Alternate Advancement "Tweaks"

diolas

Dalayan Beginner
* The first 100 AA you gain will now come at a faster rate.
* Post the first 100 AA, gain will slow down somewhat for each AA you gain, until the point of 200 AA, where they will require approximately 50% more experience than they do now.
* Aquiring a large number of AA will now make certain mobs give less-than-optimal experience as the risk and challenge of fighting them dwindles. The changes occur at every 50 AA gained post the first 100. Any mob that is below your "challenge" level for your amount of AAs will yield only 80% of its normal experience. Challenge levels are:
* 150 AAs: Level 51.
* 200 AAs: Level 53.
* 250 AAs: Level 55.
* 300 AAs: Level 57.
* 350 AAs: Level 59.
* 400+ AAs: Level 61.
* Effectively, these changes will make AAs come at a less ridiculous pace (One per half an hour as is almost standard now) to well-AAed characters, without penalizing characters to whom fighting similar mobs is a considerably harder challenge. If you think this is unfair, then you should note that the same logic is currently applied in the entire Mob Con system.
- Critical Blasts can now affect AE spells.
Ok, I can understand changing the challenge levels; people should be fighting mobs closer to their "level" as it were. Slowing down AA xp after 200 is just bogus. After the first 200 AA's they start to slow down without this change already. You start to get into the 'boring' AA's that give very little gain as it is. You're punishing people for having a lot of AA's.

/flame on
 
You misread it. It goes like this.

0 AAs - 0.5 times the EXP.
100 AAs - 1 times the EXP.
200+ AAs - 1.5 times the EXP. Never goes to more than 1.5 times.

I wanted to slow it by roughly 50%, but I didn't want to penalize people with few AAs, since the first AAs generally come slowly, so I decided to make it a capped scale.
 
Wiz said:
You misread it. It goes like this.

0 AAs - 0.5 times the EXP.
100 AAs - 1 times the EXP.
200+ AAs - 1.5 times the EXP. Never goes to more than 1.5 times.

I wanted to slow it by roughly 50%, but I didn't want to penalize people with few AAs, since the first AAs generally come slowly, so I decided to make it a capped scale.

Maybe I'm misreading it too. Does it take 'more time', 'the same amount of time' or 'less time' to acquire AAs post 200?

KAS
 
i dont agree with this change at all
almost everyone who has 200+ aas has been here for a long time
i personally have been here 2 years and only have 191aa's
 
It takes more time from 101+ AAs, with the cap for extra time being at 200, so once at 200 it doesn't get any worse.
 
Maybe i'm not getting this.

My question is To aquire 300AAs, does it require anymore experience then it does now?

Duron
 
I'm pretty sure I understand it. I'll spell it out for anyone who needs clarification.

If someone starts off right now with 0 AA's and xp's to 300AA's then it will have takent the same amount of xp as it would have in the old system.

The people you're punishing with this (assuming the char has no AA's to begin with) are people that obtain 300+ AA's. The list is small currently, but it includes myself. Before that point, no real xp is lost.

Inadvertantly, anyone with 100-300 AA's currently is getting screwed over by not having the advantage of faster AA's prior. Speeding up AA xp spoils the fun of it; you get all the good ones faster and all the bad ones slower. Why will anyone want to work on getting lame AA's after they burned through the first 'cool' ones?



* Aquiring a large number of AA will now make certain mobs give less-than-optimal experience as the risk and challenge of fighting them dwindles. The changes occur at every 50 AA gained post the first 100. Any mob that is below your "challenge" level for your amount of AAs will yield only 80% of its normal experience. Challenge levels are:
* 150 AAs: Level 51.
* 200 AAs: Level 53.
* 250 AAs: Level 55.
* 300 AAs: Level 57.
* 350 AAs: Level 59.
* 400+ AAs: Level 61.
* Effectively, these changes will make AAs come at a less ridiculous pace (One per half an hour as is almost standard now) to well-AAed characters, without penalizing characters to whom fighting similar mobs is a considerably harder challenge. If you think this is unfair, then you should note that the same logic is currently applied in the entire Mob Con system.
Awesome, you explained that part.

