Jun said:Thats what I meant... Legacy was able to do them with only OP and prior gear, no CoD or Sepulcher gear. All of our healers are above 5500 mana, with 4/5 being 6k+, and our tank (Sald) is easily at the level Coltaine was.
This is a rediculous argument, due to the fact that you are assuming after 2.0 without trying either Zirvane or Wardwyrms that they are in fact on the same level. One Wardwyrm was easily out DPSing Zirvane.
If we cannot keep out two tanks up with all 5 healers, how can we possibly aux tank and heal Rampage damage? Sure, we could bring more healers, 4 more in fact, but should a double trash encounter in OP really be balanced for 9 healers spread between 2 tanks AND aux tanks when the cap is at 18 players max?
We have good reason to say these are unbalanced, and didnt ask for input/speculation from players who havent attempted them after the 2.0 changes. Thanks.
Jun.. you can NOT kill all mobs in SoD with 5 heealers unless you have 7-8K mana and even then... deal with that.
only thing that should be toned down is the rampage. Make it ONE person and Half the dmg. if you lower their dps for regular melee whats the point of having them?
if i can live thru 2 rounds of them hitting me with no healing .. your tank can (regular melee dps)
but if they are made completely worthless guards.. whats the point in having the drakes or them wyrms in prison?