Learn to build agro off your higher agroing, less tanking able tanks we call knights.
I am not sure where this 50% number came from but honestly it isn't true in most cases at even the highest tier. It depends a lot on the fight in question to when or IF you can use a shield. Another thing to keep in mind is if the tier you are on has poor warrior weapon selection (or just has not dropped) the time frame that you are able to realistically use a shield without much worry of dps pulling agro diminishes.
Why not actually increase the effects from Advanced Anatomy like they were supposed to (perhaps even more so), and increase Foelock agro by 75 or 100%, but only allow it to trigger once every 6-12 seconds. (to prevent a warrior from taking a swing at 5 different mobs and locking them all down)
I'd say its a good deal higher than 50%, at least as much as 70% in some fights (and a handful of fights that allow for more), but its playing a game of "oh fuck oh fuck oh fuck please don't lose aggro and kill the dps."
That would destroy our already marginal ability to tank multiple mobs.
Why not actually increase the effects from Advanced Anatomy like they were supposed to (perhaps even more so), and increase Foelock agro by 75 or 100%, but only allow it to trigger once every 6-12 seconds. (to prevent a warrior from taking a swing at 5 different mobs and locking them all down) This would help with their agro woes, allowing them to equip a shield without fear of losing agro. Or, instead of upping foelock, increase the mitigation from the warrior stances to 32% (for /s 9) and 20% (for /s 12), and change Advanced Anat to increase the agro generated by 100-110% (instead of the 50% it currently increases it by now).
Dual wield is a warrior's unique feature among the tanks; reducing the necessity to use it is not a solution.
Or, instead of upping foelock, increase the mitigation from the warrior stances to 32% (for /s 9) and 20% (for /s 12), and change Advanced Anat to increase the agro generated by 100-110% (instead of the 50% it currently increases it by now).
Back to the parses, I also wonder what a SK would look like in those circumstances, since they're supposed to be better tanks and weaker DPS.
Uh, it is a solution, just not one you want to see. I'm sorry if that upsets you.
Edit: Also, read the whole post before you jump on one point:
I also do not believe manipulating the stances will improve or alleviate the current problems.
...Then just what do you want? Did corefire gib you with a riposte or something and now you're on some crusade to see warriors immune to ripostes? I offer two suggestions to help the situation, and while I don't really think the former is a viable option (but it's still a suggestion), I think the latter is pretty viable. I would allow Warriors to duel wield, which you seem to be a fan of, as well as soak up those ripostes which you dread, and keep agro a slight bit better. I fail to see how that wouldn't help the 'current' situation. I see it causing some problems at lower tiers, sure, but I guess you're just adamant about those evil ripostes.
Exactly the same? The only thing that is different between SK and Paladin tanking is the tanking styles, and these parses were done in /s 3 (for the knight, /12 for the warrior).
as well as soak up those ripostes which you dread... but I guess you're just adamant about those evil ripostes.
For the vast majority of fights, /s 9 will last if not the entire fight, the majority (use acumen) maybe in a couple longer fights,