diolas
Dalayan Beginner
Ok, I can understand changing the challenge levels; people should be fighting mobs closer to their "level" as it were. Slowing down AA xp after 200 is just bogus. After the first 200 AA's they start to slow down without this change already. You start to get into the 'boring' AA's that give very little gain as it is. You're punishing people for having a lot of AA's.* The first 100 AA you gain will now come at a faster rate.
* Post the first 100 AA, gain will slow down somewhat for each AA you gain, until the point of 200 AA, where they will require approximately 50% more experience than they do now.
* Aquiring a large number of AA will now make certain mobs give less-than-optimal experience as the risk and challenge of fighting them dwindles. The changes occur at every 50 AA gained post the first 100. Any mob that is below your "challenge" level for your amount of AAs will yield only 80% of its normal experience. Challenge levels are:
* 150 AAs: Level 51.
* 200 AAs: Level 53.
* 250 AAs: Level 55.
* 300 AAs: Level 57.
* 350 AAs: Level 59.
* 400+ AAs: Level 61.
* Effectively, these changes will make AAs come at a less ridiculous pace (One per half an hour as is almost standard now) to well-AAed characters, without penalizing characters to whom fighting similar mobs is a considerably harder challenge. If you think this is unfair, then you should note that the same logic is currently applied in the entire Mob Con system.
- Critical Blasts can now affect AE spells.
/flame on