Cane of Calcifcation, please look at it.

jedz

Dalayan Adventurer
Please check this out and make sure this is balanced as intended. The mob that drops the staff of calcefication is a higher tier than the other 2 monk useable weapon examples. The cane drops in Tower of Tarhyl off Dawnfire.

The Cane does wield a 400 something proc but its resisted a ton because it has no resist modifier.

It has barely any stats, it has no resists, it has worse dmg/dly than the baton and the fist if you count the magic dmg on the baton.

The graphic is a newbie cane, like you'd find on a beetle outside freeport.

It seems to me that there are some glaring problems with this staff.

sodstaffwtf.jpg
 
jedz said:
it has worse dmg/dly than the baton and the fist if you count the magic dmg on the baton.

This is actually not true in the case of the baton...

Baton (17+1*)/21 = .857 75dd +35atk *assuming the 1 point of magic damage is not resisted

Cane 25/29 = .862 444-450dd

And then you throw in a Monk/Beastlord weapon which have shown even in previous tiers to be better then weapons for the other classes that are listed the Cane, so unless you were to take Warrior, Ranger and Rogue off of the cane I don't really think you can use the fist as a comparison.

To be honest the cane seems pretty balanced given the better ratio and the proc which does significantly more damage then Mental scream (not counting the added dps from the atk recourse).
 
I'm not concerned as much about the ratio or the proc as i am about the lack of any meaningful stats. Any war/rog thats completing ToT encounters is already going to have a weapon better suited for them, with stats and resists etc. Maybe it was never meant to be a good monk staff., with -1 aggression is not good for war either. Would a ToT rogue use it? they should already have better weapons from the lower tiers, IP, THAZ, VALOR etc. A ranger staff?

My suggestion, add some resists and a little stamina, which is throwing it a small bone considering stats will be maxed at raid. Give it the velious ice staff graphic, similar to the basic staff but white or something unique. And leave the rest the way it is.
 
Zhak said:
Cane is balanced imo..

Although I'd be bummed with a newb stick graphic too

If you mean dmg/dly ratio i somewhat agree. other than the dmg/dly proc there is not mu to it to make it really wantable by anyone.
 
velious ice staff graphic
Sorry I loled, Ice grafx for a Fire based plane item. Otherwise the aggression mod would benefit half the classes listed.. Some fire resists would seem to fit in too maybe ?
 
Actually the staff wasn't made of ice even in live it was made out of a crystal/steel mix or something and that would still work perfectly and give the cane a little better graphic cause yes the thing blows.

On the rest of the topic I have to abstain and let the people who know what they are talking about deal with it.
 
Loot is balanced for a mob that is no more difficult than what drops the other 2 examples. 450 dd proc on a 1h, ratio is good, stats are good.

Compare the proc to Obsidian Greatstaff, 300dd with a -50 mod on a 2h, from an argueably more difficult encounter.

Seems pretty in line with what it should be, if you ask me.
 
Ghar is nowhere near as difficult as Water or Dawnfire. I don't know what your motive for making such a retarded argument is but please refrain. You may argue that Dawnfire is no harder than water boss (and i would disagree), but he is at least significantly more difficult to get to. Im not arguing about ratio or proc. Please read the posts before you reply.
 
Actually, lower thaz is ~ ip level, so yes, those two should share approximately the same difficulty. And in my experience, that's true. As for dawnfire, I'd suggest doing him 5-7 times before really gaging his difficulty - it's a good idea for any new mob. It always feels harder when you're still learning the encounter.

You yourself said that stats/resists are pretty much maxxed anyways with buffs. Sure it loses a few, but the dmg/del + proc should account for a significant increase in dps, and I think that makes up for it. Also, - Aggression is <3.

IDK what to say about the graphic though.
 
If the proc rate is half decent, and you've got some CHA, it shouldnt be that hard to land with all the FR debuffs.

Dawnfire was pretty easy, really.. Harder than IP/thaz are now that they've been crippled to shit, though. :psyduck:
 
Thoias said:
If the proc rate is half decent, and you've got some CHA, it shouldnt be that hard to land with all the FR debuffs.

Dawnfire was pretty easy, really.. Harder than IP/thaz are now that they've been crippled to shit, though. :psyduck:

Id have to agree. Even with a half decent proc rate, it has a great ratio. It isnt a tank weapon, which is made clear by the -aggro. Dont wear it when you're tanking? NP! The rest of the stats are fine, and plenty to make this worth using.
 
Pretty much done trying to argue my point. I just want to end with Ghar does not == Water Boss. If your guild has a good amount of IP gear than you have a chance as he is the hardest in Lower Thaz. Would you go to ToT with no IP or Thaz gear? I don't understand your thinking at all. If noone had to progress to go to U/L Thaz or ToT there would be more guilds farming both at this moment. The Dawnfie encounter itself is not terribly difficult but if you look at other items he drops the staff is < most if not all of it.

At least change the graphic please.

Edit: I did a small parse, i had only the buffs focus aego and GOE. Blue spiderkins in darkwoods.

Test with baton and fist:
1st: 244.04
2nd: 233.07
3rd: 244.17
4rth: 227.33
5th: 228.64

Test with Calcification and fist:
1st: 206.66
2nd: 212.85
3rd: 210.31
4rth: 210.71
5th: 199.95

Staff doesn't seem to proc nearly as much as the fist or the baton. I consistently get 1 or 2 procs from the other weapons when i am lucky to get one from cane.

It's not the most thorough parse as far as test subjects, but it does give an idea, if i had gotten lucky and procced more it could move the results closer to equal, but i don't want my DPS to rely on luck when i can have a pretty consistent dps with the previous setup. I will continue testing and adding.

It's seemingly supposed to be a "dps" staff thus the reasoning behind having lousy stats. I find it does 20-30dps less dps than Ghar baton and has lousy stats/graphic.
 
Skullcracker is not a cane but having the name changed to something else and then using the graphic would definately make me want to do some tot :toot:
 
ryutakin said:
Skullcracker is not a cane but having the name changed to something else and then using the graphic would definately make me want to do some tot :toot:

It's a cane for gnomes.
 
ryutakin said:
Skullcracker is not a cane but having the name changed to something else and then using the graphic would definately make me want to do some tot :toot:

You'd be better off with Ghar baton and Water fist so far.
 
The main thing I see wrong with the staff other than the newbie graphic, with no resist adjust on the proc, it becomes almost worthless on all raid mobs, great in XP groups? sure! but lacking any sort of resist adjust on procs at this level (read: IP and above) will almost surely result in 90%+ resist rate. Unless it has a stellar proc rate (which it probably doesn't). Every raid mob above IP level has incredible resists for the most part, (not counting ice/water based mobs). Even Soulburn (the proc on my 1 hander) gets resisted a ton, its a 360 DD with a -15 mod on it.
 
jedz said:
Pretty much done trying to argue my point. I just want to end with Ghar does not == Water Boss.

I was under the impression that the ice fist dropped from the water mini. I could be wrong though. . .
 
The only thing wrong with the staff is the graphic.

It used to have a really, really cool graphic but it of course was changed. Voting to have it put back in!
 
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