GalelorUI
I did some hacking to the Delta2.3 and the Shouki_SoD UIs to get the below. I get a XML not compatable error due to the bard box, but I think that is normal for the version of EQ we are on. At any rate, it still works as intended. (If not, let me know and I will fix any issues.)
Here are the files:
GalelorUI Image (Couldn't figure out how to imbed the image on the forums...)
http://www.stuartcreation.com/BackUp/GalelorUI.rar
Install directions:
If you want to use it, go to to 'uifiles' folder in your copy of EQ and make a copy the 'default' folder. Rename it to your character's name ('Galelor'). Unzip the attachment into that folder, and replace any files requesting to be replaced. Log in to EQ and load the new UI. You will most likely have to move some of the windows around, but the UI is stable!
Update directions:
To make the updates for the inventory slots and bag slots in the file 'EQUI_GroupWindow.xml':
Go to this page to get a list EQTypes:
http://www.eqinterface.com/forums/showthread.php?t=18784
You will scroll down the the section 'Inventory EQType'. (Some of the types are updated beyond the SoD version of EQ, so the correct eqtypes may be slightly different...)
The section you want modify is in the UI .xml is as follows: (Change the x to the correct EQType number based on the slot you want from the EQInterface EQType listing.)
<EQType>X</EQType>
The sections in which you want to modify EQType are:
<InvSlot item = "InvSlotPRIM">
<InvSlot item = "InvSlotSECO">
<InvSlot item = "InvSlotNECK">
<InvSlot item = "InvSlotBACK">
<InvSlot item = "InvSlotR_FINGERS">
<InvSlot item = "InvSlotMAIN1">
<InvSlot item = "InvSlotMAIN2">
<InvSlot item = "InvSlotMAIN7">
<InvSlot item = "InvSlotMAIN8">
I suggest that you don't change anything less the EQType unless you know what you are doing. That said, if you open an inventory bag, the gear choices at the top of the bag are easy to change too. Basically use the same logic as the above but with different InvSlot item names and in file 'EQUI_Container.xml'.
<InvSlot item = "ContainerHead">
<InvSlot item = "ContainerR_Wrist">
<InvSlot item = "ContainerLegs">
<InvSlot item = "ContainerChest">
<InvSlot item = "ContainerPri">
<InvSlot item = "ContainerSec">
<InvSlot item = "ContainerInv1">
<InvSlot item = "ContainerInv2">
Enjoy!