Not a ton to report on - I wish I could say "yeah, next week is Beta yay!", but we're not even close to that yet.
Now that the groundwork has been laid, more people are able to work on different things. For example, one of the more interesting projects I think right now is getting adepts to work, which one of the dev team has bravely decided to tackle. The other one, that I personally am doing, is the day/night/weather changes along with holidays. It sounds minor, but the tie-in to large amounts of the codebase is pretty amazing. The general approach has been to take minor things, figure out how to move them, then start working on bigger and bigger chunks of harder stuff. When we start tinkering with things like AI or exp, we have to not only do it carefully, but also need to take into account the best approach. It needs to be maintainable, and we can also use the opportunity to fix bugs or question things that may no longer have relevance. If nothing else, we can flag things for future consideration.
While we do this, we have someone else looking for potential flaws in overall base code, and eliminating potential problems there. So not only are we doing the conversion, we're also trying to use this one-time opportunity to review almost the entire codebase for possible problems and head them off. The nice part about that is we can share it back with the upstream folks if it's relevant.
So that's where we're at, steady progress, but nothing too exciting to show yet. Maybe once we get some adepts ready I will post a pic of that. Of course, when we finally DO get ready to get folks into a beta or some such, we'll let you know, but that's still a ways out.
As always, feel free to ask any questions!