The amount of plat you get when you sell your Charm(s)

Charms credits could work like fame points where it's given straight to your char, and you could buy charm credits with plat but charm credits would remain no drop. If you trade in your charm, you get the full credit for the charm, if you sell the charm for plat maybe an 80% return rate? ( I still think 66% is too steep of a price to pay )
 
It seems like we've got something of a consensus going. Long as we've done that, we might as well try to figure out what our favored credit rate would be. Should you be able to get credit equal to the old sell value? That seems the easiest to accomplish and probably the fairest, since it's the same thing people used to do.

Zhak said:
If you trade in your charm, you get the full credit for the charm, if you sell the charm for plat maybe an 80% return rate? ( I still think 66% is too steep of a price to pay )

Anything that encourages charm -> plat transfers is bad, which emphatically includes increasing the return rate.
 
For a credit rate on turn ins, I had said 80-90 before but that was not considering a total removal of the plat. If you spend the plat and you will never see a single one of them back, 95-100% return rate. Why shouldn't it be? The plat is sunk, as intended.

As for guild charms, I could seriously see a totally seperate charm merchant selling droppable charms. Only purchasable by the guild leader, only sellable by the guild leader, and only able to have one owned in a guild. Probably too complicated but if there are ~20 guilds, this may be able to be handled with petitions. Complicated, but it does address the need to have "Guild" items.
 
Having a turn in for plat with a loss and then a turn in for tokens with much less loss should be fine for guild charm situations. You can still get a large chunk of the original investment back if things don't work out.
 
Eldorath said:
Having a turn in for plat with a loss and then a turn in for tokens with much less loss should be fine for guild charm situations. You can still get a large chunk of the original investment back if things don't work out.

Iirc wiz takes a pretty dim view of guild-owned charms. I know I'm not a fan--they cause far, far more trouble than they're worth.
 
id say make the token or whatever, so you can upgrade your old charm, shouldnt have any penalty, if its 36k, then u get a token of 36k so you can upgrade to the next one...

anyways, id love to see that happens, cuz if it goes live, ill probably buy my 100k charm (wich hardly someone ever do, cuz usually holds to the 216k.).

Imo its a good idea.
 
robopirateninja said:
Charms aren't supposed to be accessible to every character, especially the 100k and up ones. In all honesty, saying that you would never spend that much plat on an item is kinda dumb, since the whole point of charms is to provide endgame players with something to spend plat on. At the point where you have 100 or 200 thousand platinum sitting in the bank, are you really going to worry about how many Butcher's Aprons you could buy instead?

Why did you even post?

Your disagreeing with me, while I am agreeing with you.

I dont get it....
 
Should you be able to get credit equal to the old sell value? That seems the easiest to accomplish and probably the fairest, since it's the same thing people used to do.

To get a fair result you shouldnt look at the old situation since more then just the resell value has changed since then. Now its way harder to get plat then it was some good time back. So if the charm re-sell value on a credit base is higher then the old re-sell value people who got their upgrade back then still cant complain that it isnt fair to them, cause the speed at wich they got their plat is way higher as the speed it is now.

I also agree with zhak that a re-sell value for plat at about 66.6% is very low. 75%-80% sounds much more fair if you ask me considering the time it takes to make enough plat to buy a high-end charm.
 
if it's a token system and it stays no drop - with no plat being given back - why not make it 100%? It's not like other vendors would take the token, and it can't be traded between players. If there's going to have to be a price though 10% - 15% is a pretty decent chunk to take out, especially as you get higher up.
 
i like the idea of a credit system. no trading the tokens/whatever... i also think that if one wishes to just cash out on it.. the option should be there.. peopel do quit characters and to have just lossed everything u put into a charm completely would suck... i also feel the 66% is a bit rough. i myself am not planning on getting a 36k because i dont care to take the hit vs the benefits... when i farm for my charm its gonna be going the big run unless theres a better trade in system.

in short. i like the proposed ideas of turn in credits with possible plat return. credits being 100% and cash id say 75-80% seems pretty solid.
 
Idea for implementation in case there aren't any others:

Have a token worth 10p, 100p, 1,000p, 10,000p, and 100,000p. You can hand in the appropriate amount of platinum to the charm merchant and get back one of the tokens listed above. Since you could only hand in like 4 items some of the prices might need to be tweaked a tiny bit.

In fact we'd need to some way specify from a handin which charm you wanted, so I dunno, maybe you'd to have a separate merchant who has a copy of all of the charms for 1cp that are not equippable and have no stats (I don't want people running around linking every single charm they have on them in OOC). Then you would hand in three types of tokens which would have to add up to the correct amount and the specifying token.

Just throwing this out there so maybe some more progress can be made, if implementation is one of the current issues. It seems like everyone in this thread is in favor of a token system.
 
Eldorath said:
Have a token worth 10p, 100p, 1,000p, 10,000p, and 100,000p. You can hand in the appropriate amount of platinum to the charm merchant and get back one of the tokens listed above. Since you could only hand in like 4 items some of the prices might need to be tweaked a tiny bit.

I had actually made a nearly identical suggestion months ago. You can hand in 4 stacks of items, so if tokens are stackable you can hand in 80 at a time.

I still think it is a great idea. Charms are there to remove the plat from the game. Getting back plat is counterproductive. Just be sure you really want to work that character up before you invest in an expensive one.
 
The general consensus from the thread seems to be a sellback value on charms at 80-85% and a token system where you can upgrade your current charm on the same char for no loss of plat. I'm in favor of both of these
 
Buying Itchy and Scratchy money that can only be used on charms is a good idea. Then you can sell your old charm for more Itchy and Scratchy money to get a new one. I think you should still lose ~5-10% of your money as only Itchy and Scratchy Land takes that sort of currency.
 
Zhak said:
The general consensus from the thread seems to be a sellback value on charms at 80-85% and a token system where you can upgrade your current charm on the same char for no loss of plat. I'm in favor of both of these

That isn't a very accurate description of the thread. Of the 30-odd posts that have been made since the idea of credit was introduced on page 1, fewer than 1/3 (between 6 and 9, depending on how you count) have advocated any sort of increase in the raw plat you can get back from a turnin, and you made over one-half of those posts.

There's definitely consensus that a credit-based tradein should be implemented with a significantly better rate, however.
 
I think we've had enough time to hear what the playerbase thinks about this, Xeldan.. Wiz.. opinions?
 
I'll say this, I have no intention of ever trying to get the 1.2 million charm for 2 reasons.

One is that if I had to farm another 700kpp I'm pretty sure I would go insane and probably end up quitting a week after I obtained it.

Two is that it wouldn't just be 700kpp, it would be more closer to 850-900kpp, which gives me even less of a reason to attempt it, costing a player an extra 150kpp because they wanted to get a upgrade/get a better charm isn't any kind of incentive in the least.

So, I will continue to put any money I obtain into twink armor and weapons and have more fun that way. :toot:
 
Zhak said:
sellback value on charms at 80-85% and a token system where you can upgrade your current charm on the same char for no loss of plat

This is what I would like to see if this is implemented, if the person decides to cash it out some plat was still lost (plat sink) and if he decides to get the token ALL of it is still out of the player economy.
 
I completely agree that there should be a tradein of full value, or at least 95% or something along those lines. A minor loss in the form of a service charge or whatever wouldn't be a big deal. As for selling for plat, I don't really care that much, honestly. Sure, I'd like to see it bumped up to 75-80%, and that would still be a substantial plat sink, but the 66% wouldn't be a problem if we had the option of trading in for full value.
 
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