jlapier said:Yeah, I would say, you'll just have to figure it out. The game wouldn't really be a game if you know exactly what mobs to kill for exactly what exp at whatever level....
My point, Jlapier is... you are level 50 right now.... You can walk into any zone and target the mob and /con it... You will get a colour and a message.. So Right now you can see what xp you are going to get... Normal xp for a DB...Exceptionally good if you kill a white with a group... pathetically low if the mob is LB and none at all if the mob is green. These are facts
Now lets look at Homarg for example.... over 200 AA's The mobs that give him full DB experience /con Exactly the same as the mobs that give him the far lower rate of XP.....
Now we look at the list of those mobs open to him:
NToV (big maybe)
Catacombs
Misery
Everchill
And this list is here because we kind of know that the mobs are high level through raids..
Wow.. a huge variety of mobs available there... We'll see Homarg online everyday passing on his experience to others (and believe me he has a hell of a lot to teach - best monk on shard IMO, even the other guilds come watch him split mobs) wont we.. WRONG! We'll be happy when we get him to log in for a raid !! He has virtually no incentive now to log in for experience.......
Wizzy.. I still dont get your reasons for sticking it too the high level AA folks at this point...yeah they get it a bit easier but I still say I think they have earned it... I get the feeling this change while appearing to be balancing will be detrimental to the server over all due to that lost guidance from the folks with high AA's - and these ppl are the raid leaders/officers etc of the major guilds