Alternate Advancement "Tweaks"

The only problem I was seeing with this was that it would make some of the people with alot of AAs more part time players than they already are.

Having gotten most good AAs, and working on getting stuff that hardly makes a difference would really make people (who've gotten a ton of AAs already) login mainly for questing, and raiding. I think there are enough part timers as it is already, personally.

That would be my only beef, if this hasn't been looked at already with the upgrade Wiz made earlier.
 
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No out of grouping. Yeah it's hardly the norm, but its more than possible. And no, catacombs is (was?) not the ideal spot.
 
Honestly, I see the system as fair. Sure AAs are supposed to be somewhat fair and equal in value, but that's what this is. You spend your first 50 fast AAs on the most important skills, which will assist you in gaining more experience for the slightly slower AAs. The end would be the nonessential AAs you grind out as usual. Though I've only gotten one AA in my career on Live and WR, the fact that you can reach 65 within a couple months says something. Wiz is just extending the life of the endgame experience a little more. Seems fair and I like it. =D
 
Yes i see this as a way to slow the progression to the "end game" as well, but i really don't think this is the way to do it.

I think it is content that will keep the people playing longer at the higher levels, not the fact that it takes longer to get AAs.

I have noticed the change, i was getting 2 to 3% per kill, now the same mobs are 1 to 2%. as a side note i have never gotten an AA in 30 mins. soloing takes me about 1 1/2 hrs. think the fast i have gotten an AA is about 1hr.

Okay back on track. Content...... we have lost a few raid zones at the moment which doesn't help that much, as we are limited on raid areas( mobs being up to kill). i think more zones made to the level 65 players are needed, raid, and non raid zones, No not the Plaguelands, or darkwoods stuff they suck to fight in (argo is insane). what will happen in the new system is people will AA level fast, then once they have their main AAs they will get bored as exp slows, they need content to hold them!

We need a reason to keep playing, and slowing the AA progession down is at best a very limited way of doing it. I have 139 AAs by 150 AAs there is not much AA wise that is going to really do much good. My char is about as strong as he will get, other then adding items.

Just my 2 cp worth.

Kindar morgoth
Level 65 Necro
 
Boramur said:
Yes i see this as a way to slow the progression to the "end game" as well, but i really don't think this is the way to do it.

I think it is content that will keep the people playing longer at the higher levels, not the fact that it takes longer to get AAs.

I have noticed the change, i was getting 2 to 3% per kill, now the same mobs are 1 to 2%. as a side note i have never gotten an AA in 30 mins. soloing takes me about 1 1/2 hrs. think the fast i have gotten an AA is about 1hr.

Okay back on track. Content...... we have lost a few raid zones at the moment which doesn't help that much, as we are limited on raid areas( mobs being up to kill). i think more zones made to the level 65 players are needed, raid, and non raid zones, No not the Plaguelands, or darkwoods stuff they suck to fight in (argo is insane). what will happen in the new system is people will AA level fast, then once they have their main AAs they will get bored as exp slows, they need content to hold them!

We need a reason to keep playing, and slowing the AA progession down is at best a very limited way of doing it. I have 139 AAs by 150 AAs there is not much AA wise that is going to really do much good. My char is about as strong as he will get, other then adding items.

Just my 2 cp worth.

Kindar morgoth
Level 65 Necro

Did you read the revision at all? It's only slowed if you fight 'trivial' mobs now.
 
BTW, with this terrible lack of raid content, why are the following mobs still unkilled...?

Mirror Golem (and all of prison beyond)
Third Watcher (and final misery)
Dergelak
Taraztu the Demonologist
Tasradur of the Depths

Seems like I add new raid content and you promptly ignore it, then whine about adding more raid content.
 
I did not say "terrible lack of raid content" i said "limited at the moment". (Tot, and Pot) taken out at the moment.

Our guild is raiding these zones, just because the mob is still up does not mean we haven't been there. Also my comment was raid, and NON raid zones.

Yes i did read the revision, but the mob doesn't have a sign over its head saying i give more or less exp then before. The mobs i was talking about were the boulder wardens. I just stated the fact on the mobs i was killing before. I have been trying different zones to play in (solo) and its getting harder to get good exp and survive. In a group its a different story as you have alot more zones open to you. There is lots of zones i would love to get into, but you can't always get a group, and then get them into these zones. It sure is not from a lack of trying.

Kindar Morgoth
level 65 Necro
 
Mirror Golem (and all of prison beyond)--because most of prison is fucking impossibly hard with little short term reward or broke
Third Watcher (and final misery--you are a sadist who fills a cramped zone with 67+trash
Dergelak--owww need more enchanters
Taraztu the Demonologist--is he even spawned?
Tasradur of the Depths--0_o

<3 we do the new content when its added and mostly enjoy it.[/i]
 
i have to ask...

Has "The Crusher" in the Blight been killed? If so, by whom and when? (only out of curiosity)
 
because most of prison is fucking impossibly hard with little short term reward or broke

- What is broken?

