Traekoth & You... Is He Overpowered?

Aaubert

Dalayan Beginner
Whining about Traekoth Incoming:


The last time we fought Traekoth, we had a fairly disgusting group going up against it. Tanking it was Aaura (who is twinked pretty dern well... missing a wrist slot, but hey...) We had a number of disgustingly twinked classes there, Saphar, Taishar... i can't think of others at the moment, but, in general, we were a pretty well-geared, and well-AA'd group. I'm not sure how many AAs exactly, but lotsa people were 30-50+AAs at level 57.


We got stomped.

I understand that traekoth is supposed to be really hard, and a very precise fight. But with everyone (melee, DPS, healers) taking the AE (as it goes through walls), it seems a little more rough. I am absolutely down for rough fights. I love precise fighting in groups where everyone has to be on the freaking ball.

In his current state, i would be very suprised if a nontwinked group could survive this guy. I'm totally all for the fight being rough, but i really didn't think the vision for Adepts was supposed to be a "twink-only" thing, and this adept seems to be shaping up that way. So then we asked a GM to come watch it with us, and we got Traek down to 60% prior to wiping, with Traekoth emoting at us the whole time (<3).


By all means, tell me i'm wrong, and say that our group was missing something very important. Maybe there is somewhere we would fight him that healers could be OOR of the AE. (none of the pillars in the zone or the zone's hills protected us, even if we couldn't cast on traekoth.)

I'm fine with keeping my tank at 57, and she'll just keep leeching AAs off my main, untill shes the best traek tank ever... no skin off my back. But I really hope that this encounter isn't being tuned to overly-twinked level 57s with 50+AAs.
 
Unless the aoe range was increased when he was changed to 12 man, healers can be outside the ae range and still heal. It was close of course but doable.
 
A few friends of mine tried Traek last week or so ago as well and they were also overly twinked and could only get him to about 40%. They tried several things to avoid the AE Fear but to no avail. I believe they also brought as much DPS as they could to try to take him down fast, after 3 different tries they just gave up, and also felt that with the current setup that Traek should be looked at. Hopefully I will be able to contact one of them to post their attempt(s) as well.
 
I'd also like to get in on this. I've attempted Traekoth on about 6 seperate occasions (probably 10-12 attempts total) since the change to 12 man raiding on adepts, and its been a miserable failure just about every time. The best attempt I think got Traekoth down to 40% and then all healers were OOM.

Before he was changed, I managed to take him down twice with a group of 18 people who were far less skilled and geared than most of the 12 man groups I've tried taking him down with now. That's just not right.
 
Post exactly how many were there, what classes, what levels, and how many AAs. That'll help us figure out if there's anything specific we might be missing.
 
Think we are all talking about the same attempt here if who Xardon was mentioning was members of Chaotic which i am guessing they were. And others feel free to add to this because my memory is pretty spotty at times. Aaura was our main tank with Kazimir offtank/feartank. Both extremely well twinked for that lvl range indeed. We had a cleric and druid in one group, cleric on main heals, druid on group heals to help with the aoe and patch healing the MT. Then we had a cleric and shammy in the other for the same purposes.

The one attempt we got him to 40% went about as smooth as i think it could have until our healers just ran out of mana. Hard to counter the fact you need atleast one healer in the group to be casting group heals to keep the dps from dying off from the aoes, but then once we got him to 40%ish, there wasnt enough mana to keep going.

With the 18 man format you could pack another healer or 2 in there to help stretch out the healing on the main tank while also having someone to spot heal the dps taking the aoes. But it seemed our healers would have needed to atleast have half a suit of shadowsilk if not more to have the mana pool to endure the fight.
 
What was the dps primarily made of? Like are we talking mostly melee dps? He may need to be looked at, but a concrete class setup/detailed info might point out chinks in his armor overlooked if there were any so to speak. But yeah as far as I was aware the adepts were not made for twinks. Twinks generally can just do it with less, causing much rejoicing and waving of the e-peen. If a pretty twinked group doesnt stand a chance then he'd definitely deserve a looksee.
 
Also got to keep in mind, its hard enough getting a large enough group of level 57s.
So like Wiz mentioned awhile ago on adepts, they don't all have to be 57's, meaning even smaller mana pools, less dps and less hp if they use anyone thats 50+. If hyped up max levelled Aa'ed chars can't do the encounter with ideal healer builds, it might be a tad too hard.
Even more so if you have to use pick up groups which usually lack the cohesion a normal adept group might have.
 
I'll throw my chip into the "Traek is currently overpowered" hat. I was in on three different Traek raids, which include the ones discussed above. Most of the details I could give have already been covered pretty well by Saphar. Our tank had over 5k hp, and like he said we did fine up until the clerics ran outta mana, and one of 'em had a pretty deep mana pool for 57. For dps we had at least 2 rangers and a wizard that I'm sure of. I think we had a rogue too. The wizard and one of the rangers was twinked, the others still had decent gear.

