Wizard Murk Spell

I dont think wizard mana is an issue at all later tiers. I never OOM, because archane echo rocks, and anytime it looks like your mana wont last, you just twist in extra 5mana nukes in order to get more efficiency out of the echo.

I also think being ultra squishy is no fun, raid trash can 1 shot us if not controlled well during pulls, but this may just be part of the way the raid is. If you wanna change this, a 5-15min cool down big self rune would be viable IMO, but I dont see this as a huge issue.

I still like my raid-refresh-port thing, and cant really think of how it would be exploited, but some new concussion functionality could be neat as well.
 
Well your experience is way different from mine, where casters (with mana) are nearly always beaten by Rangers, Rogues and Monks.
(Maybe down to no 4.3 Swords?).

So I would expect they will also manage it in fights where casters go OOM (or have to throttle back their dps to avoid going OOM) but just by a considerably larger margin.

I beat meele long before 4.3 swords, but i see people of the same class/tier parse vastly differently all the time. I think sometimes, its just an issue of pushing buttons better.
 
I think Bridger was referring to the later stages of NZ and Custo as examples where the entire raid runs around like idiots.

At this stage a ranger can autofire and a wiz can quick nuke but a mage has long cast damage spells which make it very difficult to much damage.

Another idea for Tur Ruj trash is a cold or fire based concuss which would enable us to nuke and stay alive.
 
I'd like to first off state that I greatly appreciate that the wizard murk spell is being looked at. I believe most classes that pull unwanted aggro have ways of reducing their aggro already aside from high tier beastlords(and bards to a lesser extent?). I personally would rather not have to manage other people's aggro for them and if a class that doesn't get much aggro does get it, say a druid, would tell you they got aggro by doing something dumb.

I don't want this to be our murk spell but a raidwide evacuate spell would be a really neat quality of life spell.
 
I kinda of agree about a targeted concussion thing. Rogues/Monks get huge agro drops, and unless I am mistaken, Wizard is the class that devotes the most time/mana to concussing / generating negative agro through most tiers/content as is. A more powerful concussion would be neat, and allowing us to cast on others (as long as we can still use for ourselves) would definitely have use (Gan Trash comes to mind), but a concussion exclusively to cast on others would be disappointing for me.

Still voting for raid refresh, and I really can't think about how it would be exploited. I guess if trash was pathing towards you, you could attempt to use this, but it would be easier to just pull it away with a monk, and either way, your getting in major trouble for it. Its fairly common in SoD to have a random trigger or quest or barrier or w/e that gets agro on the raid and prevents rezzes or medding, this spell would provide a much easier/quicker refresh for that. Its primary use though would be faster wipe recovery / salvaging bad 6 man attempts. As things are now, if you lose your tank or some other key raid member, you either just all intentionally die, or you mass port to (random zone) and then port pack. Porting almost always ends up with a random person crashing and having to be picked up and wasting extra time.

Maybe dieing is the intended thing to do when you realize an attempt on a boss is failed, but I think having a way for proactive players to do it more efficently would be great. Its already in line with wizard utility (A portal through time, rather than time and space), it could have high mana/reagent/recast time so its not spammed (although I'm not sure why anyone would do that)

There are numerous other options, but I've mulled over ideas for new wizard utility for years, and this is really the best non-dps-boost, wizard-specific-utility that I can think of. Its situational, unique, not OP(It'd be quite good, but only in reducing recovery time, not in actually making any raid stronger in any way)
 
i can imagine a raid wide inzone 'refresh' could be abused unless it just had an abnormally long cast time. avoid some fight mechanics, drop aggro, and this would be especially potent since you can leave like a tank group there and reform the raid when the dps groups refreshed (since you can do that in combat if i remember right) and then engage when whatever scary mechanic is over, all while the fight script continues.

not that i can think of a specific fight where this is applicable but, i can see it being abused.
 
That is pretty far fetched, and wouldn't be hard to code to make it not work. 10-15s cast. Just the time a refresh takes makes it not a viable de-agro mechanism. If you really worry about having people destroy a raid mid fight, cast this, and reform raid, just make it silence/slow everyone for 1min on return. That makes it entirely in-valid as any sort of mid-fight mechanism, and only useful as an escape.
 
I know I haven't played in about 2-3 months, but I like the idea of a concussion-like spell that would reduce aggro of the mob's current target. As enchanter I don't feel it would really be stepping on our toes - our spellbars are full of other spells as it is (plus I'm not sure the illusiory sleight ever worked as intended).
 
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