Surge of Enfeeblement

I'll have to agree with Volkov. I have a 53 SHD and a 58 PAL. I started the paladin when the SHD was 53. I have never gone back to the SHD. SHD gets FD, but the pally group heals, normal heals, root CC, LOH, and buffs (if you lack a cleric and/or druid) just put them so much farther ahead especially at <60.

If SHD mitigation is better, then that's great, but mitigation isn't going to save your group when the healer is being beat to crap from adds.

In all fairness SHD's do get FD, direct hate spells, and better dmg mitigation (which is no small thing), but I don't think it makes up for the sub-par (or lack of) AE aggro.
 
kukov said:
I'll have to agree with Volkov. I have a 53 SHD and a 58 PAL. I started the paladin when the SHD was 53. I have never gone back to the SHD. SHD gets FD, but the pally group heals, normal heals, root CC, LOH, and buffs (if you lack a cleric and/or druid) just put them so much farther ahead especially at <60.

If SHD mitigation is better, then that's great, but mitigation isn't going to save your group when the healer is being beat to crap from adds.

In all fairness SHD's do get FD, direct hate spells, and better dmg mitigation (which is no small thing), but I don't think it makes up for the sub-par (or lack of) AE aggro.

We do not get better mitigation except when we pop that stance that lasts for a few minutes, I pretty much only use it when I'm tanking raid mobs, and even then Paladins get a Parry stance that is really nice.
 
volvov2 said:
We do not get better mitigation except when we pop that stance that lasts for a few minutes, I pretty much only use it when I'm tanking raid mobs, and even then Paladins get a Parry stance that is really nice.

Not to mention the 'nerf' to the paladin parry stance (making it 'less' effective, but able to be used with a 1 hander and a shield as opposed to a 2hander) was probably a very sizeable upgrade, since the only thing knights have over say, a rouge, ranger or bard is blocks from a shield.
 
I really didn't want to turn this into Paladin vs. Shadowknight, I just had to lay the facts on the table.
 
Ohhh...see I thought SHD had an inherently slightly better mitigation as well. Well yeah...that makes me :( even more now knowing it's only with their stance.

Well SHD does get a pretty awesome pet though. :haw:
 
volvov2 said:
Ok, let me see here.

Shadowknights are supposed to be 2nd best tanks, with Paladins being the 3rd, Shadowknights get one stance that drains stamina and lasts for maybe 3 minutes max, Paladins get a Parry stance that lasts for several minutes too (3-5 I think). Other than that difference, Shadowknights and Paladins tank exactly the same, except Paladins can hold aggro on 6 mobs at once. As a Shadowknight I can hold aggro decently on 2 mobs at once, and even three isn't too much of a stretch but it requires alot of clicking and praying that a wizard or whoever doesn't attack the one you have the least aggro on. Yes you are probably right that there is envy. Who is the better tank?

See, this is actual reasoning that was absent from your earlier posts. When I said earlier that it seemed like you were just taking for granted that you ought to have AE aggro, this is what you should have replied with.

Tempus said:
I thought the aggro DS was pretty novel, give it a limited duration and a recast delay, and it would be a decent situational tool.

Afaik this is uncodable. Hence my earlier floating of BP proc-based single-target aggro--does the same basic thing.
 
kukov said:
It was a bad joke. The pet is pretty sad. A chanter pet beat up my SK pet and stole his lunch money. :(

The pet isn't an offtank, it's an amazing pulling tool. Monks camp that WW dragon for pet pants for forever to get the same ability.
 
robopirateninja said:
The pet isn't an offtank, it's an amazing pulling tool. Monks camp that WW dragon for pet pants for forever to get the same ability.

Not really for us, we can just use spells to pull. It's great for the monk since they have to use proxy agro and usually get beat up. Not to get way off topic here, but the pet spell is a waste of a spell slot in my spell book... yeah, I said it.
 
volvov2 said:
Archaic: Better SK Pet. :hmph:

I can't help but keep coming back to trying to figure out ways to make the pet useful. It just bugs me when something that conspicuous is so worthless. I've been toying lately with the idea of trying to find a way to make the sk pet into a suicide bomb of some kind. Some sorta pet-proc spell that kills the pet when it goes off combined with the natural 2 minute recast on pets. Idk. It's dumb and I'll probably never actually put it live, I just can't help but think about it when SK balance comes up :psyduck:
 
The suicide bomb would be a good idea, but still doesn't help with SK AE aggro issues :psyduck:
 
Xach said:
The suicide bomb would be a good idea, but still doesn't help with SK AE aggro issues :psyduck:

If it would suicide bomb AE and push aggro to the SK, it could be fun and useful. :toot:
 
That's true, but I was really hoping for something similar to surge of enfeeblement or something.

Or just straight aggro, anything that can nab multiple targets and doesn't deal them any damage.
 
Frankly other than a simply AE hate spell with a 5 minute recast, theres probably not going to be an easy way to fix it. The developers seem adamant about not giving that kind of AE hate to SKs even though, at Ruins level, Gonobn pretty much outtanks Volkov, has no aggro issues (when he tanks a wizard can full burn with no concs and not loose aggro) and gets AE aggro slapped on top of it.
 
Yep, I know how it goes.

I'm not even close to your tier and I already know your pain.
 
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