Charms

people make up a lot of excuses to explain why they don't progress. charms, tomes, loot, etc. 99% of it is bullshit. the reason people don't progress is because they don't want to put in the time to learn a new fight, instead of farming known fights for easy loot

This is 100% true, and people just being gernally bad at pushing buttons/listening
 
So.. then the "elite" agree that charms (and codex, and tomes) aren't necessary at all? Great, delete them all, kthxbai.
 
I never said that charms were necessary, just that they weren't fun. For the record this thread is about whether gathering the amount of money needed for charms and/or charm farming is fun. Some people seem to have said they thought farming for a charm was fun. Some people have said you'll end up with the money anyway which I find to be a great stretch.

The rest of the people have focused on whether or not it is necessary which is a wholly different argument.

Also, "skill" and this game. This game is more or less a waiting room where you socialize with the other people who are waiting and fight monsters to gain exp/gear/pp. If you have enough time to dedicate you'll pop up in the endgame of SoD, largely independent of whatever skill you have. At the most endgame, you're required to have a lot of gear. The level of skill necessary, however, which is the highest skill level required in the game total, is that you are still awake and are not too drunk/stoned/sleepy to follow orders.

edit: to be fair you also have to be able to see and hear so that should count as part of skill.
 
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So.. then the "elite" agree that charms (and codex, and tomes) aren't necessary at all? Great, delete them all, kthxbai.

"the elite" really just played the game for a long time with a solid raidforce, compitent people, and few boxes. charms/tomes come naturally over year(s) of play and make things easier/faster.

I always thought it was kinda odd how FWF had/has this super hardcore reputation when our raiding schedule was actually pretty relaxed. Most of the t9-12 guilds raid more than FWF, we just had low turnover (and thus little backgearing) and most importantly we would devote entire raid days to learning new content rather than endlessly farming the stuff we already know is easy to kill.
 
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I always thought it was kinda odd how FWF had/has this super hardcore reputation when our raiding schedule was actually pretty relaxed. Most of the t9-12 guilds raid more than FWF, we just had low turnover (and thus little backgearing) and most importantly we would devote entire raid days to learning new content rather than endlessly farming the stuff we already know is easy to kill.

And that is what seperates good guilds from the not-so-good. I don't know much FWF, I knew a little about Forsaken and Legacy and Twilight Underground is a bit hazy to me, but FWF is new to me. But nothing can be argued with your post. Every "top" guild in any game doesn't waste time farming content, they spend time learning shit by wiping hundreds of times til they finally nail the fight down. And they tend to raid less than the normal guilds, and generally have the lowest turnover.
 
But back to discussion...

We have heard a couple devs speak on this issue in various threads, I think I read Tao say something about this subject once....so where do you go from here? Keep going back and forth over who is stupid and who is smart? How to make it easier to progress by adding more charms? How to not let new players get it easier? I mean, a lot of things have been said in this thread, mostly repeated in different contexts.

What happens next? Like all issues that are brought to Suggestions and Requests, we are obviously seeking some management/developer input and thoughts to get this little ball of clay sculpted into the best damn coffee mug, then fired up, and gift-wrapped back to the players of Dalaya.

Edit: darksabbath, I was being sarcastic with the high comment! You should know that, haha.
 
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I enjoy the neg rep responses for that, quite funny. Thanks. They prove that people are full of shit I guess. And I merely summarized what the last page and a half seemed to say, that charms and tomes weren't needed to do endgame content. So, then why have them? And no, I am not high, I am just a sarcastic asshole, figured most people here knew that by now.

Do I honestly think this stuff should be, or would be, deleted? No. But every nerf to xp and cash/item drops makes the gulf between those who came before and those who try to come through now ever wider. Every suggestion to give newer people a chance to catch up to those who have come before is argued vehemently against by those "at the top", so they may maintain their e-peen, their "delusion of control". Eventually, all that will be left are a few new masochists that force their way through, and a small collection of people whom have been here forever. I have watched the slow decline of the population here over the years I have been here, and you can call it a summer decline.. but I thought summer lasted months, not years.
 
they are required for a few fights, such as rujik, blazewind, 4.3, where you run the risk of being one shot otherwise.
 
I don't think everyone at the top is saying that rans, I think about ever 2 weeks or so I chime in and day the exp/pp nerfs need undone.
 