I'm not sure if we should be able to hide from his AE, or if it should be toned down a bit from the 500ish average it seems to have. Either way, after 3 nights (trying a few times each night) in about 1.5 weeks, each with a full force of 12 who were pretty well geared, we all lost our desire to keep trying. After this experience, it seems that only the best geared group of 12 with extremely good coordination is going to take him down. I hope that this can be looked into so more people can enjoy the challenge (and the rewards) of this final adept.
 
Nope, but I do remember having a bard on one or two of the nights. That can be added into the evaluation for whoever is looking into this.
 
Gut response is the answer has already been said.
Sounds like you lost because you ran OOM, and you ran OOM because you were healing your entire raid. Change tactics. Then again, I've never fought him =p

Disease Dragon Breath = Range of 100.
Dragon Roar = Range of 75.

CLR: Divine Light - 100 range
CLR: Remedy - 200 range
DRU/SHM: Close Wounds - 100 Range
DRU/SHM: Chloroblast - Range 200

Range increment items add 5% per level.
Any RI item would put your 'good' heals out of range of both of his aoes at max range.
There are some really easy to farm RI items (Velks has the RI3? Circlet).
Caster DPS should be able to out distance AOE w/ standard nukes.
 
So in other words, you'd approve of the idea of this fight being accessible to one melee only, and the rest ranged (caster) DPS/healers?
 
The numbers Alton has would make it seem possible to heal out of range of the AE. For whatever reason, we couldn't seem to do that. We may have needed to continue working on our positioning to try and get this, although we had already done a good bit of that. Even with the tank engaging behind Traek so that he would be in range of the healers who were hiding behind the rock (turns out the rock didn't help), one of our wipes was a result of him moving up at some point and going OOR. Again, in theory the numbers make sense but in practice we couldn't get 'em to work, and I'm sure somebody will say we should've continued to practice then.

Going along with the above problem, the only caster we really had nuking was the wizard. The enchanters were chain runing the tank, and the druids and shamans were healing. I s'pose that would make that lone wizard safe, and perhaps any necros if they can cast their dots oor. However, the majority of the casters (clerics, shamans, druids, chanters) are bound by the range of the tank, and so seemed to be bound to the AE. The only choice we saw was to heal the whole raid.

So....this fight seems like it's gotta be a ranged only fight. Taking all of Alton's info as fact, the casters should be able to stay out of range of the AE while in range of the tank, even if it's only a 5 foot margin of error that the casters and the tank must maintain together. This is assuming the casters all have a DI item, otherwise healers are limited to chain padding. Even with this solution, no melee are gonna be able to get in there without having a dedicated healer with group heals, and they'll all die before the end of the fight anyways unless that healer has something like a 4 to 4.5k mana pool.

Solutions I see:
- Declare it a ranged fight
or
- Reduce the AE so a mortal healer can keep the melees up
- Reduce the range of Traek's AE so that it won't be quite so difficult for the casters to find that sweet spot
or
- Make fun of me for not figuring out the right strat to take Traek down
 
Lets see what Wiz has to say about Traekoth in terms of his difficulty.
The good thing is, Traekoth is Excellent training for pre-dragon raiding. It helped my guild get their footing when we started WW dragons.
 
Alton said:
Gut response is the answer has already been said.
Sounds like you lost because you ran OOM, and you ran OOM because you were healing your entire raid. Change tactics. Then again, I've never fought him =p

Disease Dragon Breath = Range of 100.
Dragon Roar = Range of 75.
...
Our healers couldn't get out of range of the Disease Dragon Breath because Traekoth was between them and the tank. That added distance is what made them unable to be in range of the tank while being out of range of the DD even with their RI items. However, knowing that the Fear has a shorter range than the DD, the healers could safely be on the same side as the tank and be out of range of the DD (and consequently the fear) with even a RI 1 item.

Do you know the range on group heals, by any chance ?
 
Allielyn said:
So in other words, you'd approve of the idea of this fight being accessible to one melee only, and the rest ranged (caster) DPS/healers?

Not at all. The issue they ran into was healing the clerics, the caster dps, all melee, etc. Then they ran OOM with the mob at 40%.

I have no idea on their group make up, but with adepts balanced to 12 people, I don't imagine 'omg I can only melee (aka, me, rogue) amounts to more than 6 people.
Ideally have the tank in the same group.

Toss a group heal (range 100) on the melee when needed, and otherwise just keep the tank up.
1 healer mostly chaining a group heal could likely keep the entire group up for the duration of the fight.
***

Again, you'll be in AOE range without some form of range increment.

And what kind of silly placement is (Tank) == (Mob) == Healers if you're trying to outdistance an aoe? At least put the healers on the same side of the mob as the tank...
 
Or have the tank turn the mob, if you're worried about having adds. If I remember correctly, some spiders path pretty close to traek.
 
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