ElPapaPollo
Dalayan Beginner
When Steel did Dawnfire for the first time with Woldaff watching, the general consensus was that Dawnfire was around Lower Thaz Water boss difficulty, I believe.
ElPapaPollo said:When Steel did Dawnfire for the first time with Woldaff watching, the general consensus was that Dawnfire was around Lower Thaz Water boss difficulty, I believe.
Allielyn said:If you'd like this to be looked at more seriously, provide more parses (not just three fights, I'd look at up to 1 hour worth of fights on same type mobs for each one.
Duma said:The cane is junk. This is not opinion this is fact. It is roughly 30% SLOWER than screamstrike meaning it will take 30% longer to attain the same number of triple attacks and crits than before which means your dps over the same period of time just got clipped.
Considering the raw ratio buff from .857 to .862, screamstrike to cane, which is eh...lol. Less than 1%.
So for those taking notes. You gain 1% dps from ratio but lose 30% of your dps from triple attacks and criticals over the same period of time. This is not a properly balanced weapon. But I think that's due to the fact crits and and extra attacks are now more valuable at the high raid game paired with faster delay weapons than slower weapons.
Duma said:The cane is not good. It is roughly 30% SLOWER than screamstrike meaning it will take 30% longer to attain the same number of triple attacks and crits than before which means your dps over the same period of time just got clipped.
Considering the raw ratio buff from .857 to .862, screamstrike to cane, which is eh...lol. Less than 1%.
So for those taking notes. You gain 1% dps from ratio but lose 30% of your dps contribution from triple attacks and criticals over the same period of time. This is not a properly balanced weapon. But I think that's due to the fact crits and and extra attacks are now more valuable at the high raid game paired with faster delay weapons than slower weapons.
We are at a point in the game where delay now contributes more to a weapon than the microscopic increases in ratio from tier to tier.
soba said:GIVE US THE TOOLS, and we will give you the information you request!
Wesell said:the ratio is really all that matters.
Your method of coming to this conclusion doesn't have any grounding in mathematics or statistics, are you saying that a weapon with a lower delay and an inferior ratio would do more damage because "a good number" of hits will be for more than the mean hit from the weapon with a superior ratio? That does not prove anything.Duma said:Wrong. Not when several weapons damage ranges overlap due to the effect of potential mitigation from AC. When AC makes it so several different damage ratings can hit for the same amount of damage a high % of the time then delay starts contributing more dps than the ratio.
Go through your combat log and track all your crits and how many of them actually land for less than your highest non crit. You'll find a good number of them do.
Then track how many times a weapon with a decently higher damage rating lands normal hits lower than the previous weapons highest hit with an inferior rating.
It would almost seem like you are arguing that the RNG is somehow disposed to favoring low delay weapons or that rounding errors are more likely to be in favor of lower delay weapons, but I don't see any explanation for why you would come to that conclusion.Duma said:The low end damage spectrum is blurring together too much on too many weapons due to mitigation and the diminished returns of linear ratio increments of higher tiered weapons. Increasing a weapons ratio by .005-.010 each time will eventually make the delay, which has equal scaling value from point to point, vastly more important than the actual damage rating.
Duma said:The cane is not good. It is roughly 30% SLOWER than screamstrike meaning it will take 30% longer to attain the same number of triple attacks and crits than before which means your dps over the same period of time just got clipped.
Considering the raw ratio buff from .857 to .862, screamstrike to cane, which is eh...lol. Less than 1%.
So for those taking notes. You gain 1% dps from ratio but lose 30% of your dps contribution from triple attacks and criticals over the same period of time.
Wesell said:syduck: The crux of your agument against slow weapons seams to be this:
The cane is actually 27.5% slower, but you aren't taking in to account that it's damage is 28% greater (30% greater if you count the magic damage point as .5), your cirts like your normal hit damage are caluclated by multiplying your weapon damage by a damage mod based on your attack. Mitigation from AC is calculated by reducing damage delt by a percentage percentage based on the AC of the mob.
Where exactly does the quicker weapon gain any advantage in the game's damage formula? Is there some other factor that I'm not aware of?
Duma said:No, it's damage is not 30% greater. It's POTENTIAL damage is 30% greater. In 100 swings 30 of them will be for more damage than the weapon you are replacing but 70 of them will be equal or less due to how AC and the combat numbers works in this game. Get it? Take Wiz' explanation of how AC works and apply it to attacking a mob. If a mob has 1500AC it will mitigate 20% of you damage right off the top and has the potential of mitigating up to 80% on top of that.
Now if you have 2 weapons with identical ratios but vastly different delays the faster weapon will ALWAYS be better because both weapons low end damage potential has been dropped all the way to just 20% of it's max creating a huge overlap. That means ~50% of the time both weapons will hit for the exact same amount of damage but the faster one will be hitting more often and triggering more extra attacks and crits than the slower one in turn creating more dps.