hephasteus
Dalayan Beginner
Ok this is balancing issue with caster caster combos versus tank healer combos and in general caster heavy group balancing versus tank heavy group balancing. SoD having such a wonderful bind wound capability makes an imbalance with resist rates on caster heavy groups and caster combo dual boxing at very low levels. The bind wound helps out these combos espeically when one is a poor healer such as shaman or druid but the resist rate limits the COLOR of mobs you can hunt. Tank healer combinations can do higher level spawns ealier. Extending thier new zone advantages and generally outleveling caster heavy groups or combos easily. Caster heavy groups and combos can be in an area long after a tank healer combo or group has left. This leaves the caster heavy groups and combos working with old area exprience modifiers worsening the disadvantage.
Money becomes an disadvantage as well as clerics in healer tank combos can load up loot well past thier encumberance figures while casters doing this will find themselves in big trouble and when gold takes the form of 8 stone wt loot tables this disadvantage is a huge slap in the face.. These general disavantages essentially continue on forever as reisstances remain a pain in the butt until the endgame im supposing and until everything goes blue anyway.
This screws up raiding, adept encouters evertything.
Whatever thinking is behind this needs to be said or resaid. Casters can do enormous amounts of damge in shorter periods of time but NOT in this game. Honestly if the game remained the same you couldnt balance this out if you gave druids all casters and shamans 60 extra starting points to put in str dex and agility.
Money becomes an disadvantage as well as clerics in healer tank combos can load up loot well past thier encumberance figures while casters doing this will find themselves in big trouble and when gold takes the form of 8 stone wt loot tables this disadvantage is a huge slap in the face.. These general disavantages essentially continue on forever as reisstances remain a pain in the butt until the endgame im supposing and until everything goes blue anyway.
This screws up raiding, adept encouters evertything.
Whatever thinking is behind this needs to be said or resaid. Casters can do enormous amounts of damge in shorter periods of time but NOT in this game. Honestly if the game remained the same you couldnt balance this out if you gave druids all casters and shamans 60 extra starting points to put in str dex and agility.