The Problem(?) of PUGs

Could we perhaps . . . allow certain guilds to "team raid" together as long as we 2 guilds are both keyed for said zone?

Currently under consideration.

The question Slaar asked to begin with remains unanswered and is important beyond all of the changing-the-subject responses its gotten.
 
I think everyone agreed that regardless of outcome, joint raids between giulds is A-OK someone correct me if this was not, in fact, A-OK.

Following up, ASSUMING we agree that there is some content that should not be puggable (and I do not assume this yet, as the thread is young) should the content that is FFA be put up for a vote? I think most people would vote fairly and any single guild that votes to 'lock' a zone would be outvoted by everyone else not on their tier and also everyone else on their tier.

Just trying to find the most fair solution here! I am all for people playing however they want but a part of me is really invested in watching people play through the content as it was designed at least to an extent.
 
ntsmy 2 cents

I depend on pugs So i am against the zone restriction. But if you still wish to continiue it, why not adjust a Zone version. I know when I was a Guide in live years ago you could make a premade zone (rolling back) and select a loot table. Why not change it up a bit with 1 Real loot table item from the suggest Radi restricted zones, with a series of watered down loots. So at the same time players can experiance the content be be restristed to high end loot but subject ot it on a much slower pace? The purpose of a same content but "nerfed" version would teach them the encounter so when and if player guild permit they can app or progress their with their current guild. Similliar to inctancing
 
This whole game concept is built around the idea of people grouping up with whomever they want to tackle game content. And encouraging grouping and raiding, and doing so with a variety of people when they are available.

SoD is also striven for more uper content.

So if the quests are causing the raid zoned to be "over-used"... as in people are actually grouping together and running group stuff with a variety of people... then we need to fix-change the quests, not lock the zones.

I don't understand how we enhance the game experience to add content and encourage grouping when the first reaction to a problem is to shut off a big raid zone that people seem to like doing (because it somehow then becomes "over-used") and then tell people then can't group up to PuG.

As far as Teaming up between Guilds, that is just another fancy name for a PuG.

So, I guess, what we need to get clear is the intent of the game. Are we hear to group up and tackle content whenver we can get a viable force gother? Or is the game now about something else?

Given the small population of players on this server, and the fact that most of us can't be available for Guild raids 24/7 (and raid mobs spawn so randomly we can't reall plan ahead) making it hard for players to group and raid and tackle the game content just doesn't make sense to me.
 
Man up

People need to man up, this is not WOW. There are not instances. If you want to kill targets and get loot you need to play, if you want more targets / more loot you need to play more. Honestly how many pugs really took tier 9+ content? Hardly any. The only problem I can see with people bitching about pugs are those people getting a lot of tier 8 and below content sniped due to artifacts, vah etc. And the only thing you can pug now is tier 8 and below content. REally this is the stupidest change to this game since the removal of Thaz. Oh wait, dang wy does hella stupid stuff keep happening to this game weekly? WRU WIZ, FIX THIS CRAP
 
I like this idea it makes sense. Because the opposite would be to make pugs bannable and to force better structure in guilds and alliances like the ones already forming to happen. I like puging and my monk has a few pieces from doing late nighters. The free for all is a good area to socialize and organize but when the main story line involves bigger things and larger groups its asking for us as characters to become the role (i.e.: role-playing game) meaning that the highest and best should require a higher amount of premeditated organization.








In the end always remember your playing an awsome mmo for free so im always happy
 
the only thing you can pug now is tier 8 and below content

This is untrue, and you either knew it was untrue and posted it anyway or failed to read carefully and just jumped to conclusions that weren't true. In either case, this is an unkind statement of falsehood that you should be chomping at the bit to correct.
 
This week has had some of the best changes to SoD in a long time. The reaction to these changes from some people has also been extremely entertaining.
 
Personally, I rather enjoy the idea of raiding content just for guilds.... You are absolutely right, Slaar.... Guilds need to be rewarded for attempting, and succeeding at tier'd content. I also applaud the idea of restricting PuG'ing, personally.

The truth is, with all the "x item claimed" yadda yadda.... it was getting a little bit out of hand. This is a feasible way to fix some issues. People need limits or things will get grosely out of hand quickly.

I would encourage the list of PuG and Not PuG targets should be open to a vote....

I also really like what Prophecy's leader had to say, and i feel like he made a valid point.
 
The whole notion that people who play more should be discouraged, stopped, or hindered for teaming up with people who play less is simply counterproductive and not in the spirit of video games in general.

Not every player has 30+ hours a week to grind tomes and save for supreme charms all while being available to raid at the drop of a hat; people have jobs, family, friends, kids, things to see, places to be... even as a very casual raider the time and effort it takes to get anywhere in end game content is considerable. Sure my /played clock pales in comparison to some but does this mean that I, or anyone else in my shoes, shouldn't be eligible to participate in a certain area of the game world?

Make two versions of all (all?) bosses with everything identical except one version is eligible to be pugged and the other must be killed by a guild raid force. It would be random which version popped (Bosses that currently need keys would spawn as a pug version less often?? The frequency could be adjusted from boss to boss) Obviously a guild raid force could kill either type but if you wanted to pug something you better make sure its the pug version thats up. Further more if a guild only version stayed up for long enough it would turn into a pug version?

I have no idea if this is even possible, or if its a decent idea for that matter, but its the best I can come up at 2am on a Sunday.

I really love this game, just as much as anyone else who plays here. SoD is aimed at such a small and specific portion of the on-line gaming world that nobody in their right mind would be here unless they really wanted to be and had a passion for it. Were all on the same team guys. That being said... continuing to make the game less open and making it more difficult to play together... its just nothing short of assbackwards.

Thaz is gone, get over it. Got over it.

Now lets work together to make this into something positive.
 
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we should have to submit a form to 36 hours in advance before engaging an enemy so the GMs can decide if we are allowed to attack it
 
Care to explain why?

For one it would require extra work from the staff to implement. Not to mention it gives generally scummy players extra places to look for loopholes in the rules.

Also it pretty much goes against the whole idea of these changes. Which is to give guilds exclusive access to certain areas that are considered important for both game lore and progression.
 
For one it would require extra work from the staff to implement. Not to mention it gives generally scummy players extra places to look for loopholes in the rules.

Also it pretty much goes against the whole idea of these changes. Which is to give guilds exclusive access to certain areas that are considered important for both game lore and progression.

I really don't think that was the reason for these changes.........
 
Just to be clear when I say two different versions of a boss I mean it would be a difference in name only, a suffix to distinguish which type the boss happens to be that time. Something that could be checked by any tracker in the zone, it would be easy to blow the whistle on a pug if they were trying for a target that didnt have the pug suffix.

Pretty much every raid zone, at least past a certain tier, gets tracked constantly every day and for a pug to slip through the cracks, get to and kill a guild only version would be next to impossible. If you saw a pug going after a guild target, maybe even something your guild actively kills, you would say something, no? Who would go through the effort of forming a pug without a legitimate target where all it would take is one guy to say "GTFO pug this is the guild version" and you were done. 36 hour forms indeed.

Cut down my ideas if you like, I could care less about trying to impress anyone here, but at least I'm brainstorming.

edit: Don't get me wrong, constructive criticism is more than welcome!
 
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