Now go ahead and explain your reasoning behind the rest.
 
What about grouping with someone with say 200+ AA's, does that mean if we have 11 AA's our exp will go slower? What about if we fight mobs say in meilech c which are relatively low blue and the person has 200 AA's, does that mean we only get 80% exp?

Guess ill have to turn down a lot of people for groups if so.
 
The people you're punishing with this (assuming the char has no AA's to begin with) are people that obtain 300+ AA's. The list is small currently, but it includes myself. Before that point, no real xp is lost.

Inadvertantly, anyone with 100-300 AA's currently is getting screwed over by not having the advantage of faster AA's prior. Speeding up AA xp spoils the fun of it; you get all the good ones faster and all the bad ones slower. Why will anyone want to work on getting lame AA's after they burned through the first 'cool' ones?

So, you think that EXP should be as fast from level 10-11 as 61-62 then?

If you're more powerful, you gain exp faster. That's pretty much how it works. Doing that was an alternative to a generic slowdown which would penalize low-AA people unfairly.
 
imel007 said:
What about grouping with someone with say 200+ AA's, does that mean if we have 11 AA's our exp will go slower? What about if we fight mobs say in meilech c which are relatively low blue and the person has 200 AA's, does that mean we only get 80% exp?

Guess ill have to turn down a lot of people for groups if so.

Uh, no, this is a personal thing.
 
The way it is explained, post 200aa you will gain AA's at a slower pace (50% slower than 100-199). It is a good formula to not discourage those starting in the AA's, but also keeping those further ahead from topping out too fast.
 
i gotta Agree with Diolas on this cause once i get 200AA's i am not going to spend 50% more time on AA's im just going to say oh well AA's we had a good run and Sit in newport
 
Skar said:
i gotta Agree with Diolas on this cause once i get 200AA's i am not going to spend 50% more time on AA's im just going to say oh well AA's we had a good run and Sit in newport

I see the fact that it's a scale flew wildly above your head.
 
Well after 200AA's i have no point in gaining any more AA's i already have all Offensive and almost all Defensive except for Acrobatics which isnt a big improvement
 
Grah, since noone seems to be paying attention to the scale part.

0 AAs = half of normal needed
50 AAs = 75% of normal needed
100 AAs = 100% of normal needed
150 AAs = 125% of normal
175 AAs = 137% of normal

ETC ETC, there is no magical barrier where you suddenly drop massively in gain.
 
Skar said:
Well after 200AA's i have no point in gaining any more AA's i already have all Offensive and almost all Defensive except for Acrobatics which isnt a big improvement

So, let me turn the tables on you.

Is 1 AA per 30 minutes reasonable? Yes/No.
 
Well Truth be told Not everyone can gain an AA at 1 per 30mins only People who have Lots of AA's and can do the Harder Zones
 
I don't think you're really listening to me Wiz. After 200+ AA's most people already stop bothering with them because you get less return from your AA buck. The fact that we got them faster merely compensated for the lameness of the leftover AA's.

And yes, one AA per 30 minutes is reasonable if all you get out of it is an Innate Invis vs. Undead.
 
Skar said:
Well Truth be told Not everyone can gain an AA at 1 per 30mins only People who have Lots of AA's and can do the Harder Zones

So, in other words, AAs come too fast when you have lots of AAs?
 
diolas said:
I don't think you're really listening to me Wiz. After 200+ AA's most people already stop bothering with them because you get less return from your AA buck. The fact that we got them faster merely compensated for the lameness of the leftover AA's.

And yes, one AA per 30 minutes is reasonable if all you get out of it is an Innate Invis vs. Undead.

Oh, alright. So make a post where you spent your theoretical 200 AAs as a monk and we'll see if you've gotten everything that's important, or if you're just exaggerating because the change hits close to come.
 
Back
Top Bottom