. I've never listened to Eminem in my life. I've also mained Tapein for approximently 8% of the total time I've played SoD. I have farmed multiple 1.2's for myself and friends, I just got a eternal on my cleric, and I'm about to buy a 228k for my enchanter. I have been in one guild with you - Sanctuary - and I mained my wizard during that time.

Thus, my post stands. I play 10 hours a day maybe one day a week. Most of the time I'm farming, very efficiently, for 3-4 hours a day, three to four times a week. Farming is not hard, and anyone who says otherwise has no friends or has no comprehension on what efficiency means.
 
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Also, considering I just bought Tapein the charm he's wearing now in January, when I did main him for approximently 3 weeks, I'd say your memory of "me" is completely wrong.
 
I've stated this so many times. The game we are playing and the engine associated with it dictates that by playing it you are engaging in a massive time sink. You can do small things to alleviate the burden of the amount of time you spend doing certain things. But the more things you change, the less this game becomes what many of us still here are wanting to play. There are new MMO's that take much less time and are very casual friendly. If I wanted that, I wouldn't be here.
 
Also, considering I just bought Tapein the charm he's wearing now in January, when I did main him for approximently 3 weeks, I'd say your memory of "me" is completely wrong.

You don't have to get all defensive. The reason I said that is because you are posting under the exact same forum name with the exact same signature as he had. Why not post under your main instead of posting under Tapein, who sang Superman on ventrilo during Venerate raids with Miria?

But I'm glad you have helped your friends along the way. You seem kind, generous, and even selfless. Good qualities of a gamer that aren't easily found.
 
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You don't have to get all defensive. The reason I said that is because you are posting under the exact same forum name with the exact same signature as he had. Why not post under your main instead of posting under Tapein, who sang Superman on ventrilo during Venerate raids?

But I'm glad you have helped your friends along the way. You seem kind, generous, and even selfless. Good qualities of a gamer that aren't easily found.

You're weird and have a false memory. I also don't remember you ever being in Venerate. I remember you for a short period in Legacy. I also definitely never, ever sang "Superman" by Eminem. Not getting defensive, simply stating facts.

I play any combination of Diafann/Icar/Corlo/whatever is needed.
 
I also definitely had a different signature when Miria was in Venerate. Anyways Grimor, quit derailing this thread, you can post a thead in chillville about me if you're so interested. Back to charms discussion.
 
I was in two guilds. Sanctuary/Mafia. Sorry pal. My Rogue was in Venerate. But anyways, sure, back to the charm discussion.
 
why do people care so much about what others have and think its necessary that if one person has done it that you need to do/have it to have fun?
 
why do people care so much about what others have and think its necessary that if one person has done it that you need to do/have it to have fun?
Because people fuck up the curve by which player characters are measured and then you end up with much higher requirements to things like joining guilds and getting into groups.
 
As someone who's had a lot of fun playing SoD, or at least played for a very long time, I understand the point of view of the stalwart gamers who have their charms and did all these things and don't want them to be made easier.

It is also very true that new players have trouble wanting to play this game because of the insane time commitment and they'll likely have to go on to some other game where it is possible to have a meaningful, short play session. Maybe SoD is supposed to be retro-everquest for the hardest of the hard gaming masochists (like it has been for however long). That's ok.

Just don't let it be a mystery to you why people leave, lose interest immediately upon getting into the dream, feel frustrated that just forming a group and moving to a dungeon can take up most of their play session etc.

There can be a balance between being the insane, grindiest game ever that SoD is now and a more reasonably but still plenty sadistic grind for those of you that grew up eating your cereal with orange juice and wakling uphill both ways to school in the snow.
 
I dont care if the game is made easier i personally think you guys are looking at the wrong thing though. Charms are never truly a requirement where as an unexped toon is worthless. In the time you get the experience to be useful on higher tier raids (ikisith raids, nz + in sanctum ect) theres no reason you shouldn't have at least a 226k just from exping.
 
Charms aren't the biggest problem for new players, they're just a part of the game that has probably been broken since its inception and now we are I guess stuck with.
 
I dont care if the game is made easier i personally think you guys are looking at the wrong thing though. Charms are never truly a requirement where as an unexped toon is worthless. In the time you get the experience to be useful on higher tier raids (ikisith raids, nz + in sanctum ect) theres no reason you shouldn't have at least a 226k just from exping.

this is pretty much true. i farmed about 400k of rein's supreme charm jsut from exp groups alone and i started to actually farm that last 200ish k whenever i felt bored.
 
derail

I can't understand how the mentality of most of the development team and major contributing advocates hold cannon the upper-echelon perspective. It is so top-down focused, there's few changes which ever benefit newer players. Bounty hunting was a solid addition, but to really take advantage of what it offers you could probably be in a guild that provides better gear than by the time you can begin to complete your first Tier 3 item (which are the solid rewards, honestly). For example, the Cmal changes and the dragon forged / giant forged gear prior to the combine set are the newer implementations which really benefit the newer crowd.

Games evolve. Everyone in the development side, it seems, apart from Zaela - who does make changes, but then backs out on them because Zaela cannot handle scrutiny from anyone, ever - is fighting kicking-and-screaming to retain the retarded time-investment requirements SoD has.

