Tevinter
Dalayan Pious Diety
You obviously don't know what rested xp means. Please stop responding with your nonsense replies to things you do not understand, such as all of your posts.
I fixed that for you Cless
You obviously don't know what rested xp means. Please stop responding with your nonsense replies to things you do not understand, such as all of your posts.
it really helps people who just log in for a an hour or so every night.
Sorry this makes no sense to me.If you play for an hour you should get xp for an hour and not for
1 1/4h or 1 1/2h or w/e the actual number is.
That bonus will only be for people who are offline for days at a time and don't ever get to really grind / play the game.
It's that attitude that kills games like this. Shards doesn't cater to the casual player at all. If you can only log in for an hour a night due to life restrictions then you might as well not play the way things are.
You log in, LFG for (best case scenario) 10 minutes, find a group, spend 20 min loading buff bots, decide to go to Zone XYZ - spend 15 minutes getting the whole group there by boxing in a porter, using MoP with people dying, etc. Get to XP zone, wait for tank and DPS to do clickies and last minute buffs and hey look you have 10 minutes to xp.
I'd love to see this game be more casual friendly. I don't care that I spent a shitload of time getting COPs done and all my AAs and raiding, I was able to fit it in. Let the next guy do it easier so I have someone to play with.
That bonus will only be for people who are offline for days at a time and don't ever get to really grind / play the game.
It's that attitude that kills games like this. Shards doesn't cater to the casual player at all. If you can only log in for an hour a night due to life restrictions then you might as well not play the way things are. game.
You log in, LFG for (best case scenario) 10 minutes, find a group, spend 20 min loading buff bots, decide to go to Zone XYZ - spend 15 minutes getting the whole group there by boxing in a porter, using MoP with people dying, etc. Get to XP zone, wait for tank and DPS to do clickies and last minute buffs and hey look you have 10 minutes to xp.
Why should people be rewarded for not playing for days at a time? How is rested exp a better solution then just giving an experience bonus to the characters that need it, aka characters who are doing AA's and their first few tomes?
Not liking rested experience doesn't mean people want new players to suffer. The majority of high end players would love to see the game easier to "get into" for new players. It isn't hard to find posts from FWF players asking for exp to be faster for fresh 65's.
[/QUOTE]This sounds like there is a problem with buffing more so then the lack of rested experience. The buffing problem has been posted about numerous times. It seems like the admins of SoD like how tedious and terrible the buffing system in the game currently is. It's sad but for the time being we as players just have to deal with it.
If you can only log in for an hour then very likely SoD isnt the game for you.
With rested XP you are basically getting XP for doing nothing, because you build up a bonus someone without having rested would have, so then when you 2 go out to xp together the person with the bonus is getting more XP then the one who isn't, defacto giving you xp for doing nothing
kinda surprised to see all the fuss about rested exp since it's a pretty minor bandaid at best in my imagined implementation. i think the combination of rested exp and camp bonus from daoc would be a nice start.
for the unfamiliar, camp bonus works like this: the longer a mob of a certain spawn point is alive, the more its bonus exp builds up. when the mob dies, it gives out that bonus exp and goes back to zero. it's almost like a reverse rested exp