Gea said:A rezzer outside the raid gives no advantages in fight, it just saves annoying waiting times. I don't see a reason to forbid that.
Because it is performing a benefit to the raid outside of the 18 man raid cap. Which is unfair.
Gea said:A rezzer outside the raid gives no advantages in fight, it just saves annoying waiting times. I don't see a reason to forbid that.
Wiz said:FD a necro or a monk with a rez urn?
phlit said:Yeah, and obviously that beats logging in a rez bot simply from a time/hassle point of view - but presuming for some reason it wasn't possible... (AEs etc...)
I don't see how it's 'unfair' to log in a rez bot. Not allowing a rez bot seems to be a simply arbitrary decision. A rez bot doesn't provide any kind of unbalance to any encounter. It's simply a question of wasting time, or not. Buffing from outside the raid is somewhat understandable from a balance pov, though you then have to ask how far this rule goes... are we not allowed to buff up a group before heading off to exp? Is there always a difference?
The whole 18man limit kinda screws a lot of these kind of things up tbh - you really need 18 people, where as with the 36man limit, it was usually a case of everyone and anyone you might need could actually be in the raid, even if camped...
phlit said:Yeah, and obviously that beats logging in a rez bot simply from a time/hassle point of view - but presuming for some reason it wasn't possible... (AEs etc...)
I don't see how it's 'unfair' to log in a rez bot. Not allowing a rez bot seems to be a simply arbitrary decision. A rez bot doesn't provide any kind of unbalance to any encounter. It's simply a question of wasting time, or not. Buffing from outside the raid is somewhat understandable from a balance pov, though you then have to ask how far this rule goes... are we not allowed to buff up a group before heading off to exp? Is there always a difference?
The whole 18man limit kinda screws a lot of these kind of things up tbh - you really need 18 people, where as with the 36man limit, it was usually a case of everyone and anyone you might need could actually be in the raid, even if camped...
tehparts said:with how all the new stuff suddenly changed the game over night, id still consider starting on a new server if that idea is still floating around, if it was pvp or not id be there. (though I prefer pvp)
antihelei said:Perhaps the 2 of any class limit can go in soon.
Wiz said:I just wanted to make a quick commentary thread on the changes that are and aren't in, and dispel any uncertainity about the future. I will list each of the things mentioned in the previous topic and write a commentary.
Level factor
Level will disappear majorly as a factor on resists, accuracy, mitigation and so on - skills/stats will decide this instead. A sufficent number of level 20s will be able to down a level 35 mob, and it will be easier to have a wider range of player levels in a group.
This is pretty much implemented as intended, after a few tweaks, and appears to be working fine. Level isn't a factor anymore, it's all about the mob/player's skills/stats. The gameplay hasn't changed much, but it's very noticeable if you want to take on something a good deal outside your normal level range.
Bringing along extra buff/heal/rez bots is not okay. Having extra logged out characters in the zone to replace people who leave is okay.
The only way we were able to work around this was to completly disband and reform the entire raid everytime we needed to let a person leave and invite a replacement, and that just seems like such an awful waste of time.
Luthien said:I don't know if this is a bug or something intentional, and this thread seems to already have the topic going, to a degree...
Last night we were raiding in SE and had a full team of 18. During the course of the raid, certain people needed to log, and we had several members that were nearby and wanted to join to fill the holes. The problem arose when the person who was leaving was unable to /disband from the raid, thus making it impossible to invite the replacement. Is this intentional or a bug that I should report? The only way we were able to work around this was to completly disband and reform the entire raid everytime we needed to let a person leave and invite a replacement, and that just seems like such an awful waste of time.