darksabbath
Dalayan Master
Fine with me, just also do something about charms. Charms exist as a pointless platinum sink, or rather they would be a platinum sink except that nearly all the money that enters the coffers of the players does so for the express purpose of buying charms. Farming for charms isn't fun or good for anybody except the most masochistic amongst us.
Why not base charms off of the amount of aa's, tomes, or some sort've character progression? I know you all hate to hear of EQlive and how it is a horrible game, but aside from your Intricate Wooden Figurine(PoP) -- you really only get charms(that are worth while) after that through raiding. And even the Intricate Wooden Figurine was based solely on your character's planar progression through the expansion.
Also not to sidetrack but no one likes charms as implemented but as stated it is too late to do anything about it.
Instead of sidetracking the other thread, I thought I'd create a new one for this discussion, as it is an important one. Now, the prevailing thought is that charms can't be changed, it is just too late in the game to do that. But who says the existing ones need to changed? Couldn't some new system of charms be implemented, in conjunction with the old system?
Idea 1) A charm you receive in the dream, or sold very cheaply at the vendor, that is an exp-able item. It could have a few base stats that are good for your class (like tanks could get 1ac, 1str, 1sta, 3hp), and the item would be expable. That way the charm could grow with the toon as you level up. Perhaps at certain points (like levels of the charm) the player could do a quest that adds extra stats to the charm, like +atk, regen, ft, vision upgrades, etc. These quests would of course send you to lesser used zones, just like bounty hunting and the blessed tag does.
Idea 2) A charm that gains power purely on the "flags" your toon acquires. These could be ones the game normally tracks, like IP access, Well, etc. Could also add in flags for downing all the named of a zone (cleared all of air or nightmare (etc), get a stats boost) also. Could even get a boost flags for downing adepts, kill them all (or 75%, whatever), get a stats upgrade. That way people who tier jump would miss out on charm upgrades, making more of the content killed, as people will want the flags. Min/maxxers rejoice! Get X number of flags, and get a set boost to stats, or the added stats.
The upside to either of these systems, is that you can't "twink" a new toon with them, and you should get more content seen and done. More zones will be killed that have lesser cash drops, purely because people won't need to farm cash as much, just grind xp. You can still leave the old charms in, if people want to farm cash for them endlessly, they can go right ahead. Those who have spent the cash on the old charms can certainly keep them, this revised system would be a boon to newer players, that can see that 1.2mil cost as a prohibitive mountain to climb.
*Dons his fire resist gears, gets fire resist buff* Flame away people...