Weaken the anti-pug rule

Just a reminder that Christmas is tomorrow and it is within your power and the spirit of the holiday season to give the player-base the biggest present ever and change the anti-pug rule.
 
being keyed for a zone is not the same as being able to do stuff in it

but once you throw in a few ringers from another keyed guild, shazam the guild who's keyed and never done anything but trash and maybe the first boss can now tear thru the zone
 
being keyed for a zone is not the same as being able to do stuff in it

but once you throw in a few ringers from another keyed guild, shazam the guild who's keyed and never done anything but trash and maybe the first boss can now tear thru the zone

That was kind of the point of my post, these guys assured me that would not be a problem.
 
Not the before Volkov beat all of ToT with goons one million years ago when Volkov was maintankin for goons. Learn history or you will be doomed to repeat it ok

+1

Great idea's. Hopefully this gets put in.
 
that's a weird question because most of the zones designated as non-puggable can't be trivialized by a single ringer tank and a bunch of garbage characters that don't have enough gear/AA/tomes to survive the gear checks in place

when valorb was puggable for example i didn't even try to keep up to 2k unbuffed hp scum characters that would sometimes get into those raids due to the raid leader's bad judgement and the only reason those pugs succeeded at all was because most of the characters were on or above tier.

valorb is on the low end of what is listed as a non-puggable zone now, too. it doesn't get easier going up from there
 
that's a weird question because most of the zones designated as non-puggable can't be trivialized by a single ringer tank and a bunch of garbage characters that don't have enough gear/AA/tomes to survive the gear checks in place

when valorb was puggable for example i didn't even try to keep up to 2k unbuffed hp scum characters that would sometimes get into those raids due to the raid leader's bad judgement and the only reason those pugs succeeded at all was because most of the characters were on or above tier.

valorb is on the low end of what is listed as a non-puggable zone now, too. it doesn't get easier going up from there

in every pug i've ever been on in ValB it almost always ended horribly just on trash because of people trying to pug in their alts or nub friends and they just got torn apart by the AE's. Val B is one of those zones that just isnt very puggable (it can be done) but its veyr hard.
 
The main thing i dont really like about the antipug rule and the list is the ability for int to get frags. the only zone they can run a pug in for these is Rust. and Rust compared to ToT (wis frags) has so little trash. been trying to get langdorn's last archaic for weeks pugging rust to no avail.
 
The main thing i dont really like about the antipug rule and the list is the ability for int to get frags. the only zone they can run a pug in for these is Rust. and Rust compared to ToT (wis frags) has so little trash. been trying to get langdorn's last archaic for weeks pugging rust to no avail.

Another issue seems to be lack of Priest torn full page.. I have seen one drop off of Folerit and another off of a boss in Undercity (idr which).. but other than that I have not seen any others drop since Thaz was removed. These went from being a pretty common trash drop in Thaz to being a super rare boss drop in random zones(??).

NOTE: No self-interest here as I have this frag.
 
I've only seen one priest torn full page drop ever, and it was off UC trash. I know just in our guild we have 4 people waiting on that specific drop.
 
Yes it seems that ToT is the only good source for wisdom fragments as the chance is really, really bad everywhere else (I've seen a total of maybe 4 wis frags from frost and undercity, 0 from prison and dozens and dozens from ToT) and that the drops are specific frags from from specific wings--

Left/Right from Bloodfire and Mephar trash, zombie skin page from Farhag trash.

Lower/upper thaz used to drop them on a per wing basis as well, I'm sure. I remember getting quite a few left pieces from LT air and nothing else from there at all.

Since thaz was removed I'd seen exactly one (1) torn full page drop and it was off of the trash between the first boss event and primalist in undercity, and was Llewellyn's final piece. I've seen at least 10 of every single other frag for all 3 priest classes drop since the thaz removal.

That's kind of not really related to this thread though I guess the reasons why the current raid rules are not good have been repeated enough times now.
 
