First off,
here's the topic ( another Traekoth topic btw) where Saphar told about the new adepts. it's about mid way down.
As for Shanara, first sorry for the he/she confuse, it was midnight and I missed the "a" at the end

.
Still I disagree with you...
And some fights require some classes... and some fights require some other classes. Let's take, for example, The Rust. The Rust has a raid part, yes, but also has a single group part. There's this mob, a mirrored drone, that is inmune to spells... Oh, damn, it's unfair, since only meleers can kill it!!!!!!. Still, the monster is there... cause not everything has to be killable by everyone.. at least, same easilly. Another example... MotSS golems. you can't have a raid with only 2 meleers, even if you want to have 16 casters, cause 16 casters are your friends... you need more meleers for those golems that are spell inmune... Sometime, the setup required of a certain raid will force you to have certain classes, and, since there's a limit on raid... well... you have to keep some people outside.
Your point is flawed, because Traekoth is not immune. He is tuned way too hard, wich is different.
Plus, your MotSS golems are designed for a high end raiding guild. A guildmate can stand "working for the others", as he knows the loot will reinforce the guild as a whole. An open raider will not work his ass for the others to be able to random on loot. Does your drone in The Rust, designed for 1 group, drop caster gear? Because then, something's wrong

syduck:.
What's the point in a loot table where MNK only items drop if no one will want them for the fight ( again, in an open raid, where things are randomed)?
I mean... will be a pally useful for traek? Well, yes, but a wiz would be more dps for sure. Does this means no pallies can make the fight? Well...It means that a wizard will make to the raid more easilly than him.
When it comes to a point where it's semi suicidal to engage melees besides the tank on an open raid designed encounter, something's wrong, don't you think?
I will pass on the arguments for the FT 15 thing and all the stuff you would have to farm ( is it even attainable at lvl 57? Again, if you have to do
all of that to kill Traek, something's wrong) to comment:
but keep in mind he is SUPPOSED to be ultra strong, and only killable by an elite...
That's where you are wrong imo, and why we cannot agree. In 18 chars adept setup, he was hard, but doable, as Lilbrateeboie said somewhere along the way. Now he is nearly undoable unless you have 12 twincked chars hyped at 150% skill. What's asked is that he is set back to "hard but doable status".
That does not mean the average Joe-shmoe that leveled there in no time, will be able to kill it np. That means that lvl 57 people with no char in a high end guild, that organize and gear decently ( decently= better than average gear and specific resists; but no silly things like deepmetal, or a combination of 12 items that together give you
the uber mana regen) would be able to work it out.
EDIT: typos and open brackets... All that.