SoD 2.0 - Balance Topic II

For us it is still MoTG -> Manis -> Mirrors. Id say a our experience with the encounter in question is a better way of gauging said encounter, since we aren't a couple tiers above it as Ruin is.
 
Mirrors are more gear dependent as an encounter than manis, so it's kinda unavoidable that they get trivialized more with IP gear.
 
till wiz.. should someone under 7k mana and someone under 6500 be able to keep a tank up ALONE? Xious and i could have kept up volk and vargg respectively for like another 4 mins after we won. IP gear or not.. not sure 1 healer per tank is cause of IP seeing as half the raid wasn't even in more than 1 piece of combine if any and 1 or no IP loots.
 
Are you not factoring in Vargg's gear compared with OP tanks? It's still difficult for us to keep Sald/Finster up, and they are by no means undergeared/AA'd for this encounter.
 
Jun said:
For us it is still MoTG -> Manis -> Mirrors.  Id say a our experience with the encounter in question is a better way of gauging said encounter, since we aren't a couple tiers above it as Ruin is.

this is how the IP dragons got buffed as much as they did (this was my argument against buffing the Dragons). My point being add some hps to them not a whole bunch but some. NO guild should be able to heal with with 1 healer per tank.

And yes yours is a bit more accurate but after seeing how fast they died to people (dps) geared as much as you guys and less of the dps ... thats where i get my reasoning
 
Honestly, show some real reasoning for these being unbalanced and stop trying to prove a stupid point about IP dragons.
 
i thought sayin

1 healer per Tank to heal Mirrors

dps being geared same as you guys melted the Mirrors and in some cases alot less geared

was pretty good reasoning
 
Mirrors arent a long encounter. However, they still are harsh on healer mana due to keeping of two tanks with 5 healers. Currently, they are basically perfectly balanced, since they are doable, but not without going OOM on our healers. So no, your reasoning isnt good enough, because although they may drop fast, they always have dropped fast and the challenge lies in holding agro/keeping tanks up. The reason you are able to heal the way you do is obvious, Vargg and Volkov are overgeared for Mirrors.
 
then i suggest Ulaz Ghar (reduced hps ALOT more) Dyeranni (reduce hps ALOT more) same with farg and yash. it would make them doable :p
 
it wasn't till you said beCause Steel can beat it its balanced.

all i did was suggest the hps be looked at or the dps. And you came in here bitchin at me about it.

I am glad your stickin up for your guild for mirrors. But in essence with all the HP buffs in thaz and ip we have been knocked down a tier for the time being and you and forsaken seem to love that. We come and say can we balance the IP dragons forsaken jumps on us or laughs at us (after gettin them buffed insanely)

Then when we come in to say taesh or mirrors or something you can BARELY kill needs a buff you complain and get all nasty. And when we say Wardwyrms minus rampage are balanced melee dps we get jumped on.. when you guys NEVER mentioned rampage in your suggestion.

So why bitch at us when its something that affects your guild then laugh when we ask something to be balanced and most of the stuff we are askin for nerfs are because we beat them no problem before now we can't which helps your guild in the long run.
 
I'm just saying, it would make a lot more sense to make an argument for IP dragons being unbalanced without dragging an encounter that is balanced through the mud. It's a waste of time. I'm not sticking up for my guild, just an encounter that I feel is very well balanced, dont start unnecessary drama.
 
Malluas said:
So why bitch at us when its something that affects your guild then laugh when we ask something to be balanced and most of the stuff we are askin for nerfs are because we beat them no problem before now we can't which helps your guild in the long run.

The IP dragon HP buff affects us as well and we're already dreading our first attempt. We haven't attempted the mobs so we won't say anything about it until we get there. From your first post it was obvious you were going to regress into a 'SEE! NOW NERF IP DRAGON HP!' Not a very effective tactic, if you ask me.
 
Mallas, enough.

IP and OP are completely different lvls, I am as boggled by the IP changes as you but it doesnt mean that mirrors were underpowered last night.

Manis we had a bit of trouble with just because all of our new members hadnt done it before and we had to teach them on the fly. Mirrors have always been easier than manis and now isnt any different.

We have to get out of the rut that every encounter is going to be the same difficulty post 2.0. Some encounters handle the 18 man model differently and end up being harder or easier than they were before. There is nothign we can do about this, it just comes with the change.

That being said Yash yesterday was semi insane but still doable by us as long as our wizards dont get a resist. I am more worried about any up and coming guild attempting IP at this point with the HP values as they are.

**As an aside, we have not tried Farg with his new HP value yet, so he doesnt factor in till he dies tonight =)**
 
I agree with Steel, just because Mallas can solo heal a mirror tank it doesn't mean lower tier guilds can too. And even then you probably had all other slots filled with dps or did your other healers do damage? :)
Some others might not be able to afford that. I know our sk isn't Volkov, but I doubt we'd do them with such ease right now (haven't succeeded yet for obv reasons :keke: ) --(go go wizards on holidays, too! :psyduck: )
 
Farguziar is now in line where he should be. He is harder than pre 1.0, but very doable.

The 2 pull statue mobs need to be checked a bit though, they are doable but are fairly hard with the amount of time it takes to kill them. Yashira needs to have her prot puppet changed to not resist xxx. The three pull could use a looksee, but the 2 pullsl that arent two statues are ok.

Deyranni if her HP was unchanged needs to be looked at. TBH I wouldnt mind a looksee at all the ghar and ulaz's hp too.


Basically we are unsure why IP was made so much harder post 2.0. We were farming it happy as a clam beforehand and now are struggling with it afterward and have no idea of the reasoning behind it. Gem rats were cut to a third and all the named were buffed not to mention the fact that the trash is harder with the 18 man setup mostly because of them being 2 and 3 linked mobs. We appreciate the change you did with farg, but we would really appreciate at least the reasoning behind the changes throughout the zone that are effecting us so harshly.
 
Deyranni is where she should be atm but the three pull is insanely hard.

We finally had to blow COTB on incoming to zerg it down, with 3 of our best tanks and 3 clerics/3 druids. I honestly think this needs to be toned down as the damn thing is harder than any of the IP bosses themselves.

Our tanks were Woldaff, Volkov and Vargg. We also tried to have Vargg tank 2 and Woldaff one but the fact that they are burst DPS kinda blew that one out of the water.
 
Wiz did you see my post about relics on page five?

Exodus, Steel, and Empire are all in agreement that the drop rate is too low.
 
Draxx said:
Wiz did you see my post about relics on page five?

Exodus, Steel, and Empire are all in agreement that the drop rate is too low.

I also think this should be looked at, in the first 3 weeks of the 2.0 changes we only got a couple. I could understand the droprate being cut down due to 18 man raids, but this is way to low.
 
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