Warrior Aggro Issues

If you make any gloves inventory clicks, you could cross class the abilities from other class sets which is what was prevented by having them cast on equip. In this case, other classes could use the cmal3 warrior gloves :p.
Just reiterating, Quested aggro clicky to limit it to warriors only and inventory useable so as to avoid the inventory item replacement issue.
Golden Amice of the Dawn = Quested armor/inventory clicky and still quite useful even if you get an armor upgrade.
 
Lilbrateeboie said:
If you make any gloves inventory clicks, you could cross class the abilities from other class sets which is what was prevented by having them cast on equip. In this case, other classes could use the cmal3 warrior gloves :p.
Just reiterating, Quested aggro clicky to limit it to warriors only and inventory useable so as to avoid the inventory item replacement issue.
Golden Amice of the Dawn = Quested armor/inventory clicky and still quite useful even if you get an armor upgrade.

Hrm true, how about this then. Replace cmal3 warrior gloves with a quest turnin piece that you turn into some mob to actually get the gloves themselves. Mob set to return the item if the quester is not a warrior. Not sure if this is possible, as I'm not sure how the software or the questcoding is setup, but I would think it would be seeing as there are already class checks on certain quests (lifeward, spear of the great hunt).
 
I think it's called concussioning before you nuke, jolting, and FDing/evading if you get aggro. Or just rooting and having noobs stand at max melee if they can't figure out their aggro.
 
Korinth said:
I think it's called concussioning before you nuke, jolting, and FDing/evading if you get aggro. Or just rooting and having noobs stand at max melee if they can't figure out their aggro.
Nonsense. Warrior agro is clearly broken if I have to concussion more than once in a fight.
 
Korinth said:
I think it's called concussioning before you nuke, jolting, and FDing/evading if you get aggro. Or just rooting and having noobs stand at max melee if they can't figure out their aggro.

Except for y'know not all dps classes having an aggro reduction mechanism.
 
Beastlords and mages don't, but they also have a fair percent of their DPS coming from a secondary source, so they don't have as much to lose by holding back.
 
rab said:
Beastlords and mages don't, but they also have a fair percent of their DPS coming from a secondary source, so they don't have as much to lose by holding back.

If of course we're talking about a non rampage mob. Or a non ae mob for a mage that hasn't purchased barrier ward yet. Though nonrelic pets with a large amount of buffs top our at around 50ish dps so around 20ish % if the mage is doing 200 dps themself. Bl's idk
 
even a rampaging mob should have pets on it unless you are an idiot and send it before the ramp tanks are locked or unless you are a guild that doesnt ramp tank. Ahhh but i repeat myself...
 
junius said:
even a rampaging mob should have pets on it unless you are an idiot and send it before the ramp tanks are locked or unless you are a guild that doesnt ramp tank. Ahhh but i repeat myself...

Which of course is a terrible idea considering the amount of dps provided by the pets and the rest of the melee v. the amount of healer mana that will be effectively wasted on keeping up your ramp tanks, especially if you tend to not have much melee dps in the first place. Of course then again I could see ramp tanks being a necessity for a guild that say has only one or 2 nukers and mostly melee dps.
 
I personally like the idea of a warrior only quest aug. However, feel it should be a difficult quest intended for people who can upgrade the Cmal3 gloves. I think it should be along the lines of Ytraz in difficulty. One idea for this would be to have a "black hole gem" or "lifeless gem of aggro" (need sleep not creative atm), or something like that, when combine with Cmal3 and Cmal1 gloves and some other "chemicals/mats", the powers of the agro procs are extracted from the gloves and absorbed by the gem. Then the gem would have a Cmal3 clicky or better effect on it. Despite what some people, the minority imo, might think, cmal gloves are REQUIRED for high end raiding. And the higher a warrior gets in the raid aspect of the game the more severly they give up crucial stats by wearing Cmal 3s. I in no way however feel that noob 60-65 warrior with no gear should be able to attain this piece. It should be intended for a 65 war, minimum 50AAs, with atleast the stats of full deepmetal.

Kazimir
 
junius said:
perhaps a different table used to determine agro for warriors seperate from other class's

This is probably the most ideal solution.

I don't like the idea of a warrior only aug because it just places the issue right back in the hands of itemization. Instead of farming cmal3 gloves for 3 weeks, you farm the quest aug for (insert time here).
 
Just mentioning: Sure dps classes CAN manage their agro. they have spells/skills for that... but what about healer classes?

Times I died from initial heal (or even hot) before Vargg got cmal gloves: 623
Times I died on initial heal (or even hot) after Vargg got Cmal gloves: 0

Clerics, shamans and druids have no way of agro control... it's on their classes, and we pretty much accept that, but I think this makes obvious that warriors NEED a fast way to generate agro, if a simple heal or a slow can steal their agro so fast. (and waiting 30 secs for first heal is just a BIG no no).
 
shanara99 said:
Just mentioning: Sure dps classes CAN manage their agro. they have spells/skills for that... but what about healer classes?

Times I died from initial heal (or even hot) before Vargg got cmal gloves: 623
Times I died on initial heal (or even hot) after Vargg got Cmal gloves: 0

Clerics, shamans and druids have no way of agro control... it's on their classes, and we pretty much accept that, but I think this makes obvious that warriors NEED a fast way to generate agro, if a simple heal or a slow can steal their agro so fast. (and waiting 30 secs for first heal is just a BIG no no).

As a cleric, I never had an issue with getting aggro even throwing up quicks. I really don't think many people have an issue in today's SOD with heal aggro. Even on mobs where you cannot land gloves, I've yet to see healers overaggro. As far as fast aggro goes, at least on some fights nothing is faster than AE taunt.
 
I like the idea of a quested aug with some kind of agro proc on it. Even if the quest is harder than Ytraz it would be crucial for the guild to go through it to help get it for their warrior. Could just be a simple type 2 warrior only aug so it could be augmented into any piece of plate armor thus getting rid of the cmal3 stat hit or constantly changing out cmal3 with the obvious glove of choice with much better stats.
 
Saphar said:
I like the idea of a quested aug with some kind of agro proc on it. Even if the quest is harder than Ytraz it would be crucial for the guild to go through it to help get it for their warrior. Could just be a simple type 2 warrior only aug so it could be augmented into any piece of plate armor thus getting rid of the cmal3 stat hit or constantly changing out cmal3 with the obvious glove of choice with much better stats.
QFT.

also, zaira's point is true. i don't think she was saying, "wah, we should never get aggro as healers", i think it was, "just because some classes have aggro reduction tools doesn't mean that there isn't a problem w/ warrior aggro utilities
 
Saphar said:
I like the idea of a quested aug with some kind of agro proc on it.

Proc would be pointless, unless it proc'd constantly which would be overpowering. Whatever the solution is, it has to be a clickie. Warriors need snap aggro on incoming. If it can't be triggered on incoming, it would not at all change the need for the Cmal3 gloves.

AE taunt is great, but the recast is too long to make it a viable alternative. How many of the high-end warriors who choose to keep Cmal3 gloves over more stats are there that do not have AE taunt? (answer=0)
 
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