Third Watcher (and final misery--you are a sadist who fills a cramped zone with 67+trash

- You said you wanted content, not just instantly pullable mobs.

Dergelak--owww need more enchanters

- k

Taraztu the Demonologist--is he even spawned?

- Yes. See below.

Tasradur of the Depths--0_o

- Yeah, exactly, let's complain about content without checking out new zones.
 
I have a question... Scale got changed...

* 100 AAs: Level 51.
* 125 AAs: Level 52.
* 150 AAs: Level 53.
* 175 AAs: Level 54.
* 200+ AAs: Level 55.

I have 2 x level 65 characters both with between 50 and 100 AA's - Now I know my gain for the time being is not effected by this change..I just missed out on the easy gains..

my question is... How the hell do I know what mob is level 51 or level 54??? they are all just BLUE! they dont have little signs saying "Kill me I am optimum kill level for you!" There are no varying shades of dark blue... Are you going to maybe add a beastiary to the site showing mob levels so we can plan our hunts?? There is a color code system for level gaining - so in fairness there should also be one for AA leveling with this system in play!

Personally I still cant get my head around why you penalising the folks with high numbers of AA's to begin with - So XP is a little easier for them? Great!! They Earned it!! There has been a slight trend of late for folks with 200+AA's to log on less and less - mainly just for raids or the the odd quest. By slowing down their XP gain - you are effectively discouraging them to play even more... which is not letting their invaluable WR mob and single group experience get passed on to newer folks.
 
Nernigle, you might have a point if it weren't for the fact that mobs close to your level already give more EXP. It's very simple really -- if you have lots of AAs, seek out harder mobs instead of killing froglok guardians, if you want optimal exp.
 
Wiz said:
Nernigle, you might have a point if it weren't for the fact that mobs close to your level already give more EXP. It's very simple really -- if you have lots of AAs, seek out harder mobs instead of killing froglok guardians, if you want optimal exp.

Never killed a froglok guardian yet.... (Mielech is so ogre unfriendly like so many zones)

I use a Warrior/Cler duo (but try to group when I can.. its more fun)

Where do I XP? rats in Necropolis (dragonbones n shades if grouped)... most of Akheva... Plaguelands... DHK..Everchill entrance.... Kedge entrance... Eldenals (how I hate that zone :p) the odd tomb gollum session in the blight.. low levels of dreadfang

A reasonable variety of mobs...

Could you elaborate on "harder" does it equate to more HP? Mobs that cast more? mobs closer together? because I have no scale.. Entrance mobs in DHK can kill me easily..yet I get more XP from a plague worshipper .. which is the harder mob?
The point I am attempting to make is that it seems unless you have a bard with a certain AA - or someone in their 50's tagging along to /con them.. There is no way for me to discern what is the harder (higher level) mob.

So again I ask... How does a dumbass ogre like me tell what level are the mobs I am killing? It is dead easy to /con this when leveling... but near impossible once you hit 65. If we cant get a guide/colour etc..Could there be a message when you gain the xp? "You gain only 80% experience as this mob was trivial to your AA level"
 
Just compare the kind of EXP you're getting in various places. There's plenty of precedence of blue mobs giving varying amounts of exp without you being able to tell which are the highest level ones.
 
Yeah, I would say, you'll just have to figure it out. The game wouldn't really be a game if you know exactly what mobs to kill for exactly what exp at whatever level....
 
jlapier said:
Yeah, I would say, you'll just have to figure it out. The game wouldn't really be a game if you know exactly what mobs to kill for exactly what exp at whatever level....

In such a world I would imagine a lot of overcrowding and a LOT of empty zones...
 
Wow, I didn't thing the level changes would slow down my xp so bad... but I was in for a nasty surprise. I am on the 200+ AA area which limits me to level 55+ mobs. Going by that, when I can't find a group I'm going to need to duo for xp. The following is a list of choices (granted as Nernigle pointed it out it's impossible for me to know exactly which mobs are in my range, I'm just giving the list of what I think is going to be good xp):

NToV
Catacombs
Storm's Eye
Storm Keep throne room
Kedge Keep (much deeper in)
Misery
Fire Grotto (deep inside)
Everchill
PoA

That's pretty much it. The list, while seemingly large, is very discouraging. Many I don't have a chance of being able to duo, others I have to dig so deep that the travel time just isn't worth it. Storm Keep has too few mobs of the appropriate level. PoA requires a wizard to get to and respawns are hours. I'll removethose I just mentioned from the list, which leaves me:

NToV (big maybe)
Catacombs
Misery
Everchill

Now that list is depressingly small. Even tho I can duo those places for the most part, the kills are very slow going which slows down xp substantially. For those of you forced to solo, I truly pity you.
 
First of all, who the zog is "forced to solo" to 200 AAs?

Secondly, you're not just getting a 20% slowdown right now, there's a bug on top of it that will be fixed next patch.
 
I was using the term forced in reference to them being unwilling or unable to duo. I don't think there's anyone in their AA career that haven't been without a group at some point?
 
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