Charms

i like the more charms idea. if i only had to save 20k- 30k instead of 330k+ for my next charm i'd be much more bearable for me and i'd find myself saying " im bored lets twink out another character with my 50k or give it to a new player" alot less.
 
Silo, I have never raided anything beyond tier 9, but your reply drew some attention to me. Is it just not drooling over yourself and having 18 people ready and knowing the strat that conquers the content or at some point do you actually have to stop and say "Look, we need to do a lot of gear farming, we need more firepower/healing so get our codex list done, and we should probably upgrade to at least 200k charms before we continue."

If the latter, where does that begin? Tier 10 or Tier 11?
 
Do you actually have to stop and say "Look, we need to do a lot of gear farming, we need more firepower/healing so get our codex list done, and we should probably upgrade to at least 200k charms before we continue."

Yes. Tier 10 is where you need codexes and charms if you have any boxes. It's a huge jump in difficulty as encounters require basically all 18 people to move around, and if people are boxing, they're prone to get hit by AEs more and will thus require better charms / codexes to survive the barrage of damage.
 
Ahh, I see. So, do Tier 10+ guilds escape the boxing or are can they manage to let a few of their worst boxes die during said AE's and what not?
 
Really you don't want dabble in absolutes here because it just weakens any argument you're making.
 
do you actually have to stop and say "Look, we need to do a lot of gear farming, we need more firepower/healing so get our codex list done, and we should probably upgrade to at least 200k charms before we continue."

There is only one fight in the game where I would say this is true. Everything else can be avoided if you are an above average, competent player.
 
Well, I have heard it from multiple FWF players who know the content well enough to say. Bango, I know you are probably an extremely busy person IRL and in-game, but I'm going to PM you in a sec. Read it, and if you have time respond, if you don't have the time, don't worry about it. And no, it isn't asking about joining your guild or what the encounter is.
 
ive made this bold proclamation before but ill say it again, i think the entirety of spires and the front 5 in prison, and most turruj bosses can be done with 18 characters with zero tomes and no charm
 
Tier 11 with no charms and no tomes at all? As for Prison of Admyrrza, I don't know what those first 5 nameds would be, but I am going to look up the wiki now. I seriously need to start grinding my alt(not my shaman) and start looking for a US guild with those kind've balls and that mentality.
 
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Charm farming is awful but I don't think it can really be fixed without a bunch of nerds with high tolerance threshold for boring things getting real angry about their time dollars spent sitting in a zone camping named monsters for their loots to sell for the sole purpose of buying a charm.

My solution would probably be to just half the current cost of charms and work out a way to give charm credit equivalent to half or maybe a third of the old upgrade cost of the charm they currently have on their character to everyone who has a charm, and maybe allow those who have supremes at the time of the change to transfer their credit to another character so that they don't feel screwed/left out of it but then that also opens up another can of worms with the strange people who take video game items entering the virtual world as some of grave imbalance that cannot happen.

I personally don't farm and honestly as things stand I could see myself finishing every single tome 1/2 I can find/buy and still not have enough money to upgrade to a supreme charm. As I understand it money used to come easier but vendor prices on a lot of named monster drops got nerfed, spawn rates changed etc. so charm prices probably made more sense back when they were implemented as the rate you could "acquire currency" as the catchphrase goes was higher.
 
Just sayin, Dimmi did: All of Thaz (LT, UT, Thaz 1/2) all of ToT (including Eternal Well), Sanctum up to and including the first Custodian kill, all of Yclist, and all of Spires of Saitha...with a Charm of the Nemesis. Even on super-heavy resist stacking fights, it was never an issue and the only times I died were when we wiped, or when I did something incredibly dumb, or when playing SoD on a toaster using stolen internet owned me.


Don't take the use of the word "only" to mean that it didn't happen often, of course.
 
Charm of the Nemesis is great, but even then guilds are asking for better. What guild were you in doing all that? Because that makes is a huge difference. Some are smart, efficient, and don't do dumb shit over and over. Some cannot simply press keys and listen to instructions.

And yes, Zapple, I know it will never happen. But it is a dream. A dream to join a guild and progress and not waste a few nights a week wiping and complaining that it was X players fault because he is lacking his Tome of Illuminati Super Strength. Or player Y being told he is the reason they wiped because his dps was under-par. But obviously, two people have both said(three if you count Tao) that almost all content up to T12 is doable without any heavy gear farming and charms/tomes. So why can't that guild ever exist?

Also, Dimmi, come back and hang out in Mielech C with me. You were the only person that ever came into that zone, ever.
 
Just sayin, Dimmi did: All of Thaz (LT, UT, Thaz 1/2) all of ToT (including Eternal Well), Sanctum up to and including the first Custodian kill, all of Yclist, and all of Spires of Saitha...with a Charm of the Nemesis. Even on super-heavy resist stacking fights, it was never an issue and the only times I died were when we wiped, or when I did something incredibly dumb, or when playing SoD on a toaster using stolen internet owned me.


Don't take the use of the word "only" to mean that it didn't happen often, of course.

Dimmi would live but he would be running in circles while his toaster oven was not responding.
 
On Marza fights, running in circles was 1/4 of the strat, ok? And sometimes I just didn't know what to do or didn't care or thought it was too big a pain in the ass so I'd go microwave some BBQ rib sammiches or Chicken Balls and sit down for a munchie-munch while everyone else killed the content then I popped up at loot time and over-emphasized my contribution in not-killing-us and how awesome I was to not get us killed b/c I went to a corner when the lag got bad and therefore I'm a hero and deserve loot, then I'd loot up and go wait for xps.

@ Grimor, I did my raiding in Aeternus for a long time (then it blew up), then Revelation for like...4 raids (then it blew up), then Giggly Schoolgirls, to Twilight Underground, to Weo/FWF...the last 3 of which were essentially the same guild with fresh blood injections. Also sorry guy I'm 100% retired from SoD, but I enjoyed getting us killed in Miel C on a regular basis!
 
people make up a lot of excuses to explain why they don't progress. charms, tomes, loot, etc. 99% of it is bullshit. the reason people don't progress is because they don't want to put in the time to learn a new fight, instead of farming known fights for easy loot
 
the reason people don't progress is because they don't want to put in the time to learn a new fight, instead of farming known fights for easy loot

This so many times. Granted I've never had to learn anything past Yclist brand new, since I came back to SoD and the guild I was in had merged with another and is in spires. We beat out heads on some fights in Sanctuary, if it worked out cool, if not people wanted to just go back and farm "easy stuff". Lack of commitment to progress is a large factor to why some guilds stay at a tier forever.
 
people make up a lot of excuses to explain why they don't progress. charms, tomes, loot, etc. 99% of it is bullshit. the reason people don't progress is because they don't want to put in the time to learn a new fight, instead of farming known fights for easy loot

People also don't like to admit this truth to themselves either.
 
The tempting part of this thread is to join a couple of these guilds on a raid or two and actually see what the problems are.

I joined a <Sacred Band> raid recently and found it quite enlightening. All but 1 of my complaints about Yclist are now outdated and moot, and it got pretty clear pretty quick what the limiting factors for the guild are at this point, and it wasn't gear.
 
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