Getting some stuff that's rare/supposed to be long to get. Like frags/papers/gems is only one way this hurts people, either make it so that one run though, you can get these things, or back off the rule. It's not the goal of these games to permanently cockblock people from things because, well, we don't want you going with people not of the same tag (Although I do understand overly large amount of back farming/pugging can cause hurt on some guilds trying to progress) Is this the pugs fault? Back farming for needed mechanics? No, it's a cue that there is lack of content/desirable content for specified range.

I play this game to slay dragons with friends, I will slay dragons with friends. If it be Exodus/GS/CW/FWF/TU/PR/Steel/Randomcoolguysthatcanpressbuttons, I will. I will also accept my jail/ban if that's so bad of me to do. I'm not going to drag some guy with 300hp to IS and give him an ID for lawls, but if people around my tier/someone really needs help doing stuff, I will help.

Always have/Always will.

(I'm not trying to be overly rude/offensive, just saying in a public game, being able to have hard time funs with only 18 people seems kinda dumb.)
 
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The gear difference between teir 11 players and teir 12 players is pretty big.


Now difference between teir 12 players and teir 13 players? i can just imagine is insane?
Taeshlin, the Fallen Guardian loot is crazy nice.
Celestrial Shield? 4k raid rune on a 2sec cast? thats raid changing.

You mentioned one toon couldnt carry a raid anymore.
Anything teir 11 and below can definetly be carried by any teir 13 tank + healer.
The Gear + Tome padding you get by the time you get to teir13 puts you at a different level of playing field then most other players.

i mean come on.
http://wiki.shardsofdalaya.com/index.php/Sharn'Ree's_Verdict
A Tier 10 monk couldnt even keep agro from a teir 13 cleric with this weapon.

I think the Anti Ringer rules cover enough raid progression zones atm,
And should stay as is.
 
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The gear difference between teir 11 players and teir 12 players is pretty big.

Now difference between teir 12 players and teir 13 players? i can just imagine is insane?

The gear difference from tier 11 to 12 is nowhere near the gear difference from 10 to 11 (thanks Sanctum) where you get 50 hp upgrades everywhere you look. Other than a handful of rare loots scattered across a few loot tables tier 12 loot is comprised mostly of sidegrades and minor upgrades.

Tier 13 is comprised of 4 mobs of insane difficulty. I am talking personal accountability to an extreme, one person dies and you wipe. The majority of FWF would not be here today if the obscene amount of time invested to bug test / figure out the strat / and then execute that strat was only for minor 15 hp 3 ac etc. upgrades.

Taeshlin, the Fallen Guardian loot is crazy nice. Celestrial Shield? 4k raid rune on a 2sec cast? thats raid changing.

Group rune not raid, costs 2000 mana, more aggro than you can possibly imagine -- of marginal use except for its specific designed purpose.

Anything teir 11 and below can definetly be carried by any teir 13 tank + healer.The Gear + Tome padding you get by the time you get to teir13 puts you at a different level of playing field then most other players.
I would certainly hope so, considering the time investment required, and the fact that maybe 5% tops of the active player base will ever get to this point.

i mean come on.
http://wiki.shardsofdalaya.com/index.php/Sharn'Ree's_Verdict
A Tier 10 monk couldnt even keep agro from a teir 13 cleric with this weapon.

This is not surprising at all, it is the best priest/enchanter dps weapon in the game by a pretty large margin. That is why it is so rare (only 2 exist over 6 months of killing Sharn' Ree). But this item is not without its drawbacks, the proc itself nukes the target as well as the wielder of the weapon, pulling aggro and a few procs makes for a very dead priest/enchanter.
 
Tier 13 consists of a bunch of nerds snitching on other nerds while making up excuses for their inadequacies. Although most of the marza fights snitch for you so its a big improvement.


On the anti-pug rule. I hate this rule and it should die. I have done all of the content in question thats been locked and enjoy being in two different guilds at once since I cant convince everyone to get into one guild. Why am I not allowed to use the characters I have progressed through all of this to help anyone I please. I do not like the idea of being jailed because my shadowknight in turruj is goonsquad flagged when I want to fill a missing tank slot and prevent some rots.


I don't understand how you can have this rule when a number of the policies involved are meant for promoting player interaction?
 
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