To take Shards in a direction that steps away from benefiting the established 5-10% of the server who pour their blood sweat and tears into having every minor game-breaking item, to shifting towards enticing newer players to join and establish presence on the server there's only a few things that need to change:

*entering Lheo's majorly opinionated zone*

1) The Vah needs to be removed. It's a dumb quest. Thinkmeats was a phenomenal developer - he made some fantastic content (emberflow) and there are good parts of the quest (gate neck, mask) but the banners are just too good for what you must commit to, to earn them. It causes a lot of grief, anyway.

~on topic with the thread
2) Charms can't be a platinum sink, nor game-breaking. Platinum sinks should be mainly, 1) aesthetic items and, 2) from tradeskilling (which in most MMOs are the main functional platinum sink). In EverQuest vanilla the main platinum sink was horses and other various mounts. They were a convenience to allow travel. I'm not sure how mounts are viewed in Shards or by the development team, but that's just one idea. Charms as a platinum investment - the last 3 pages have described why it's a shit deal. Ultimately, if game fights are designed or catered towards an 18 man group who have accrued platinum-based charms it is my opinion of poor game design. Tarutao, I know you've vocalized a differing opinion previously on this manner. I'm calling you out, preemptively; if you comment on this matter, suggesting that anything past Tier 9 is kill-able with less than 100k charms and several codexes, demonstrate an example of the correct raid composition to achieve success.

3) Tomes, predominantly codexes, are daunting. Perhaps provide incentives to working towards tomes. I think that the minor tomes (stats, resistances, etc) that ikkisith provide are more-or-less balanced. They add minor benefit to the time-investment and, though the system is funky and I would have never promoted the invention of tomes past codexes, it is more-or-less well tuned. Providing quests specific to those individuals on codexes or augmenting existing quests using codexes as flags to provide bonus experience may be a nice addition.

4) Be fucking jubilant when developers like Eisley come along who develop entire zones and content for newer players. Take his example and continue to promote, refurbish and redesign content. Slaariel - finish monkzone. Promote its existence and stop having new content be ultra low-key and tailored towards benefiting those who take the time to discover it and then keep it secret. There are other ways to subtly introduce new content but still make it accessible. As it stands I don't think monkzone has been raided except once, by FWF, who were vastly overtiered.

5) Just allow race/gender changes via platinum. Seriously. Who cares if it's ludicrously expensive. Get off of your high horse, it isn't game-breaking, and people would definitely dump their platinum for that opportunity. There are people who paid thousands of dollars in advertisements for the server, which really did absolutely nothing in the long-run, just to take advantage of this.

*exiting opinionated zone*

On a final note, I read something recently on what a head developer for a new MMO coming out, Firefall, had to say on changing content. He said that making changes often and almost certainly results in players making insane threads and threats about quitting, or how the game is heading for a downfall, etc. And maybe Firefall will flop, but I think he provided a good insight in that if you make a change with the knowledge and intention of bettering the game - you will see it come into fruition and your labors rewarded with a better game. So perhaps even my advice would worsen the game, but you will never know how things could have been if you don't just try. Shards is still a fun game, and I think it will continue to being fun. It's probably the best private server that I've ever played on. I've even taken breaks for months at a time, yet continued to support via Gold donation because I value the server so greatly.

/derail


vvv - I mean non-modded or emulated EverQuest, sorry for the confusion
 
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Epic post, good sir.

Only correction for that is:


In EverQuest vanilla the main platinum sink was horses and other various mounts.

EverQuest "vanilla" didn't have mounts. Plat sinks in classic were tradeskills and twink gear. Kunark was the as "vanilla"(and buying MQ's for epics and VP keys). Velious was tradeskills, twink gear, and buying items for faction turn ins. Luclin is when the horses came in.
 
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I kinda have to disagree that farming for charms is daunting. It's just part of the game, something you dont really have to do, unless you want to.

I look at the members of my current guild who are mostly high-tier raiders, and a lot of them dont even have eternals yet. Some of them don't have nearly as many AA's or Tomes done as my paladin (Parlin), yet they are far better equipped because they have raided more. So, this should be a good indication that an expensive charm is NOT neccessary.

As I developed my paladin I did not find farming cash for a charm that daunting. In about a year I managed to earn enough cash for his eternal.

I had a tradeskiller as well, but selling a few BBRs every week was not the major source of my income. It was just plain old kill-the-mob and scoop-the-loot.

In that time I also managed to spend over 100k on his equipment, because I just don't have the time to raid that much. And I would think my cash farming would have been much easier had I been able to raid more and had better equipment.

Just my 2 coppers.
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On another note, someone mentioned that there should be more charms in-between. IMO these charm vendors should also sell augs (for charms only) that could fill in gaps with stats and focuses. Treat these as Augs the same as charms as far as them buying them back for upgrades.

Maybe not the best of ideas, but there it is...
 
I like charms as they are. It's cool to have big goals to attain, and it feels good to reach them.
 
I also like charms. Even thouygh guildmates offered to give me platinum so I could attain my charm faster, I decided I wanted to earn it myself. It felt so good.

And thats just my 228k charm!
 
suggesting that anything past Tier 9 is kill-able with less than 100k charms and several codexes

I'd wager 95% of the raid targets tier 9-13 could be done with 80k charms and 2 CoP. Very few fights in SoD are hardcore gear checks. The thing is, most raids have one or more of: undertiered toons, boxes, unskilled players, poor class composition/diversity, all of these make your raid less efficient and charms/tomes help you power through even though you have people dieing and clericboxs healing horribly inefficiently. I can only think of one mob in the game that seemed like a major gear check for FWF - most of sanctum/spires/turuj mobs are skill checks not gear check.
 
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