being keyed for a zone is not the same as being able to do stuff in it
but once you throw in a few ringers from another keyed guild, shazam the guild who's keyed and never done anything but trash and maybe the first boss can now tear thru the zone
Not the before Volkov beat all of ToT with goons one million years ago when Volkov was maintankin for goons. Learn history or you will be doomed to repeat it ok
To be fair Volkov didn't beat all of ToT with Goons just most of it.
can we take polls on who will be the new Ringo 2.0 when the anti ringo rule goes away
that's a weird question because most of the zones designated as non-puggable can't be trivialized by a single ringer tank and a bunch of garbage characters that don't have enough gear/AA/tomes to survive the gear checks in place
when valorb was puggable for example i didn't even try to keep up to 2k unbuffed hp scum characters that would sometimes get into those raids due to the raid leader's bad judgement and the only reason those pugs succeeded at all was because most of the characters were on or above tier.
valorb is on the low end of what is listed as a non-puggable zone now, too. it doesn't get easier going up from there
The main thing i dont really like about the antipug rule and the list is the ability for int to get frags. the only zone they can run a pug in for these is Rust. and Rust compared to ToT (wis frags) has so little trash. been trying to get langdorn's last archaic for weeks pugging rust to no avail.
The gear difference between teir 11 players and teir 12 players is pretty big.
Now difference between teir 12 players and teir 13 players? i can just imagine is insane?
Taeshlin, the Fallen Guardian loot is crazy nice. Celestrial Shield? 4k raid rune on a 2sec cast? thats raid changing.
I would certainly hope so, considering the time investment required, and the fact that maybe 5% tops of the active player base will ever get to this point.Anything teir 11 and below can definetly be carried by any teir 13 tank + healer.The Gear + Tome padding you get by the time you get to teir13 puts you at a different level of playing field then most other players.
i mean come on.
http://wiki.shardsofdalaya.com/index.php/Sharn'Ree's_Verdict
A Tier 10 monk couldnt even keep agro from a teir 13 cleric with this weapon.