Updated the
State of Play Post.
I've removed The Void Worm and Tar`loc Tribe from the list. Other than a re-tweak to tank damage from The Void Worm, those two are fine. Tar`loc Tribe and Ok`Tar Tribe are fine as they are. I might consider a tweak to Ok`tar at some point, but the difficulty level of the tribe is fine.
I'm still waiting to see Conglomeration and The Ancient Guardians done in person. I think both of these fights are ones that little adjustments in the raidstrats would solve, but I'm open to tweaks in timers of AEs on Conglomeration and maybe to something in the The Ancient Guardians as well.
Since SB did Iskkath`s Experiment, I've got a little more information on the fight, and I'm currently toying with (1) lowering boss melee damage by about 2% (2) increasing the boss's HP by about 2% (3) delaying the onset of the boss's AEs equivalent to 2 AEs to give some time for everyone "to prepare". That should allow for a little easier time avoiding player deaths in the first minute of the fight and overall lower the duration of the fight while providing just an ounce of tank surviving and leaving the flavor of the fight intact. That's just my current thought, but I think it's a good set of adjustments.
Spires Duo... I posted about this earlier today, but to be more specific, the script for Dread Captain Ilithka is a bit terrifying in ways only Zaela could be terrifying. I think I've got a handle on what's going on, but I could use input on what specific parts are killing the raid. Researcher Velnir looks the same as when I last did him over a year ago, and even that is easier than the original version of Researcher Velnir. For that matter, while I could just be missing something, I don't see anything that confirms the complaints I've heard that Velnir is invulnerable until Ilithka is dead. So yeah, I need some candid input.
Klikil... ehh... *procrastinate*
Akarn... This fight is not meant to be done in one cycle. Way-over-tier sure why not, but on-tier, this shouldn't be a one cycle fight. Group heals like your life depends on it for certain and land a heal right before the end of a cycle are definitely going to be the lynchpins of this fight. This fight is definitely a strong gear check for everyone's HP and burst heals and burst DPS. If I'm reading between the lines as well as I hope I am, this could still be a 2 cycle fight on-tier. Are people trying to squeeze this into one cycle still and creating for themselves a lot of frsturation? Are people trying to do this in 2 cycles and just not able to survive for that long? I don't really know yet.
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Edited to add: I forgot to mention that the timer on the Tar`loc tribe has been increased by 40 seconds. This is not a change of balance or intended consequence. The timer was just 29 minutes 20 seconds, and I think that's from a typo that is now fixed. For the same reasons, the Ghan Tribe timer has been increased by 40 seconds (to 45 minutes) and the Kal`tan Tribe timer has been decreased by 1 minute 40 seconds (to 75 minutes).