Tradeskill Armor

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Tarutao said:
I suggest that the Type 5 Mana augments be moved in line with the HP ones: 3 / 6 / 9 / 12 / 15 for low, medium, fine, high and exceptionaly quality, respectively.
Wiz mentioned at some point that 2 Mana = 1 HP balance wise, so I doubt this will happen. EDIT: Found it.

I feel that this would (1) Lower the amount of "this item has too much mana" complaints by actually lowering the amount of mana on the armor with mana augs, being most of it; (2) Help to encourage greater customization of each individual's pieces of armor, by making the use of other types of augments a bit more reasonable; (3) Leave the un-augmented armor alone as it seems balanced without augments, for those who can't or won't afford them yet.
The problem with customization via Augs is that in the high end, you have all important stats maxed by gear anyways, and all that counts for a caster is raw mana. So if he mana on augs is halfed, the high end casters are screwd, kinda.

I took a straw poll, and it seems Kaldaine and Hillary agree... so that's makes three of us 250 Tailors that share this sentiment. It's not a "we're smarter than you" thing, but I think it's worth a consideration. Thanks for your time!
Adding in my vote as a GM Tailor, my vote is "Hell, no!"
 
my rant:
Nerfing TS items would only shrink the zones/mobs non-raid geared ppl can go and play.

stop hating the non “hardcore” as im sure the server gets donations from some of them too, they would like to be able to play in as many zones as they can to increase their overall enjoyment of sod, not just the ones you think they should hang in (BB, NBL ect) j/k obv

TS items make the lower tier zones/mobs playable by a group of non “hardcore” ppl (after all most of us “hardcore” had TS items when we started raiding dhk)… stop trying to keep the little man down and ffs and stop being so greedy.
peace
 
Ltdan said:
stop hating the non “hardcore” as im sure the server gets donations from some of them too, they would like to be able to play in as many zones as they can to increase their overall enjoyment of sod, not just the ones you think they should hang in (BB, NBL ect) j/k obv

TS items make the lower tier zones/mobs playable by a group of non “hardcore” ppl (after all most of us “hardcore” had TS items when we started raiding dhk)… stop trying to keep the little man down and ffs and stop being so greedy.
peace

Nicely said.
 
Getting kinda tired of casuals thinking any rebalance that effects them is based on higher tiered folks or raiders being greedy.

TS armor is overpowered. Period. Some pieces more then others. So I suggest you casuals stop being greedy about what will prolly amount to a few points of ac and some mana being lowered. I would highly doubt anyone geared in TS armor will suddenly not be able to xp where they do now because of the upcoming changes. To think this would be the case is flat out retarded.

Here is a thought that has been mentioned before ~ Wait for the changes to bitch ~ The person who is going to make the changes, I am sure has stopped reading this thread many pages back so all we are doing (minus the very few who make suggestions) is complaining into thin air.
 
Tarutao said:
I really try to avoid this forum for the reasons shown above, but I really feel that the solution to at least the Tailoring side of this debate is quite simple.

I suggest that the Type 5 Mana augments be moved in line with the HP ones: 3 / 6 / 9 / 12 / 15 for low, medium, fine, high and exceptionaly quality, respectively.

what the fuck?

Top-tier tradeskill armors are too good, nerf AUGMENTS? This makes 0 sense, since augments go in all levels and types of gear, both droppable, traded and sold. What made you think this made sense at all, in any way?

I think removing the second aug slot makes the most sense out of any of the arguments in this thread, though it kinda sucks for all of us that already have double EQ augged TS pieces.
 
Nerfing augments seems like a pretty shitty idea. Especially manawise. Honestly if it comes down to getting that low on mana casters are fucked. Also if the GM tailor argument has weight, give me a few weeks and I'll put in my vote that this is a terrible idea. I've got a spare 100k and a great deal of the components laying around. Fairly certain I could manage to skill that high on that. But I'm pretty sure other gm tailors wouldn't want even more competition.
 
robopirateninja said:
I think removing the second aug slot makes the most sense out of any of the arguments in this thread, though it kinda sucks for all of us that already have double Game augged TS pieces.
While the rest of your post was a bit to defensive-confrontational for me to take seriously, I do agree that this would be an equivalently elegant solution. I speak only for myself in this case.
 
honestly the nerf will not really effect the casuals in big way, They will still be able to xp where they normally do. honestly, its mainly only overpowered because of not having a rec level of 60-65 and a few stat points. its only like 1 aug of mana and a few of the stats that are op like to much ac on SS and knocking off like 1 wis per piece.
 
I think the simplest solution would to make the armors have a minimum requirement of 55 or 60.

This would solve most of the complaints but not nerf players who had spent months saving up to afford this gear.
 
Tarutao said:
While the rest of your post was a bit to defensive-confrontational for me to take seriously, I do agree that this would be an equivalently elegant solution. I speak only for myself in this case.

I was (and am) more befuddled than upset. I seriously don't understand the reasoning behind your post, if you want to explain it I'm happy to listen.
 
