Alternate Advancement "Tweaks"

The point is I see no Reasoning behind this nerf myself cause once the people get to the Slowed down Area where it will make a Difference like Diolas said they just will have no reason to play anymore cause they have all the good aas and the rest they would get are merely toys
 
Oh, alright. So make a post where you spent your theoretical 200 AAs as a monk and we'll see if you've gotten everything that's important, or if you're just exaggerating because the change hits close to come.

I thought we've already established that this effects people with 300+ AA's (when compared to old xp).

And at 300 AA's my monk is going for innate agility. Yay!!
 
Looks like we need to order more cheese to go with all this Whine.

Now given I am no where near AA's yet, but once you reach the 200+ AA's, you will more than likely be at or near 65 I would think - in this case, what does it really matter that they come in somewhat slower? You have nothing else to put your xp towards - so does it honestly matter if it takes a bit longer to earn that next point?

An AA point every half hour seems pretty ridiculous to me - numbers may prove me wrong - but at that rate, 1AA seems almost like gaining a level or two when your under level 10 (solo of course) - that is craziness.
 
It is possible to do an AA in half an hour on live, with decked out people.

I like the engage levels, but I don't think you should be punished at all for having worked hard and gained a lot of AAs. I mean for every AA you gain it seems like you should be stronger and gain the next AA faster.

just my 2 cents
 
diolas said:
Oh, alright. So make a post where you spent your theoretical 200 AAs as a monk and we'll see if you've gotten everything that's important, or if you're just exaggerating because the change hits close to come.

I thought we've already established that this effects people with 300+ AA's (when compared to old xp).

And at 300 AA's my monk is going for innate agility. Yay!!

Righto, you probably have a point. In other words, the logical course of action seems to be to speed up the first 50 AAs or so, then slow down the rest?
 
Also, at 300+ AA's on both my chars, I've 'never' gotten an AA every 30 minutes. Yeah, I'm sure some people have; but you assume everyone does. Was in catacombs last night for 3-4 hours... picked up about 3 or 4 AA's. By my math that's one an hour.
 
Duron said:
It is possible to do an AA in half an hour on live, with decked out people.

I like the engage levels, but I don't think you should be punished at all for having worked hard and gained a lot of AAs. I mean for every AA you gain it seems like you should be stronger and gain the next AA faster.

just my 2 cents

1) This is not live.

2) The same logic could be used to say that level 64-65 should be faster than level 1-2.
 
diolas said:
And yes, one AA per 30 minutes is reasonable if all you get out of it is an Innate Invis vs. Undead.

Agreed. After 200 AAs, I find myself buying stats or innate regen on Kasreyn, combat agility or natural durability on Kemper. While these aren't useless AAs, I don't think they are worth the 50% extra exps to get them.
It seems to me that the 'challenge' levels will push players into harder zones to get exps faster, and that the 200+ AA exp penalty is lumping on an extra layer of difficulty that is unnecessary.

KAS
 
OK.

I cut away the penalty and made the first 50 AAs only faster, but I've changed around the engage levels a bit to be more in term with the advancements you actually gain. See front page.
 
1) This is not live.

2) The same logic could be used to say that level 64-65 should be faster than level 1-2.

That is definitly true this is not live.

I think the leveling system is totatlly differnt then the AA system.

AA skils are to build on what you already have. All this skills are supposed to be worth the same amount in terms of points.

I think if you really want to "slow things down," then you should increase the amount of AA it takes to buy skills.

Duron
 
I know I'm new to WR, so take this w/ the obligitory grain of salt....

But it dosn't seem that this is a huge deal. So once you have 200aa's banked they go slower, so what. Perhaps a compromise between the two sides might be better?

Say:

0 - 50 take .75 per AA
51-100 take .75 - 1.0 per aa (sliding scale)
101-200 take 1.0 - 1.25 per aa (sliding scale)
201-300 take 1.25 - 1.50 per aa (sliding scale)
301+ take 1.5 per aa.

This wouldn't make the inital ones fly by so fast, and be a more gradual incline up to the 1.5 cap? Of course, I don't know how hard that would be to change or if I'm not just totally missin the point and talking out of my ass right now =]

Honestly, if you're over 300 now, you are past the must have ones, so I don't see any reason that its a big deal they go slower. You have the real important ones already and the rest are just icing on the cake, so to speak. But maybe I'm just missing something obvious or way differant from my referance point (live)
 
I thought it was a good idea. I mean, people are saying once you get a bunch of AA's you can get AA expirience faster. So if you get AA expirience faster then the penalty wouldn't seem as harsh. Seems to me that that the first 50 will come fast and get your started, the next bunch'll come at the normal pace and by this time you've got enough AA's that you're getting pretty good expirience, so if the AA's cost a little more then so what? You're exp'ing faster anyway.

And if you don't think the left-over AA's are worth the increase in expirience then don't get them. Apparently you don't need them.
 
The fact that Diolas is entirely correct that all good AAs have pretty much been bought at 300 nullifies the intent of the original idea.
 
* 100 AAs: Level 51.
* 125 AAs: Level 52.
* 150 AAs: Level 53.
* 175 AAs: Level 54.
* 200+ AAs: Level 55.

That seems better. The original one where 59+ mobs only gave full exp seemed a little unreasonable :)

Just to make sure, now the first 50 AA's come 50% faster and the rest are at the original 100%?
 
imel007 said:
* 100 AAs: Level 51.
* 125 AAs: Level 52.
* 150 AAs: Level 53.
* 175 AAs: Level 54.
* 200+ AAs: Level 55.

That seems better. The original one where 59+ mobs only gave full exp seemed a little unreasonable :)

Just to make sure, now the first 50 AA's come 50% faster and the rest are at the original 100%?

AA 1 comes twice as fast.
AA 26 comes 50% faster.
AA 51+ come at normal rate.
 
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