Zhak said:
Your main point in this thread was to keep charms a plat sink. Currently, almost no one moves charms from char A to char B because of the huge loss of plat, and some people have even started skipping their juggo. Making it so that the penalty on selling a charm is much less than it currently is means that more people are going to be selling back charms / trading them around to different chars etc and the server will more than likely 'plat sink' more money than it currently is doing.
This is somewhat incorrect. Charms aren't a perfect plat sink--they can be turned back into plat
at an npc vendor at any time; the only sink that happens is the difference between the charm's purchase price and the charm's sell price. However, as far as the economy's concerned, a charm that can't be sold without incurring horrible losses is just as good as sunk money. If you can move your charm around at a 5% loss each time, yes, you're sinking little amounts of money here and there--but you'd have to do it 20 times to sink the whole cost of the charm.
"But thinkmeats," you object. "The money's as good as sunk, I'm just moving it from one character to another!"--No. That's precisely the definition of not-sunk money. The
whole point of a plat sink is to remove it from circulation. Think about it. What happens if something super-shiney comes out that costs a shitload of money? Say, 800k? If you really wanted it, you could afford it, because your charm can become money at 95% rate. However, at 66-odd return, you'd be far more likely to not sell your charm. In fact, I can't even envision many scenarios where you
would reclaim the plat on the charm (as you noted in your first post, without noticing that it's a good thing).
Quantity in big numbers but low volume isn't always greater than quantity in little numbers with a bigger volume. It would simply make it far less of a time sink for those that have already invested huge amounts of time and plat in to their charms to have an option to move their charm(s) around as they desire.
Literal and direct translation: I would need less money to get the charms I want where I want them. You're calling it a time sink here because noting that the current system is a better
plat sink is rather counterproductive to your argument, but them's the breaks.
I guess I don't see the reason in making someone lose 100k to 400k ( eternal and 1.2 ) just to move their charm from one character to another, it's apparent that they've put forth the huge amount of time and dedication to already get their charm, it seems silly to penalize these people even more if they ever wish to have their charm on a different character.
Calling it a penalty is foolish. Is it a penalty that you can't move thaz gear from your main to a twink? What about AAs? There are lots of non-transferable character bonuses. In order for charms to be at all effective as a moneysink, they must not be transferable--if they're transferable, the plat inside isn't sunk.
To sum up: You want a near-refund on your charms--literally, you want to un-sink the money. While I accept that you might not see how disastrous that'd be for the economy, it doesn't make it a good idea, I'm afraid. Some good will come of this thread--I'd imagine a credit-based turnin system would be likely, at least for going along the direct upgrade path--but you're simply not going to be able to move your charms from one character to another because to do so would break charms' usefulness as a plat sink.