I'm going to take a decidedly old school approach.
I loved the bazaar for its simplicity, but hated what it did to the gameplay and to the player base. I was one of those newbies that traded 80 platinum (if I even had that) and 4 rusty daggers for crap, and I did it all the time. Bartering was important in the early days, at least as important as straight out selling.
Anyway, I don't think there should be browseable wares. I don't think there should be trader satchels viewable from banks. I don't think that trading should be easy, painless, and automated, because that changes it from a rather touchy art form into just more work and grinding. Trading ceases to become fun, in any way, if you make it "view my items, choose an item, and buy it." It becomes an irritating exchange between two people that don't want to have to meet up and lose out on their xp group, wherein they each waste 2 minutes and exchange money and items.
Frankly, if you're going to sell something, you might as well take some time to do it. Go out there, auction your item, see what people are willing to pay for it. There is nothing more irritating than coming across some high and mighty soul who prices his item just out of reach of the average population. Sure, he'll sell it to some twink at an exhorbitant price (might take a week longer than normal), but this doesn't bother him because he's automated the entire process. He doesn't care if he waits a week to sell something for an exhorbitant prices, whereas the lowbies who wander by and wish they could buy the item DO care, and since high and mighty trader doesn't want to hear any sob stories, there's no way any prices will be lowered. This leads to inflation and a fundamental disconnect between most traders and most newbies and consumers.
My vision is this. You want to sell, you put in some time, dammit. You put in some time and you leave your grinding for a few hours to make some cash in a different way. The real problem is that everyone wants to have their cake and eat it to; they want to xp, get loot, level, and sell all their stuff at the same time. Forcing sellers to put some time into selling items means that items will sell for less, the economy will self-insulate itself from rampant inflation, and there will be tons more player interaction.
I loved the bazaar for its simplicity, but hated what it did to the gameplay and to the player base. I was one of those newbies that traded 80 platinum (if I even had that) and 4 rusty daggers for crap, and I did it all the time. Bartering was important in the early days, at least as important as straight out selling.
Anyway, I don't think there should be browseable wares. I don't think there should be trader satchels viewable from banks. I don't think that trading should be easy, painless, and automated, because that changes it from a rather touchy art form into just more work and grinding. Trading ceases to become fun, in any way, if you make it "view my items, choose an item, and buy it." It becomes an irritating exchange between two people that don't want to have to meet up and lose out on their xp group, wherein they each waste 2 minutes and exchange money and items.
Frankly, if you're going to sell something, you might as well take some time to do it. Go out there, auction your item, see what people are willing to pay for it. There is nothing more irritating than coming across some high and mighty soul who prices his item just out of reach of the average population. Sure, he'll sell it to some twink at an exhorbitant price (might take a week longer than normal), but this doesn't bother him because he's automated the entire process. He doesn't care if he waits a week to sell something for an exhorbitant prices, whereas the lowbies who wander by and wish they could buy the item DO care, and since high and mighty trader doesn't want to hear any sob stories, there's no way any prices will be lowered. This leads to inflation and a fundamental disconnect between most traders and most newbies and consumers.
My vision is this. You want to sell, you put in some time, dammit. You put in some time and you leave your grinding for a few hours to make some cash in a different way. The real problem is that everyone wants to have their cake and eat it to; they want to xp, get loot, level, and sell all their stuff at the same time. Forcing sellers to put some time into selling items means that items will sell for less, the economy will self-insulate itself from rampant inflation, and there will be tons more player interaction.