Shaman Slows

Kakos

Dalayan Adventurer
Took another good look on the Wiki at Shaman Slows the other day

Turgur's Insects (level 51 - Magic Based)
Mana 250
Cast time 3 seconds
duration 5 minutes
Decrease attack speed by 50%

Tigir's Insects (level 58) (Magic - Based AE SLOW)
Mana 350
Cast time 5 seconds
Duration 5 minutes
Decrease attack speed by 50%
Decrease Hate by 200 per tick (this right? 50 ticks 200 hate decrease?, that rocks)

Festering Insects (level 60) (disease based - Quested spell)
Mana 335
Cast time 6.5 seconds
Duration 5 minutes
Decrease attack speed by 50%


Okay, I had thought before that Festering was at least a 60% slow.. so was using that.. but it's just 50.. Looking at the 3 spells I think i'm better off with the magic based lower spells, quicker cast, the AE one has hate reduction... and the mana is a lot less for the single target and only 15 more for the AE.

Anyway, I know at 60 it's diseased based and supposedly easier to land, but to be honest in practice the magic one lands just as much for me.. sometimes even more, some zones I have to use disease to land, some magic.. but I don't see the benefit to the level 60 slow... it's 85 more mana and over twice the cast time of it's magic based counterpart that is a level 51 spell.

Is wiki wrong about the percentage slow?

Suggestion: Reduce cast time on level 60 and/or Mana on it.. or if not too overpowered adjust slow percentage to make the increase in mana and longer cast time worthwhile
 
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My parses on the wiki are correct. I even double checked them for you. Keep in mind that disease and poison based spells have special purpose other than just not being resisted, so even at the same % this can be considered a clutch spell in certain circumstances. For general use though, I'd say Tigir's Insects wins with its -hate and lower cast/mana.
 
Thanks for the double check on the parses. Appreciate the effort on that.

Going to unmem the disease one then, just stick with the magic based, unless they do a change.
 
It may surprise you, but some spells are made to be useful in some situations and less useful in others. If magic-based slow is still preferable on magic immune or highly magic resistant mobs, then maybe that is a problem; but I'd be willing to be disease-based slow will typically be preferable in those situations, especially after a quick hit of Insidious Decay or Insidious Malady.

It's not a general-use spell. It's situational.

Of course Zae. I'm not suggesting I'll use magic slow on magic immune or highly magic resistant mobs. That would be silly. Just saying, in general, I'll use magic slows, unless of course I run up to magic resistant mobs.

I still think the disease one should be tweaked though, it is a quested item and higher level spell. I would suspect that it should be at least equal to the magic slow at level 51. Anyway, it's a moot point for me anyway, I'll hopefully be getting the archaic soon enough.

Kak
 
I have some vague memory that festering used to be 45%. so in that case it actually has been tweaked. anyways festering has it's situational uses, even after you get archaic (which is 55%).

Sure a lowered casttime putting it at same as turgurs wouldnt hurt. But even as it is it is a useful spell.
 
I have some vague memory that festering used to be 45%. so in that case it actually has been tweaked. anyways festering has it's situational uses, even after you get archaic (which is 55%).

Sure a lowered casttime putting it at same as turgurs wouldnt hurt. But even as it is it is a useful spell.

It's funny you say that. I actually swore for a long time I read on the wiki at some point that turgurs was only 45% and that it must've been changed (who knows if this is true and it got fixed...I might've just been on crack), and as such I never used turgurs (as opposed to festering) for at least 50 or so aas into 65 until I read it again. It made sense to me too that the spell almost 10 levels lower and non-quested would be 5% lower, but I guess I'm glad I figured out my error... Ever since then I hardly ever use festering. Even on higher mr mobs I tend to take my chances with turgurs because the cast time drives me nuts.
 
This is something I commented on the past and was disregarded.
I asked for the mana or time to be lowered because even if it is DR it is higher level and questable.
Anyways, once you get Archaic, you don't care too much anyways, but it is something that is not much logical in my opinion.
 
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