So now that we have new AAs...

Nwaij

Dalayan Pious Diety
So now that all tomes are AAs, would it be possible to expand on this?

Ideas:

I. Class specific AAs that once were tomes.
  • Most classes had 3 class tome lines.However, some only had 2 lines - this gap should be closed.
II. Pet classes are suffering more from the buff changes than other classes due to both caster and pet being more fragile now.
  • 1 - 3 additional ranks of pet tomes would be a good way to increase per survivability across the board.
  • A new type of pet tome that increases the pets base HP by 10% per rank would go a long way to make pets not die all the time.
III. AAs that free up bagspace.
  • Gate necks and their quests could allow new AAs that transport to the zone in question. Several things are to be considered here:
    • Everybody now has the free AA ability to gate to his home town, starting at level 1, so code for "gate to city" AAs clearly exists already.
    • Gate necks claim a considerable portion of many peoples precious bag/bank space. Trading XP for bank space doesn't sound unreasonable.
    • Some gate necks are faction bound and should not be functional any more if the faction requirement isn't met - fortunately, code for this exists already as well, as demonstrated with murk port.
    • This should probably only be available for self-only ports.
IV. AAs that allow new and unique abilities.
  • New and interesting things are always welcome. Quests (or drops) that allow access new abilities similar to how emberflow tomes work now would be interesting. Could even be made zone specific!
V. Expendable AAs.
  • Anything from "fun" to "expensive powerful ability on a long cooldown". Simply because it is preferable to have something to xp towards than to have nothing left to get. So turning AAs into a renewable resource at some point would most likely increase people playing (outside raids).
VI. AAs connected to factions.
  • There are many factions in the game. Most of them have little to no impact on a character. Being allied (or hated enemy) to those factions should have atleast SOME impact on ones position in the world...
 

Deein

Game Master
Staff member
IV. AAs that allow new and unique abilities.
  • New and interesting things are always welcome. Quests (or drops) that allow access new abilities similar to how emberflow tomes work now would be interesting. Could even be made zone specific!
One of the reasons that the conversion from tome to AA was done was with this in mind.

V. Expendable AAs.

  • Anything from "fun" to "expensive powerful ability on a long cooldown". Simply because it is preferable to have something to xp towards than to have nothing left to get. So turning AAs into a renewable resource at some point would most likely increase people playing (outside raids).
One of the reasons that the conversion from tome to AA was done was with this in mind.

VI. AAs connected to factions.

  • There are many factions in the game. Most of them have little to no impact on a character. Being allied (or hated enemy) to those factions should have atleast SOME impact on ones position in the world...
There is a direct impact of being allied and hated. One in particular is a gate neck that lets you port to a city. However, it will consume a bag slot. There is also a detriment to being KOS in the form of being attacked. I think you're personally wanting this because you like to grind factions.
 

Ceto

Dalayan Adventurer
I don't like grinding factions. That being said, there are a few I did grind to see if there was any reason to do so. Usually there wasn't. It would be interesting to see this stuff elaborated on.
 

defixio

Dalayan Elder
i missed the old EQ1 flavor aa's for specific classes. the "three tomes" structure kind of pooped on that in shards. would be cool to see it.
 

Nwaij

Dalayan Pious Diety
There is a direct impact of being allied and hated. One in particular is a gate neck that lets you port to a city. However, it will consume a bag slot. There is also a detriment to being KOS in the form of being attacked. I think you're personally wanting this because you like to grind factions.
Just that a lot of gate necks are not linked to any faction, with nonsensical consequences - oggok, grobb, sadri, underhill and more come to mind. And then there are factions that one can ally to, but doing so makes no difference to any other faction level past KoS - again oggok, grobb, sadri, underhill and many more come to mind - i can provide a somewhat exhaustive list if that helps.
 

Paxit

Dalayan Elder
consolidating gate necks onto a universal device or command is by no way a personal want of nwaij's. there are such requests going back many many years here by myself including some others and in my ten years+ of leading dragonkin I can not recall any instance where a guildmate has said I really am ok taking up large amounts of bank or bag space just to get around in dalaya faster.
 

Bonk84

Dalayan Elder
Turning gate necks into augs to install on one item would be a wonderful idea (that way they can still be faction bound and break like dragon/giant augs, and can be used like the LOIO device). I've also wanted the same thing done to bane, in that once you acquire an item, you can turn it into a Hunter type mob who hands out augs with the same bane (and class listing) as the item handed in. Then you would just need to install them on a totem to wear like say in the unused Power slot. For many classes, carrying around gate necks AND excess bane items is a pain on the inventory management.
 
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Binsin

Dalayan Elder
Im honestly excited to see the new AA ideas they come up with. Im keeping my expectations as low as possible so nothing disappoints.
 

brasileira

Dalayan Adventurer
Not trying to hijack the thread about AA's, but are power source slot items in the game? Would they work if added to the game? As I recall pre new client, it wouldnt.
 
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