So I figured out my desktop problems. One of my OS drives an OCZ SD failed. Since I was running a RAID0 to be cool, I need to reinstall and RMA. I'll be running a RAID5 from now on (with the failed drive as a hot swap), but it is going to take me a few days to get things up and running on that machine again.
Some people asked me for notes on how to do this. So you need the following software:
S3DSpy (freeware, i use version 1.2)
Vector Magic (Pay to play, i use version 1.15)
ReaConverter (pay to play, i use v5.5 pro)
(I am positive the pirates can help you find these software versions... I do not condone this course of action...)
Process:
1. Extract all .bmp per file using S3DSpy.
2. Vector and saved as .esp using Vector Magic.
3. ReaConverter to convert these files to .bmp.
4. 'Add' to S3DSpy and overwrite existing files.
5. Log into to check your work. (EQ texture cache needs to be off and the cache files need to be removed. Grinkles posted above on how to do that.)
All these things are set up to do bulk operations (for the most part.) I set up a folder structure in such a way where I don't overwrite files along the way. This lets me run a .bat file I wrote to save the originals and all my work before moving to the next set of vectoring.
I'm heading to work so I can't be more specific right now, but I might take a video tonight.
Issues I need to resolve:
1. Textures seem to convert with an additional line at the top and at the right of the texture. (Tree bark is the best place to notice this problem.) I'm not sure why this is happening, and I may need to resize to fix??
2. Tree branches do not work well at all. I haven't tried fixing them specifically, but I am thinking that EQ is set to show transparency for the background color of this texture.
3. To make this work last 2.5 and 3.0, the update needs to be done on the newest version of the EQ files. This means downloading live and using those files as the source. I have not played with the live files yet. A friend on p99 said with their client he had to do resizing and all kinds of stuff. I have his walk through if we need it. I can confirm his walk through does not work for the current SoD files.
4. I am going to play with the vector color conversion numbers. I think that it is possible that less colors will give better results.
These are my current vector magic settings for the last set of pictures I posted: