JayelleNephilim
"Helpy Helper"
Not to be redundant but I'm with Allie, Xardon, and Slicer on this one. The outstanding lore is really what attracted me to SoD for the long term in the first place.
JayelleNephilim said:Not to be redundant but I'm with Allie, Xardon, and Slicer on this one. The outstanding lore is really what attracted me to SoD for the long term in the first place.
Lore is just that tl;dr between points A and B in a quest for me. Sure, it's nice to know why you get summoned by the earth terror in highkeep or who/why/what is actually being held captive in prison of admyrzza, but who ever thinks about why you're killing frogloks in mielechc? Lore may draw people in, but that's about it. If it's the reason such and such zone is not being implemented despite completion... well I think that's a little silly.JayelleNephilim said:Not to be redundant but I'm with Allie, Xardon, and Slicer on this one. The outstanding lore is really what attracted me to SoD for the long term in the first place.
Finny said:I love the 6 man zone idea as has been brought up in this thread previously. I think that there should be a 6 man zone that say you needed to be at least Sepulcher geared for. Why? If there are raid zones that only a small portion of this server is going to see there may as well be a few hard zones with some great XP that again maybe a small portion of this server may ever see too.
Draxx said:The basic topic of the thread was implementation of itemized, killable mobs in Nagthilian A/B/C, because there are DT mobs that waste the zone.
I want a zone with lore. But I want a zone with Full-time lore that people can go into and find out more storyline as you progress through the zone. Look at Catacombs, they have books that tell the whole story about the place.
Something can happen and people will say, "Oh man we can go into the zone now... Council of innovation is planning an information excavation in Nagthilian to find out what really happened, we're supposed to gather lore books, read them, and then answer questions like in MQ1!"
vistachiri said:Kind of like undercaverns but without the massive insanolag that seems to plague that place
Manluas said:Isn't there deep First Ruins for thist tier (at least from what I've seen it gets pretty rough in there) as well as some other places - yellow plane trash, yellow giants in EC. I know there aren't a lot of places and EC Giants aren't the best thing either since they have an insane respawn timer. Just throwing some aspects out there.
Aaubert said:Thing is, by the time you hit 300+AAs, you've done XP most places. You've gotten your -10% pretty much everywhere, and a -25% in any zone you really like.
Aaubert said:Thing is, by the time you hit 300+AAs, you've done XP most places. You've gotten your -10% pretty much everywhere, and a -25% in any zone you really like.
Nwaij said:Uhm.... My Main has 370ish AAs and the only Zone I get negative modifier is Dragon Necropolis where I spent ages to farm my Combine Robe.
Draxx said:I want a zone with lore. But I want a zone with Full-time lore that people can go into and find out more storyline as you progress through the zone. Look at Catacombs, they have books that tell the whole story about the place.
In 70 BF, Baldakos the Betrayer wiped out the town's population with a magical weapon. Most of the city is currently filled with a mist that instantly destroys anyone unfortunate or foolish enough to come into contact with it."
vistachiri said:Erm so far I've seen like maybe 3 singlepulls in the rust so far on the necroside, and only really with a puller so multiple mobs don't need cc. Just bring along a tank, healer, and 4 rooting dps classes, and you're gtg. I just fail to see how if the mob strength accounted for it the multipulls would be any problem whatsoever.
Rouean_Onrielas said:While that does sound like a pretty fun, and new, type of thing that still doesnt eliminate close quarters problems. Mobs would be coming from anywhere and everywhere not to mention 2 very impressive zones were just recently released and Upper and Lower Thaz are very new as well so perhaps we should focus on these zones rather than asking for more. But in the fututre that does sound like a cool idea I just dont think something like a city would be the best place for any raid zone.
Rouean_Onrielas said:If the mobs had to be rooted that would be ridiculous and they would have to hit like pansies because of root aggro causing them to spin and any zone that is expected to have mobs floating through the wall at all times doesnt fit very well with lore unless they are ghosts.