a few twists to make WR more "Role-Playable"
Hi!
I have a few thoughts on how to make the game more "juicy" and role-playable:
1. I would love to see NPCs wandering around, not just the Erudin defenders or a mob here and there, but real named NPCs moving from A to B (with some logic behind it, of course). I think it would add great realism to the WR world (I've seen some NPCs move around in the open zones, but named NPCs in towns, huts etc. are just "stuck"). Imagine seeing Gnebas Windrummer crossing mistwoods to see his nephew Wilva in Erimal or something. It would add motivation to role-play, and sure make tracking even more usefull for us rangers :lol:
2. Another idea that crossed my mind is NPCs hailng you instead of you hailng them! Lets take this further, imagine an NPC approaching you on his own initiative (or a wizard NPC sending you a /tell with "telepathy" or something similar) and start talking to you about a quest or a job he wants you to do for him/her. It can be made on faction/charisma basis + some randomness, and there you have it! a very surprisingly alive world where (almost) anything can happen. I think surprises and this kind of unpredictable events were what made D&D such a great game, back in the days when we used to sit around the table, developing a love/hate relationship with the Dungeon Master.
3. I think what makes some of the quests so boring and tedious, is them being so technical: "helo, blah, blah, go bring me [item needed for quest], I will reward you". Thats not a real quest. It's a <kill-loot-bring back> mission. A quest involves some thinking, puzzle-solving, knowing that it's not only about killing a mob or delivering something to someone, for you to solve it.
4. Last thing i would like to suggest: some areas of towns have inns and rooms. As a player, you know that you have nothing to look for inside these rooms. Why not make some of them locked, with interesting NPCs inside them, that you can knock on their doors, or pick the lock... and while at it: in these empty rooms I saw many items, like tables, chests and closets and a bunch of other stuff. These are mere decorations. Why not make PCs able to put things inside, lock them up, move them around, find treasures inside locked/trapped chests?
Maybe some of my suggestions are not even possible whithin the boundaries of the EQ engine. But if they are, I think they will add alot of depth and role-playing to the game.
Thanx