antihelei said:
Wouldn't that force the zone to be extremely CC heavy and not give some classes the opportunity to participate because of the way it is designed?
Yes and no, is the beginning of mielc cc heavy? Myself and uageru used to wreck the hell out of it with no cc up to the crypt. 3's and 4's quite frequently. Also I'm not exactly talking beefy summoning mobs either. Something akin to dn rats for instance. Hell aisling alone can take 3 or 4 and cc them with mageroot. Could for quite a while too, pretty much when she had 0ish raidgear.
But then nonsummoning mobs? we're talking how many classes get a root? Wiz, Mage, think enchanters do too, not sure, necros, druids, clerics, shamans, paladins, sk's get snares, rangers. Each and everyone one of those classes can cc mobs that don't summon in a ghettoish way. Not very elegant, but it works. Though let me echo jose's earlier point that "3-4 pulls are fine as long as the mobs aren't retarded with retarded abilities like fear and snare and blind and stupid dumb shit like that.". Should whatever boss of the zone have neat abilities, yeah sure, should the regular trash? Not any more than say the projected difficulty. Only when things get ridiculous for low reward do people not want to go to a zone (or when its way far out of the way). Nag being closeby the dw portal shouldnt suffer from the latter, nor I'd think if made just right would definitely not suffer from the former.
Now later on in say the last zone yeah, I'd think you'd want cc because they would be far more difficult than in the first part, at least on vague concept of what I was talking about, but I don't really think there is a higher end xp zone that one doesn't want CC for in the first place. Unless of course the group is ridiculously geared. Firstruins deep? Enchanter plz, Hhk? help me mezzer!, Cmal3? mezzing very handy. Deep kedge, unless you've got prison gear, hi2u mez. It's just the way things run most of the time. Not necessarily more fun to have mez, but its far more safe.
But yeah, essentially I'm not talking a bleeding edge content zone here, dunno maybe people took what I suggested wrong. There are a few places that are excellent already for that. I'm more talking more of an alternative to some of the others. But with a neat progression type feel as one gets in the cmals (nag1, 2 and 3 each needing some sort of token or key to enter the next?). Nag3 yeah that one should be kinda hard. 2 middlish, 1 cake.
Also let me add my support for ban, tentatively of course, I'd still like to see a massive all the way through zone. But who knows whatever that might be, not familiar with most of the old eq zones so I'd draw a blank anyways.