First off, a few basic assumptions that we can all agree on:
1) 65's can farm PP and items much more effectively than non-65s
2) the server is top-heavy with 65's, many of them raid geared making them even more powerful
3) 75% of the server population is saving for a charm upgrade or would be if it were feasible
4) upgrading a charm is progressively expensive
If the amount of PP on the server is basically static, there are 2 possible conclusions that can be drawn:
A) cash drops have been nerfed to hell and back. Since each charm is progressively more expensive, bank accts should be getting larger as more and more PP is banked for each upgrade.
B) we're all just a bunch of lazy fucks that never play except when raiding (which produces very little PP on a per player basis).
But if B is true, how much of it is due to A? If cash drops were at a level that made upgrading charms something that could be reasonably accomplished (certainly not done quickly), would average playtime increase?
If a 65 exp group nets 150pp/hr (rough estimate, and possibly a bit on the high side), then a juggo charm will require about 1,433 hours of farming (215k / 150). That's a helluva long time. Yes, you can farm droppable items to speed this up, but those have diminishing returns as would be expected in a server that is top-heavy (due to price dropping as the market floods and not enough up-and-coming players to soak up the excess).
I bought my juggo on my own, but look at the effort required. Brandar at last check was the #1 mob killer on the server with over 28,000 kills (most of this was done in Cy Gorge) and Garluk has a very respectable 6k+ kills many of them also in Gorge (which does not include mobs killed by his pet). This was all done prior to cash drops there getting reduced. I generated maybe 5-8% of my cash through item sales.
1) 65's can farm PP and items much more effectively than non-65s
2) the server is top-heavy with 65's, many of them raid geared making them even more powerful
3) 75% of the server population is saving for a charm upgrade or would be if it were feasible
4) upgrading a charm is progressively expensive
If the amount of PP on the server is basically static, there are 2 possible conclusions that can be drawn:
A) cash drops have been nerfed to hell and back. Since each charm is progressively more expensive, bank accts should be getting larger as more and more PP is banked for each upgrade.
B) we're all just a bunch of lazy fucks that never play except when raiding (which produces very little PP on a per player basis).
But if B is true, how much of it is due to A? If cash drops were at a level that made upgrading charms something that could be reasonably accomplished (certainly not done quickly), would average playtime increase?
If a 65 exp group nets 150pp/hr (rough estimate, and possibly a bit on the high side), then a juggo charm will require about 1,433 hours of farming (215k / 150). That's a helluva long time. Yes, you can farm droppable items to speed this up, but those have diminishing returns as would be expected in a server that is top-heavy (due to price dropping as the market floods and not enough up-and-coming players to soak up the excess).
I bought my juggo on my own, but look at the effort required. Brandar at last check was the #1 mob killer on the server with over 28,000 kills (most of this was done in Cy Gorge) and Garluk has a very respectable 6k+ kills many of them also in Gorge (which does not include mobs killed by his pet). This was all done prior to cash drops there getting reduced. I generated maybe 5-8% of my cash through item sales.