Allielyn
*Pony*
Noktar said:This is not true. the dps is a product of the combined effort of the one casting giantkin and the one recieving giantkin so the dps is shared between the 2.
And when ponden says its wrong that a buff like giantkin and haste in general effects rogues less then other mellees he is right. though it could also be said that cunning effect wizards more then mages cause mages gain dps from nukes and pets and wizards from just nukes. So except for the slow destroying rogue dps everything could be considered a feature instead of a bug.
I have to agree with TM when he says giantkin is Enc dps. Yes, it takes two to tango but: without the enchanter there is no giantkin. Without the rogue, the enchanter uses other methods to dps. Whether giantkin is used at all ever is up to the enchanter. If we considered giantkin dps to be 'rogue dps' or 'ranger dps' or 'monk dps' then we'd have to rebalance exactly where those numbers are - since they were all parsed and balanced without it.
The timer on backstab not being affected by giantkin is an interesting result of the client coding, but I'm not convinced its a travesty of justice. Some buffs are better on some classes than others, and I think its more interesting that way. In that respect I see this suggestion along the lines of others where players want all [insert class type here] to have all the same bonuses and same gear and same haste mods and same spell bonuses as other members of [insert same class type here] at the same tier. Other than that argument (which isn't compelling at all), I don't see a compelling reason suggested as to why this should be the case.
What I *am* curious about though is the interesting effect of slow as mentioned in the OP - instead of being taken into account with the total overall haste, it completely replaces it. I don't know if that is intended, but I'd love to see someone "in-the-know" explain if it is or not - and why.