Coming from someone that considered dropping WoW and LoTRO and bringing 2 friends to this game, the idea of guild only content screams: We are a tight knit community, so go play a different game!
Sure, me and a couple of friends could start a new guild or try and eventually work our way up there...maybe, or there is a slight chance we get to end game and there would be an opening in one of the end game guilds for one or two of us. But then we would feel like schmucks if we had to leave the guild we had been with in order to get geared up enough to be in that end game guild.
MMORPGs are built on the stand point of PUGs, this type of game, especially so. As far as I am concerned as a new player to the game, if you seriously need to have guild only raid content that cannot allow for Pick-up Raids then you either need to add more frequent spawns or more raid content that drops the type of items PUGs are forming for to begin with.
In my opinion, if someone had the time and the energy to gather a workable PUG that can successfully conquer the content before another guild, then so be it. Whomever reaches the content first should have the right to it, guild or PUG, it should not matter. Besides, only the best of the best is going to be able to down the highest tier content anyway, and in that case, it should be first come, first served.
The bottom line is, saving content for a select few guilds and keeping out all the rest just gives a huge impression that this is a small community that really does not want outsiders getting near their prize possessions except on the slim chance you get accepted into the clique. If this is the impression you want to give or actually how you want things to be, no problem, WoW and LoTRO have plenty of soloable content and instances for the rest of the outside world.
Sure, me and a couple of friends could start a new guild or try and eventually work our way up there...maybe, or there is a slight chance we get to end game and there would be an opening in one of the end game guilds for one or two of us. But then we would feel like schmucks if we had to leave the guild we had been with in order to get geared up enough to be in that end game guild.
MMORPGs are built on the stand point of PUGs, this type of game, especially so. As far as I am concerned as a new player to the game, if you seriously need to have guild only raid content that cannot allow for Pick-up Raids then you either need to add more frequent spawns or more raid content that drops the type of items PUGs are forming for to begin with.
In my opinion, if someone had the time and the energy to gather a workable PUG that can successfully conquer the content before another guild, then so be it. Whomever reaches the content first should have the right to it, guild or PUG, it should not matter. Besides, only the best of the best is going to be able to down the highest tier content anyway, and in that case, it should be first come, first served.
The bottom line is, saving content for a select few guilds and keeping out all the rest just gives a huge impression that this is a small community that really does not want outsiders getting near their prize possessions except on the slim chance you get accepted into the clique. If this is the impression you want to give or actually how you want things to be, no problem, WoW and LoTRO have plenty of soloable content and instances for the rest of the outside world.