Silosobi
Dalayan Pious Diety
This has been brought up a number of times over the years, but the last thread I could find with search seemed pretty outdated, so I decided to just make a new thread.
The current wizard murk spell is essentially useless. Between resist changes, and the raid game shifting away from terrible mechanics like counterspell and super-high-resists (BTW- THANK YOU - this makes the game so much better, being worthless on random fights bc of unavoidable mechanics is not fun at all) I really just don't see this spell having any role in the game.
I'm hoping we can get it changed to something that would actually get used, so here are a few ideas:
Elemental Outbreak
Mana cost: 1000
Cast time: 7s
Recharge time: none
Effect: PBAE 900 Magic -25 resist
PBAE 600 Fire -25 resist
PBAE 600 Cold -25 resist
At higher tiers a number of classes become better than wizards at PBAE DPS. IDK if this is intended, but an upgraded PBAE that isnt as situational/long cooldown as Abstraction would be a nice addition. Less efficent than abstraction, but lack of stun means it is useful in some different situations.
Time Portal
Mana Cost: 1500
Cast time: 10s
Recharge time: 10min
Effect: Causes entire raid to rezone (or refresh), basically you leave the game, reload the zone, and reappear back where you were.
I think this would be an awesome way to give wizards some utility. I posted something like this before, but recently I have been seeing a bug where barrier wisps agro players, preventing our raid from rezzing, and we have to tediously make everyone log out and back in before we can rez. This spell would be an easy fix to any situation like that (which isnt too uncommon). It would also provide a sort of evac-in-place, if you can do it somewhere away from mob spawn location. Wizards already end up using Mass Relocation type spells to attempt to speed up wipe recovery, but people end up crashing and missing the port back and wasting extra time. This would help speed up wipe recovery, help add a bit of utility for raids (and moreso) 6man, help fix bugs, and be a very situational thing. Overall, I think its a great option for our murk spell, not providing any direct - numerical buff, but adding to wizard utility in line with the abilities we already have.
The current wizard murk spell is essentially useless. Between resist changes, and the raid game shifting away from terrible mechanics like counterspell and super-high-resists (BTW- THANK YOU - this makes the game so much better, being worthless on random fights bc of unavoidable mechanics is not fun at all) I really just don't see this spell having any role in the game.
I'm hoping we can get it changed to something that would actually get used, so here are a few ideas:
Elemental Outbreak
Mana cost: 1000
Cast time: 7s
Recharge time: none
Effect: PBAE 900 Magic -25 resist
PBAE 600 Fire -25 resist
PBAE 600 Cold -25 resist
At higher tiers a number of classes become better than wizards at PBAE DPS. IDK if this is intended, but an upgraded PBAE that isnt as situational/long cooldown as Abstraction would be a nice addition. Less efficent than abstraction, but lack of stun means it is useful in some different situations.
Time Portal
Mana Cost: 1500
Cast time: 10s
Recharge time: 10min
Effect: Causes entire raid to rezone (or refresh), basically you leave the game, reload the zone, and reappear back where you were.
I think this would be an awesome way to give wizards some utility. I posted something like this before, but recently I have been seeing a bug where barrier wisps agro players, preventing our raid from rezzing, and we have to tediously make everyone log out and back in before we can rez. This spell would be an easy fix to any situation like that (which isnt too uncommon). It would also provide a sort of evac-in-place, if you can do it somewhere away from mob spawn location. Wizards already end up using Mass Relocation type spells to attempt to speed up wipe recovery, but people end up crashing and missing the port back and wasting extra time. This would help speed up wipe recovery, help add a bit of utility for raids (and moreso) 6man, help fix bugs, and be a very situational thing. Overall, I think its a great option for our murk spell, not providing any direct - numerical buff, but adding to wizard utility in line with the abilities we already have.