For the record this thread is about whether gathering the amount of money needed for charms and/or charm farming is fun. Some people seem to have said they thought farming for a charm was fun. Some people have said you'll end up with the money anyway which I find to be a great stretch.
this is what the thread is about and not a lot of people got because reading is very difficult, but not for me! i'd like to thank the "curious george", "where's waldo?" series and dr. seuss books for the beginnings of my unusual literacy an the internet age
 
Quest you can only repeat once every x days.

NPC: Go out into the world and kill one of these many raid/dungeon boss/mini boss monsters on my list and come back to me with their head. Rewards a large amount of money toward your next charm.

-Reduces the amount of actual mindless farming you need to do.
-Gets people out to go kill shit instead of farming in a grind spot for cash.
-Still enforces a limit on how quickly players can farm up to the most powerful charms.
-Doesn't introduce a lot of extra platinum into the economy.


Aaand with that I'll get back to 3.0, sorry.
 
The list would have to be different for everyone, or you'd just have a line of people waiting in zones for those mobs to kill.

And yes, gogogogogogo 3.0!!!!!! (if you need more testing let me know via PM)
 
Quest you can only repeat once every x days.

NPC: Go out into the world and kill one of these many raid/dungeon boss/mini boss monsters on my list and come back to me with their head. Rewards a large amount of money toward your next charm.

-Reduces the amount of actual mindless farming you need to do.
-Gets people out to go kill shit instead of farming in a grind spot for cash.
-Still enforces a limit on how quickly players can farm up to the most powerful charms.
-Doesn't introduce a lot of extra platinum into the economy.


Aaand with that I'll get back to 3.0, sorry.

A+

As long as Ancient Wind Torrent is perma listed.
 
I don't think everyone at the top is saying that rans, I think about ever 2 weeks or so I chime in and day the exp/pp nerfs need undone.

I will give you credit Shim, that is one thing you have have done. The simple thing is, things that were created as sinks, plat(charm) or xp(codex), have become mandatory by most guilds. Combine that with the many nerfs to xp/cash drops and spawn rates (in some cases), and it has become far harder for new people, or casual players, to ever "catch-up". Playing the game is fun, farming the game is not.


A+

As long as Ancient Wind Torrent is perma listed.

That's just an evil prank right there.
 
Quest you can only repeat once every x days.

NPC: Go out into the world and kill one of these many raid/dungeon boss/mini boss monsters on my list and come back to me with their head. Rewards a large amount of money toward your next charm.

-Reduces the amount of actual mindless farming you need to do.
-Gets people out to go kill shit instead of farming in a grind spot for cash.
-Still enforces a limit on how quickly players can farm up to the most powerful charms.
-Doesn't introduce a lot of extra platinum into the economy.


Aaand with that I'll get back to 3.0, sorry.

Kimmy, those are awesome ideas. Though it should be a credit towards the next charm that gets awarded. I am sure you meant that, but it should be spelled out, just in case. Perhaps put the npc script on the charm trader in erimal.
Good ideas are always welcome, feel free to shoot these over from 3.0 any time, imo.
 
Are casual players running out of content because they can't get the charms/exp for the super high end?
 
Quest you can only repeat once every x days.

NPC: Go out into the world and kill one of these many raid/dungeon boss/mini boss monsters on my list and come back to me with their head. Rewards a large amount of money toward your next charm.

-Reduces the amount of actual mindless farming you need to do.
-Gets people out to go kill shit instead of farming in a grind spot for cash.
-Still enforces a limit on how quickly players can farm up to the most powerful charms.
-Doesn't introduce a lot of extra platinum into the economy.


Aaand with that I'll get back to 3.0, sorry.

I actually really like these ideas as an alternative means of farming towards the charm.
 
I actually really like these ideas as an alternative means of farming towards the charm.

Really that that sort of cash charm credit hunting system could be implemented while still keeping the existing farming system for all the people who are saying that they love farming cash and everybody can be happy. :keke:
 
Are casual players running out of content because they can't get the charms/exp for the super high end?

I don't think any casual or new players are running out of content. I think a small majority of new players make it to 65 and press through the grind. I'm not sure how to label a casual player, because casual to me is anyone who cannot play 4 hours or more a day.
 
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