Wouldn't lowering the stats on the armor itself be a better solution?
The point of the double aug slots was to customize gear more specifically.
Its unfortunate that its not used as well as it could be besides ac, hp mana and resists as popular choices.
 
AC, HP, and Mana don't have any hard caps, which is why they are the most popular choices for augments. Under the first cap stat augs (int/wis depending on class) will actually give you more mana than a 30 mana aug, but with buffs it's not super hard to cap stats, especially when you are a casual player and haven't ground all your uncapping AAs.
 
Fine. Get rid of AC, Mana, and HP augs. Convert them all into AGI, WIS, INT, and STA augs. In fact, convert INT and WIS augs into INT/WIS augs since they are the same stat, and cost the same in item creation points anyway.

Booya. We have solved the entire problem, and achieved the desired effect. It'e even easier, as their are fewer items in the database to change.

Except, you get screwed instead of us. However, as you keep saying, that has NOTHING to do with it. I expect the same level of outpouring of support on how this is a needed change for the balance of the game.
 
moghedancarns said:
Fine. Get rid of AC, Mana, and HP augs. Convert them all into AGI, WIS, INT, and STA augs. In fact, convert INT and WIS augs into INT/WIS augs since they are the same stat, and cost the same in item creation points anyway.

Booya. We have solved the entire problem, and achieved the desired effect. It'e even easier, as their are fewer items in the database to change.

Except, you get screwed instead of us. However, as you keep saying, that has NOTHING to do with it. I expect the same level of outpouring of support on how this is a needed change for the balance of the game.

there are so many things wrong with your post I couldn't think of a single way to respond to it so I'm just going to quote it so everyone can see what a terrible idea you posted in case you wise up and try to edit it out later.
 
moghedancarns said:
Fine. Get rid of AC, Mana, and HP augs. Convert them all into AGI, WIS, INT, and STA augs. In fact, convert INT and WIS augs into INT/WIS augs since they are the same stat, and cost the same in item creation points anyway.

Booya. We have solved the entire problem, and achieved the desired effect. It'e even easier, as their are fewer items in the database to change.

Except, you get screwed instead of us. However, as you keep saying, that has NOTHING to do with it. I expect the same level of outpouring of support on how this is a needed change for the balance of the game.


Yeah pretty much read this 4 times...and I need to go kick a puppy and have a cig. Brb.

Though the int/wis suggestion. N2bad. Should really be the same aug.
 
moghedancarns said:
Fine. Get rid of AC, Mana, and HP augs. Convert them all into AGI, WIS, INT, and STA augs. In fact, convert INT and WIS augs into INT/WIS augs since they are the same stat, and cost the same in item creation points anyway.

Booya. We have solved the entire problem, and achieved the desired effect. It'e even easier, as their are fewer items in the database to change.

Except, you get screwed instead of us. However, as you keep saying, that has NOTHING to do with it. I expect the same level of outpouring of support on how this is a needed change for the balance of the game.
Someone please tell me he's not serious about that. :tinfoil:
 
now, now... stop and think about this. the largest driving argument i've seen in this thread is that double mana aug'd SS and double AC aug'd DM armor is what drives TS gear into the mid tiers. This would eliminate that ability. perhaps it should be more fleshed out, I don't think quest or dropped (are there any?) augs should be changed, just the TS ones.

although, honestly I like the idea of simply lowering the value of the current augs. there ought to be a way to improve with augs without hitting a cap.

i've read no complaints here about the TS gear without it being aug'd. if it's not an issue until after it's aug'd, then I think the augs should be the focus, not the gear the augs go into.
 
duv said:
now, now... stop and think about this. the largest driving argument i've seen in this thread is that double mana aug'd SS and double AC aug'd DM armor is what drives TS gear into the mid tiers. This would eliminate that ability. perhaps it should be more fleshed out, I don't think quest or dropped (are there any?) augs should be changed, just the TS ones.

although, honestly I like the idea of simply lowering the value of the current augs. there ought to be a way to improve with augs without hitting a cap.

i've read no complaints here about the TS gear without it being aug'd. if it's not an issue until after it's aug'd, then I think the augs should be the focus, not the gear the augs go into.

Except of course the pure :psyduck: :tinfoil: :psyduck: :tinfoil: :psyduck: idea that you'd be fucking over every other augged piece of gear in the game, and tskilled gear would still not lose the focus of having double augs, and being better than the gear that is the primary complaint. Removing double augs would. But for reasoning as to why they were put in in the first place, see old threads.
 
I'm going to make an analogy.

You have a patient who has a curable disease that makes him have these bloody lesions on his arm. The lesions are only on his arms, but the bleeding is slowly killing him. You lop off his arms.
 
Ido, don't read too much into it.

Fixing the "problem" has never been the point of any part of this thread. The "problem" is mostly myth. That's why anytime an actual valid thought is raised, everyone gives the Psyduck routine.

They are screwing us over for personal profit, and most of them know it. Given time, they start to rationalize that it was "for the betterment of the game" or some such nonsense, and a little more time, they imagine themselves saviors, not jackasses.

I am just bringing back some reality to the coversation.
 
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