Thinkmeats said:
Er, are you just taking it for a given that a lone SK should be able to hold aggro on more than 2 mobs without a lot of work?
I'm not opposed to the idea, but neither do I support it--I don't know enough about SKery to take a stance yet. That said, I haven't seen anything in this thread that hints at reasoning that SKs *ought* to be better at AE aggro. All I've seen is a whole lot of SKs who *want* to be better at it.
Not to sound rude, but the reason you stated the reason you haven't seen any reason to give SKs AE agro; you don't know that much about being an SK, which is totally understandable. The fact that you're posting in this thread though gives me a brief moment of hope, as it's much more consideration than SKs have gotten in the past.
As for your first sentence, Paladins can do that, while maintaining near-SK levels of agro on single mobs. I realize the "this class can do this and I can't" argument doesn't hold a lot of weight on these boards, but that's hardly balance. Yes, there are some mobs SKs can tank that Paladins can't but that's mostly limited to PoAir snakebird things, and a certain CMal encounter. Hardly game breaking. Let I remind you again that MR is the resist that can be debuffed the most.
After 3 mobs, it can get very difficult to hold agro on multiple mobs, and this is mostly due to EQs fucked up physics. Mobs with the same name stand on top of eachother, have retardedly small click boxes, etc. How are you going to /tar or /assist certain mobs when they are all named the same thing? You can't, you'll just get the closest one. Might as well be spamming the nearest NPC key.
Warriors have it much better than SKs do, with the help of Foelock (hello one swing, or a kick for five hundred agro, switch to the next mob) and AE taunt, which is the end all be all of agro spells/abilities.
I also agree with the Servant of Taratzu idea. Paladins have to camp him for a situational spell, I don't see why SKs should be any different.