... hmm another long winded post by Bella

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1st a real suggestion - quest for specific classes, let the player know the quest may NOT be for them (IE: potions quest is caster only but you dont know that till its done).
This thread seems to be mostly about social issues on server so here goes...
I am, in general, a non social person. I like soloing, I like duoing with a bot. (I never dual client - two on same machine - but I do dual box - two pc's). I have found that enchanters solo very well and most all melee classes will have trouble doing this effectively. I like to help out others, if its giving away my obsolete items rotting in bank or doing drive by buffs to those that may need etc.
I never ask for groups, and unfortunately I more than half the time turn down groups because I already had other plans on how to spend the day. I very often do things online all day that results in no exp or loot... it is sometime just fun to slack all day long or find newbie quests you missed.
Often I must stick to zones I can sit idle in for long periods of time safely while watching our 2 year old baby. This is another reason that I often turn down group invites, its not safe for me or the group to be afk 60-75% of the time, nor is it fair to the group.
I will often run a number of zones to kei people or to help kill a single or a few mobs to help someone get an item.
In general guilds are very helpful if you plan to advance well in the game. I am not a huge guild fan, but realize that you will never see the rare sites without them. Also many new tactics can be learned on raids that you never considered that will greaty will improve groupable encounters that may have previously not been groupable. Raiding is the only way you will ever get a chance at those really nice items you see people using/wearing.
I like short raids alot, but I very much hate long raids.
Endgame type zones are impervious to soloers or duos (bot or not). Granted some raid zones do have groupable areas, which is nice. As most know, we (the lugosi's) are a pre made group (real life family + some in game friends) that likes to play together and we have met many online that like to come fill in our last open spots, some from our own guild, some from others, some unguilded. On sony servers we even had our own guild at one time just for the eaze of chatting across zones.
/ooc is my favorite improvement here over sony servers.
I hate when some people take guild rivalries personal or guilding too seriously. Basicly helping/grouping exclusivly with guildies creates a bad name for you and your guild and should be avoided, bad blood helps no one.
Like in any congregation of many people, particlulary from different cultures, adding language barriers/confusion, you will find that you learn to dislike some individuals, as well as some will dislike you... duh... get over it, its a fact of life.
If you think someone sucks at the game or in thier class of character... try to teach them how to play better but done just say "you suck as a a_random_class". Do you think they might help you more that way? I played a 65 monk (very good I think) and I died once because of something stupid (didnt fd) and the only feedback I got about it was "um... you are a monk sir" - got all the information I needed from the short quip.
If people dont rush to your aid to get you that_uber_class_item_03, find someone that will or postpone your quest for said item. People have thier own toons/agendas also and may already be working on something... ie: make plans or schedule. I only add this one cause I have seen more than one person get all bent out of shape when others didnt bend over backwards to rush to thier aid immediately.
I have come across people who think we pull too slow or dont go after high enough encounters etc. But I do know this, we die a lot less than those that pull too fast, too many, too high... how long is down time after rez? it all equals out... and we arnt clearing exp dept. our style is tried and true and sometimes we decide today is a good day to die and try something new... ie the other day... one grouped (well 7 people) Emerald Maw whom we knew nothing about (though no one died because we got help). It was a fun fight and thanks again to the others that came to help us on short notice.
In effect I think this post is explaining why grouping is sometimes hard in such a small population. I dont think my personal ways are unique.
Are these fixable issues with WR? not really mostly observations and hopefully there is some good advice here as well. If this belong under a new header a phpbb admin can have it moved but I felt it seemed where the thread was leading.
Thanks for reading.
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Bella (61 Enchanter)